What other RPG MMO I played 15 years ago? lol What the hell are you talking about? I don't understand what point you're trying to make, and I think you completely missed MY point. Picus of Napa was making the point that walls, teleport, and fields are reasonable to have, because they have "normally been the way of RPG games." :You may want to start your statement off with something other than this. I would really love to know what RPG MMO you played 15 years ago that makes this a true statement. To my understanding didn't UO start this ball rolling and everybody else jumped on the bandwagon later on. If you are not talking MMOs then you may want to step back in time even more to say 1981-82, Ultima 1981 and Wizardy 1982.
My response was that fields, walls, and teleports have not been the way of RPG games. I might not have specified, but I was talking about *MMO's*. And not just MMO's 15 years ago, because there weren't any other MMO's 15 years ago. I was talking about MMO's since Ultima Online. No other game (MMO) has had included the ability for mages to do the things that they can do in Ultima Online (Darkfall was maybe the closest). I was not talking about whether fields, walls, and teleports are overpowered in Non-MMO's, because NO ONE CARES about the balance in Non-MMO's. My point was, that regardless of whether those spells are typical of RPG games, that has nothing to do with the *Balance* of the game. Ultima Online is a game where balance is very important, and Curse, is no more useful than the ability to teleport or summon fields. It's much harder for a mage to kill any template 1v1, because all any other templates have to do is run. Every time a mage has to stop to cast a spell (which is every time they cast one), that's time that their opponent is going to spend running. Escaping a mage or mages is FAR easier than escaping any other template. Ask ANY solid Dexxer/Thrower/Stealther. Mages have either a heal-stone or pots while running, and very little offensive capability; where as other templates usually have pots AND something else like (confidence, bandages, etc), along with some offensive abilities on the fly (moving shot, death strike, nerve strike, etc). With Curse, mages actually *have a chance*. Curse actually balances the game more than it unbalances it. Like I said, look at a mages offensive capability without it? It's horrific. If you think Curse is overpowered, it's because you don't understand Ultima Online, and you don't know when to START RUNNING. <--It's totally reasonable that a mage could/would have stuff like walls, teleport and various fields as this has normally been the way of RPG games. Mages have eval just as dexxers have tactics for thier damage bonus but no other class has something that enhances the damage burst the same way curse does. Every mage can do any special that any other class can, you have to roll the 90 tactics like everyone else so stop saying that you can't use them because, if so desired, you could.
Give dexxers a hit curse mod and I'd be happy, thought others would call for thier mom's.
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