Oh yea. Love the snow, just wish it stayed longer than an few hours!
-Grimm
-Grimm
I always enjoy watching the snow fall... it's just the cleaning it up part I don't care for.I liked the snow we got, especially the fact the flakes here were silver dollar sized...
The most densly populated parts of Oregon rarely get enough snow to care about, its the ice that we worry about more.I always enjoy watching the snow fall... it's just the cleaning it up part I don't care for.
Could someone please explain how on earth we are supposed to remember all the changes and fixes to everything in this game? LOL
Okay .. one item at a time:
1) What is this BUG FIX about? I have been turning in tons and tons of useless junk but haven't had time to finish recently due to all the new events and issues .. so Where is the Cavern of the Discarded and how does this all affect the POINTS given by the Clean-Up Officer if he/she still exists in classic cities?
Bug Fixes
2) I haven't dared log-in to UO since first reading that post about the problems players are having with the new patch. Hearing all about others having difficulties logging in to UO and downloading the new patch, just sends chills down my spine. We are having high wind storms and power outages so I can't depend on the computer being up long enough to download the new patch if it is going to take as long as some players are reporting. *sigh*
- Items turned in for Clean Up Britannia now only go to the Cavern of the Discarded at the intended 1% rate.
This link should prove to be very useful so bookmark it for use in the future. I am glad at least this was given to us to use when necessary. Thanks.
turn ins still works LOL
the fix is for cavern so all u turn in isnt available to redo turn in later was a bug
cavern of discarded like island of unwanted toys LOL anything trashed has chance of showing up there but wasnt working right
What about me? *grumbleI'm glad it seems like we have a dedicated bunch of testers atm like Cetric. If anyone else does some testing and has some feedback on the changes comming up make sure to also post them in the Test Center forums. We have already received some feedback so I am hopeful they are still reading what we post here and in the TC forum.
That is all good in theory, but items such as a crystalline ring have 3 FCR on it..that breaks a mage suit missing that. Getting the non faction peice does not help you much. So you are forced to use an imbued ring which can cause you too lose ALOT of other useful mods in your suit or change headpeice (night eyes) but alot of folks use folded steel so then you lose 15 DCI. Damn..now where to pick that back up at...not really anywhere unless....well ya....generally all available slots are taken. So you don't. Losing one piece of faction armor in a carefully constructed suit can literally make the thing worhless and cost a guy 10-30m+ to get and redo the suit to the same mods (if even possible). Either way. I am pretty much done with factions post change. I already picked up my artifacts I will need to adjust all my suits and keep my chars up and running on Sonoma, Pac Atl, Napa, and Baja. Was hoping to move a char to GL and Cats soon but dont think that will be happening for a while.The other option is to actually obtain the artifact the faction artifact was modeled after and then you don't have to maintain anything.
*Fixed*What about me? *grumble
No.They couldn't realize that 1 piece of faction armor affects so much on 1 character's suit already. Say for instance, a 20 archery 15 hci hat with the extra resists, where you gonna find something for replacement of that without remake your suit again.... Then now not only counting the cross shards, I already have 30+ chars that have faction items on it... So now they say they will wipe the points, and then make it so you decay 1 point everyday. This is same as telling me to go and unsubscribe my extra accounts right? Because #1. I surely wont recustomize 30 of my half naked chars again anymore.
#2. For the cross sharded chars, there is no chance to customize because no one will want to spend the time to work out an imbue and pvm char in the other shard and then go farm the resources or get the runics to do reforge and imbue again.
So in another words, the change of factions is crappiest idea ever thought by UO.
My proposed Idea:
#1. Remove kill points (or keep kill points, but remove the rankings associated with kill points)
No.#2. Allow everyone to have the same chance to wear rank 1 to 10 artifacts
No.#3. Put a 20 mins or even 30mins Stat Loss penalty for ANY deaths (monsters, npcs, opposing factions guild war) in trammel ruleset
Yes.#4. All Felucca ruleset unchanged
No.Additional: If still not enough,
#5. Put certain monsters or boss types or AREA (for example in Ishenlar champ spawns area) in Trammel ruleset have the ABILITY to auto unequip any players wearing faction arties.
