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It's not a matter of just reducing repair costs a certain percentage of what they were.
Our current system of repair costs is determined by the original price paid for that object. Prices have changed almost weekly in TC3 for the last 2 months. Everyone has paid different prices for things and is currently paying different repair costs. Someone that bought a grand piano the first week that TC3 opened is paying considerably more than the repair costs of someone that just purchased the same piano a week ago.
In the future when dynamic pricing begins, prices of objects will fluctuate constantly. If you buy something at a high price, the repairs for those items will be higher. If you buy something at a low price, the repairs for those items will be lower.
There comes a time in everyone's life they must make a choice to keep repairing old expensive objects or replace them.
We have new catalog items coming from the expansion packs. How should repair costs for all the new objects be set? What about custom content? What system do you propose we use for those?
I know the simplest solution is to make all objects unbreakable and do away with repair costs. However, if you take away this drain that is currently feeding a pool of money that we can earn in game, then making simoleans will become even harder. Removing a cost that is feeding the pool of simoleans we can earn in game will just lead to more dependence upon purchasing simoleans with cash from EA.
Every cost you reduce, is reducing the pool of simoleans in game that we can earn just by playing the game.
Everyone needs to think about the ramifications of decisions being made today and how they will affect the future of the game.
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OK, I know you know a lot, which I am sure you do...but...Do you really have to act like you are a DEV? That is the attitude I get from all of your posts. Discussing is one thing, but coming across as a know-it-all is another thing all together.
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Ok, I was actually going to be done with this thread, b/c I've lost interest in it. The decision is made, whats to debate... but I just want to say....
YOu said
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Amen, Bindy! I'm jumped on all the time for my opinion, and I am getting tired of it. I'm happy for those who like the changes, really I am. It's their right. But when I express my displeasure, I get attacked. Funny, I never attack others for their opinions. And I agree about a partial wipe. I even voted for it in a poll here.
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And then you come in and attack Gracie, who in my opinion, is one of the most unselfish, most helpful players I have ever met. Gracie was helpful and positive years ago when I first started reading stratics. She's was helpful and positive and wonderful when even Maxis/EA had no answers for us... and from the moment Luc posted she's been involved in bettering this game.
I've never gotten the impression from Gracie that she felt like she was a dev or a know it all. She is one person who has constantly and consistantly enjoyed her game, had passion for it and made lemonade out of lemons.
For you to cry that you feel all of your posts get attacked, and then attack someone who has never been anything but constructive and wonderful makes me laugh and sigh at the same time.
I'm sorry if I derailed this post... but I just wanted to point that out. Gracie has done so much for this community and I don't feel that it was fair to let this go.
In my head i call her "amazing gracie"
Ok now I gotta go kick a puppy or something. I'm being too nice.
proceed to discuss and debate something that is already set in stone.
/bows.
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OMG I must be showing my age because the name Gracie makes me think of George Burns! LMAO
But I agree, TSO and our community would not quite be the same without our dear Gracie.
I appreciate her both in the game and here at these forums. She always expresses herself in a dignified manner and never seems to let what is said here travel over into the game.
*Group hugs for Gracie*
(Hint...wish some of you folks here at Stratics would learn not to carry stratics grudges into the game.)