Simple fact is, in every mmorpg out there which has taken a proactive stance against cheating has seen an upwards turn in subscriptions.
Uhm no they haven't. And don't mention WoW, their upturn in subscribers had nothing to do with their cheating stance.
And also, you forget that other games can survive on having an allure that UO as an ancient 2D game just can't match at all, its old, ugly and alien. It will never draw a significant crowd.
People who script/cheat invaribly come back as well as those who quit because of that cheating.
Ok, that is borderline delusional. Those who quit because of cheating has moved on to other games now and while some will come back, its very very few. Given the nature of UO, then very few cheaters would return, especially if banned.
Fact. MOST of the people who play UO don't visit this forum.
Fact. Subscriptions to UO INCREASED when Trammel was introduced.
That is not just because of Trammel, but because of the expansions as well. UO still had a significant allure back then. Though how this fact has anything to do with scripting I don't know.
Why do you think Everquest/World of WarCraft were so successful?
Everquest was 3D and beautiful compared to UO, not to mention they had a hot chick on their boxes and a significant store presence.
WoW was popular because it built on an existing consumerbase that was massive, it was massively hyped and advertised, it was good looking, had hot night elves, was easy to play, had an auktion house, bonded gear, fun to get into and pandered to non-MMO gamers, which is why you see so many female and casual WoW players. It was an MMO shift at just the right time and the right place, the market was theirs for the taking.
They allowed people to play without having to deal with someone trying to ruin their gaming experience. I played EQ for 5+ years in a high end raiding guild. Played WoW for almost 9 months. In that almost 6 years of time, I talked to a lot of FORMER UO players. All except a handful quit because of cheating/scripting/pk'ing. They came to EQ (mainly) and WoW because they could play without having to deal with that.
EQ had many cheat programs, WoW had 2 different bots and several speedhacks. (only 1 bot stopped and 2 "speedhacks" are still working). If you'd worked in the gaming industry you'd know that quitting players seldom state their TRUE reasons for quitting (as often it involves their own folly) and either state cover reasons or pick whatever biggest problems they can come up with.
Pking is true enough, thats true direct grief, people don't want that. But PKing is not the debate here.
MOST of the players who have quit over the years don't go to a forum to share their frustrations with the game or other reasons for quitting.
No, they don't, but you'll only get a one sided story anyway.
Lets say you were banned for scripting...what would you do:
A - Go to your guildmates and say "I got banned for scripting, I know you hate scripting". Or go
B - "OMG, I am so frustrated *insert XXX reasons (including cheating)*, I am quitting and not coming back"
Scripting/cheating hurts the community and game as a whole.
Considering much of the game and community is built by scripters on my shard, I'll just say thats your flawed opinion.