No.My gosh, these already solved the complicated Trammies getting free arties issues! Why it takes so many years for you guys to work it out. In today's UO, pvpers only want to pvp for the 1-3 hours they log in every night after work, they don't want to go pvm for 1-3 hours every night and farm for 7 days to suit up 1 character again.
Okay?
No.Or #6, make it so only SILVER coins can be used to insure faction arties? Of course the amount will have to be toned down.. Say initial insurance = 100 silver per pieces, then each time death and reinsurance = lose 50 silver per piece.
i never said i thought nox mages were a problem, i don't think either is a problem really tbh. i play both, i fight both, and i play other things. I sure am pumped about my scribe alchy mage now lol. Not like you would know much about template variety.... good luck squeezing in 50ep on your scribe mystic suit lol.
But to answer your question a nox mage (specifically with eo) can be more effective than any nox dexer.
I'm more... taking a jab at Wojoe who has complained that hit lower defense is overpowered since it was introduced, bleed shouldn't disrupt spells, and a dexer shouldn't be able to spam specials(like they'd do damage if they couldn't). You will always complain about what you are up against if you never play different templates that have different vulnerabilities. Wojoe should seriously drop nox for parry, but he thinks every dexer ability in existance should be nerfed so he doesn't get rocked.
And in two days (if you played or didnt) those points will be back to 0 and you will be without armour again.You know once the points reset you will only need to kill one or two people to get rank 10 right? It's not like you will need a thousand* points to rank up.
I understand your argument, don't get me wrong, i just don't have trouble with dexers chain lethaling me. I personally, have more trouble with a (good) necro nox-mage. mainly because everything they cast is small spells, and getting blood oathed/strangled while they're doing it makes it trickier.EO Poison combo would take roughly 4 secounds to cast in combination and are both prone to interrupt, furthermore you can trigger the EO with other things to block the poison.
Infectious strike takes 1.25 secounds, cant be interupted, and can be reapplied instantly if it is cured instantly and can continue to be reapplied over and over until said dexxer just runs off with his speeder like normal or he kills his target because he could
never get a cure off, but your saying this isnt OP? Maybe you should discuss templates you only dont play so we can get a real opinion eh.
Nox is stupid this nox patch was rolled through in 2001 and nerfed to hell then, playing the same variant is beyond lame. What can i expect next? Them to uncap fc/fcr so we can go back to people casting flamestrike in 1 secound?
Normally that would be a joke but seeing as they though this Nox patch was an "original idea" i would say not/
Vyal, have you actually read the patch notes?
1. points below 199 will decay 1 point EVERYDAY
2. 0 point = rank 1 = won't count as the total membership for determing ranks of others
Let me intepret for you:-
1. You kill 1 person = you get 1 point today = tomorrow you will be 0 point and get half naked again
2. Assume you get 1 kill point, other same 20x factioner also get 1 kill point, this also wont give you Rank 10
Understand now?
This patch is killing faction not reviving factions. Its killing people who have multiple characters wearing faction arties as well. Which in another word, also killing Accounts to get unsubscribed due to this reason because you cant manage so many characters and redo so many suits again afterall!
In my shard, I cannot say other shard, but 95% PVM in Felucca i fight or attack is under BLUE names (non factioners). So you're saying kill points is easy to get? And there are 10+ thieves keep on resetting sigils every 3-4 hours almost every single day in which there is also no easy kill point as well.
Anyways, this patch will be crap once its in. Its already crap as it screwed up my UOAM and my UOA client already.
The decay issue won't be fully known until you see how many points people carry through normal gameplay and what is necessary for each rank on your shard. If you have 199 points it will decay to 192 by not playing an entire week. The biggest impact I see is that keeping multiple characters at high (enough) rank will become difficult. I'm sympathetic to those who try to faction cross-shard on that point. For just one or two characters though, if you're actually good enough to win some fights you'll get the points back pretty quickly. If you're not you could always consider buying your points.This is where they set an unrealistic point decay to take care of the trammel people using faction armour. This is obviously what they are doing it for but this is the incorrect solution.
