Aaaannnnddddd that surprises you?What's even more sad... The Tech industry is starting to abandon Skype, Microsoft is dropping the online version of Skype for Business next year. The Dev's are WAY behind the times on that.
No they said PVP will be on a VvV basis only, you don't have to participate in it.Oh I just read it's PvP, I was actually interested up to that point.![]()
Possibly..But one will not have to participate in PVP, unless they like that. It will be a fresh new UO-style world.Yeah I get that but the world will be full of PvPers...![]()
Really because I don't know how many times people have been pulled into VvV when they didn't want to be... So I'm pretty sure that the PVPers will find a way to circumvent anything in place on this shard to "trick" people into being attackable...Possibly..But one will not have to participate in PVP, unless they like that. It will be a fresh new UO-style world.![]()
Being tricked in a video game shouldn't be a big deal to anyone. You learn from it, chuckle and move on. I still laugh thinking about that random guy that other game coming up to me saying "kill me". Well, little did I know about rules of engagement. In the end it wasn't him who got killedReally because I don't know how many times people have been pulled into VvV when they didn't want to be... So I'm pretty sure that the PVPers will find a way to circumvent anything in place on this shard to "trick" people into being attackable...
Don't bother the community that you loved is LONG gone...So...
Once again it seems like it's really hard to listen to your player base.
I'd really like to return, but unfortunately I don't like pretty much anything that happened after T2A.
I LOVED UO Renaissance, Trammel (hate PvP and PKs) and everything else the way it was back then. Then came AoS and all the crafting BS, neon items, luck, etc.
Players: We want a server with Pre-Trammel/T2A/etc ruleset. We want our nostalgia served right!
UO Team: NO! Now here's something else you didn't ask for!
Players: Meh, not what we wanted --> Proceed to ignore new content / leave / move to free illegal shards / etc...
UO Team:
I'd really love to be able to return to this game and it's community.
I've never seen a community like this one anywhere else...EVER!
All of your ideas could be in there or none of them. After a year of planning, we don't know because they have shared zero details with the community other than an extremely high level to the point it's obvious they have no plan or roadmap. The level of communication out of this team is atrocious; I really can't think of a studio that's done a worse job on the communication front.I guess this is as close to "Pre-Trammel" the game is gonna get. It's a new shard with a completely new rule set. I think after a bit they'll create servers for Asia and Europe. I guess there might not be insurance so being a thief could mean something again.....
100%All of your ideas could be in there or none of them. After a year of planning, we don't know because they have shared zero details with the community other than an extremely high level to the point it's obvious they have no plan or roadmap. The level of communication out of this team is atrocious; I really can't think of a studio that's done a worse job on the communication front.
I’m like you, I’ve been involved in project management for a long time. It is obvious that the have no one doing project management. Though one could argue this is more product or program management, but it’s moot because they’re not doing that either.100%
I've spent a good part of my professional career working on project teams (or projects) in some way/shape/form and the lack of communication from this Dev team to the player base (ie their stakeholders) is crazy. This would never fly at any of the places I've worked. The QA "lead" would have been lost that title years ago with as many bugs get into production; I get the QA team is small but even bugs that have been brought up on TC1 ahead of release have somehow made it into production... that's pretty bad.
I think "the big announcement" was when I lost all faith in the Dev team from a project standpoint. They built up as much suspense as they could for March and then just went silent for like 3-4 months. They lost a lot of the buzz. Then they actually make the announcement and the video was basically just a 2min trailer of some older looking UO stuff.... and that took them 3+ months to do? It was also pretty awkward to watch and was very obvious to me that, aside from Kyronix, everyone was either unprepared for the presentation or just incompetent *cough* Mesanna *cough*.