In felucca you would need no point decay, let me explain. If you and your six friends decide to go be idiots and rack your points up to 1000 in god knows how long, it wont last. Your deaths will be losing you
100 kill points at a time, thats 10% and in no amount of time you will be back to average with everyone else.
The time you invest to lame up your kills to get an advantage will be bitterly wasted in the end when you get chain targeted ( and by god when someone sees triple digit points when they kill you it will get around).
An advantage cant be mantained under reasonable circumstances, the only reason it was before was because of the faction point multiplyers they had put in the game.
Everyone agrees factioners using cheap easy armour with cheated points in Trammel isnt right, but this solution isnt right, instead of punishing them you punish everyone.
The notes state that the decay rate is 1% per day rounded down and then they use the example of 199 and below would loose 1 point, 200 to 299 will loose 2 points, ect. The problem with their example is that according to their notes those with 99 points or less wouldn't loose any points. I imagine by now people can confirm on the TC if you loose a point a day if your points are below 100.Vyal, have you actually read the patch notes?
1. points below 199 will decay 1 point EVERYDAY
2. 0 point = rank 1 = won't count as the total membership for determing ranks of others
Let me intepret for you:-
1. You kill 1 person = you get 1 point today = tomorrow you will be 0 point and get half naked again
2. Assume you get 1 kill point, other same 20x factioner also get 1 kill point, this also wont give you Rank 10
Understand now?
This patch is killing faction not reviving factions. Its killing people who have multiple characters wearing faction arties as well. Which in another word, also killing Accounts to get unsubscribed due to this reason because you cant manage so many characters and redo so many suits again afterall!
In my shard, I cannot say other shard, but 95% PVM in Felucca i fight or attack is under BLUE names (non factioners). So you're saying kill points is easy to get? And there are 10+ thieves keep on resetting sigils every 3-4 hours almost every single day in which there is also no easy kill point as well.
Anyways, this patch will be crap once its in. Its already crap as it screwed up my UOAM and my UOA client already.
This is precisely why I suggest making faction points capped at 100, and have a set point value for you to be rank 10 say 50/max cap and completely remove the decay rate. eventually everyone will be at cap... and it wouldn't be hard for new faction members to get rank up after a few kills, I couldn't careless if non-pvpers use faction arties in tram like I've said before, in all honesty the only faction artie that is completely worth using over the normal one is the Crystalline Ring. 0/3 casting too good for an sdi suit, everything else has increases on properties that have Caps & are easily met with imbuing & original arties.This is where they set an unrealistic point decay to take care of the trammel people using faction armour. This is obviously what they are doing it for but this is the incorrect solution.
In felucca you would need no point decay, let me explain. If you and your six friends decide to go be idiots and rack your points up to 1000 in god knows how long, it wont last. Your deaths will be losing you
100 kill points at a time, thats 10% and in no amount of time you will be back to average with everyone else.
The time you invest to lame up your kills to get an advantage will be bitterly wasted in the end when you get chain targeted ( and by god when someone sees triple digit points when they kill you it will get around).
An advantage cant be mantained under reasonable circumstances, the only reason it was before was because of the faction point multiplyers they had put in the game.
Everyone agrees factioners using cheap easy armour with cheated points in Trammel isnt right, but this solution isnt right, instead of punishing them you punish everyone.
lol...you mean "you" don't want it. I'm thrilled for the nerf to smokebomb beasty d-strikers.Remove the change of Bestial armor & Faction decay in this patch.....people don't want it...
Actually faction point decay was already in the game, it just is a tad harder to notice point loss when your points are over 1 million let alone 1 billion.Remove the change of Bestial armor & Faction decay in this patch.....people don't want it...
More like you'll be LUCKY to find someone to fight in an hour on a less populated shard.....Actually faction point decay was already in the game, it just is a tad harder to notice point loss when your points are over 1 million let alone 1 billion.
I do not play factioners honestly enough for this to matter to me, it just matters a lot to the community.
People are mistaken that there will be all this faction action when people cant maintain points. Lines, shards rather, will be drawn, and the pvprs (factioners) will not waste their time anymore on 3/4 of the shards at all then.
If your shard had very little faction action before it will really have none soon.
Who wants to spend an hour (yes that is realistic) to find an opponent to kill them, just to lose that point within 24 hours? LOL!
1. NoAs I have mentioned, to avoid factioners of travelling to Trammel ruleset to ONLY pvm, I already proposed following methods to reduce the probability of this:-
1. Make factioners incur Stat loss of 20-30mins upon death by (monsters/npcs/opposing faction guildwar)
2. Certain areas (for example, Ishenlar champ spawn), automatically unequip faction arties
3. Certain bosses have ability to unequip faction arties within 15 tiles
etc...
.
I do tend to wonder if anyone is even going to bother with factions after these changes.Actually faction point decay was already in the game, it just is a tad harder to notice point loss when your points are over 1 million let alone 1 billion.
I do not play factioners honestly enough for this to matter to me, it just matters a lot to the community.
People are mistaken that there will be all this faction action when people cant maintain points. Lines, shards rather, will be drawn, and the pvprs (factioners) will not waste their time anymore on 3/4 of the shards at all then.
If your shard had very little faction action before it will really have none soon.
Who wants to spend an hour (yes that is realistic) to find an opponent to kill them, just to lose that point within 24 hours? LOL!
Yes, I cant figure out. Please explain thoughtfully.1. No
2. No
3. No
If you can't figure out why this should not be implemented maybe you should take some more time to think about the game and less time worrying about what other people are doing.
Read my messageS, I have been proposed STATS in trammel as a factioners (by monsters/npc) upon death.or better yet why should you be able to wear faction armor in trammel on every shard at the events with no work involved, IF YOU WEAR FACTION ARMOR YOU SHOULD GO IN STAT EVEN IN TRAMMEL
IMHO the faction artifacts are the worst thing ever added to the game, factions do not encourage pvp, just force a bunch of people to kill each other at turn to get better itemsAs someone with quite a bit of faction experience I figure I should weigh in here...
I believe the problem here is that there is some differing opinions on the purpose of factions. I think we should make that clear... I now present Cash's primer on factions.FactionsPurpose: To encourage Player vs. Player gameplay.Advantages:Faction artifacts (Artifacts with greater abilities)Faction items (Such as Greater Stamina potions)Faction WarhorsesDisadvantages:Stat loss ( When killed by a member of a opposing factions, member will lose 33% of skills for 20 minutes)Freely attackable by member's of opposing factionsFelucia towns with faction traps or guards Mission StatementIncrease involvement in factions and eliminate players from using faction artifacts while never entering Felucia.Purposed ChangesIn order to keep factions players coming back to felucia, I purpose:-Increase the decay of faction points, this may or may not happen with the new patch-Add ways to farm faction points, currently stealing sigils is the only way to farm points other than killing players. My suggestions:-Faction guards give points when killed.-Faction monsters give points when killed.-Random Faction NPCS spawn in faction towns that can be killed for points.The end result would players would need to enter felucia, say once a week to farm their points totals so they could continue to wear their gear.I have seen something like this work on Siege Perilous where we do not have insurence, so silver is constantly being farmed in order to replace lost artifacts. Those looking for pvp would check the silver spots looking for factioneers farming silver and possible pvp would ensue.The current concept is greatly flawed. You should not reward the best pvpers with even greater gear. If I kill more people, I should not have access to even better gear than those I kill, it creates a reverse handicap. Rather, we should earn points by participating in factions, via doing various activities in Felucia and having the risk of being killed.I think this is the perfect way to keep everyone happy. It will make people who want to use their faction artifacts in trammel have to go to felucia on a regular basis, and risked being killed. It will also make the artifacts more accessible and have a clear method of obtaining them. This should get more people interested in participating in factions.The new stratics has caused me to post this while I was typing it so bear with me while I edit it.