*cough* Just Atlantic and Great Lakes? I like my own shard, thank you.Isn't the game at the point we could just have Atlantic and Great Lakes? Put all the other servers on one shard anyway? Just kidding... sorta. Would save a lot of tokens.
*cough* Just Atlantic and Great Lakes? I like my own shard, thank you.Isn't the game at the point we could just have Atlantic and Great Lakes? Put all the other servers on one shard anyway? Just kidding... sorta. Would save a lot of tokens.
I agree it should be dropped down to a 10 year reward, but I think you will find that a single character can now only use a shield token once every 2 weeks regardless of what shard you want to travel toHave the Devs commented on whats actaully happening and not what folks assume will happen this yet.....its gonna get bloody hot for sure
I assume..... that i have 5 different shields.... so i can claim 5 tokens [one form each shield] and use them one after the other every 24 hours like its always been!!!!! ...but i can only do this once every 2 weeks with any account bound char....if i want to do it again.....i simply have to wait 2 weeks.......seems ok to me if this is the case .....its only a small penalty if so for a highly powered reward that i still myself would like to see dropped down to miniumn 10 years play and not 14
Absolutely... ;-)Some folk do love to exaggerate. The game existed for years with no such thing as a shard transfer. Many people play quite happily on one shard without them. My characters don't go travelling.
This isn't the issue though. People who have payed for 14+ years have come to expect this feature in the game and without some reasonable discussion anyone should be able to see why subs are up in arms. Without these shields I can't see why one would purchase a secondary account using the secure transfer service, it certainly has to reduce the "value" of these older accounts to a degree.Some folk do love to exaggerate. The game existed for years with no such thing as a shard transfer. Many people play quite happily on one shard without them. My characters don't go travelling.
I have thought that was the case for a very long time, but they have usually managed to get away with treating us like this in the past - though it's hard to argue it has not been a contributing factor in the drop in numbers over the years.Again it's just reinforcing the idea that the team doesn't feel they have anyone to answer to and nothing bad will result from any action they take.
Problem is, its still the same team running the show, just different building they are based in. Those who we would wish to communicate with us have not changed and they have taken their stinking attitude towards communication with them to a new company.I've heard said "It's not what's done, it was the way they did it.". I find this an excellent example. I don't think anyone can't tolerate a nerf for a good reason, but what was the good reason? We all want to see a better game, but what was the benefit here? When there's just silence, people start thinking... more EA greed? Fix a bug while punishing the innocent and winking at the exploiters? I had really hoped Broadsword would take a new direction, but it honestly appears as more of the same in regards to communication. It really takes very little time to communicate with the players. This being my only serious concern with this midnight patch. Mesanna has been a saint on so many fronts, I *know* she deeply cares about the game and the players. So I find this situation very curious. This is Broadsword's first major brouhaha so I highly doubt they will reverse themselves. However, the lack of communication we've had on this issue, and the game in general, I find disappointing and I feel there's little reason or excuse for it.
I've honestly watched EA since day one. They are seriously despised by a vast amount of gamers, lol. My friends and I like calling them the evil empire, lol. I honestly think there is such a corporate structure at EA everyone there is afraid to say anything that might backfire on them in the least little way. EA certainly has no qualms about pulling the rug out from under their employees at the drop of a hat. It's the bottom line for EA and that's all they care about, but they do it in such a careless way. It's almost like they make money by accident. They NEVER learn from past mistakes. How many online games have they half heatedly published, released buggy and unfinished, then instead of sticking it out and actually developing it just shut it down? They grab the initial burst of money then say, "Good enough!" I think of Earth and Beyond, liked it, they blame low subscriptions and close it. Not that they released it unfinished and buggy with little content and did little to fix it. Same with Motor City Online, could have been an awesome game. Could have been a great game and it wasn't that people don't like racing games, I assure you. Going all the way back to when they bought Gamestorm and shut it down after briefly owning it and running it into the ground around 2001. I bet if a small development team could buy UO and get it out from under control of EA this could be a great game, in regards to subscriptions. I already think it's a great game, I've played them all. This one holds up. But as long as EA has their tentacles in it, I think this is what we're stuck with.Problem is, its still the same team running the show, just different building they are based in. Those who we would wish to communicate with us have not changed and they have taken their stinking attitude towards communication with them to a new company.
Well there still seems to be confusion if it's even character bound or account bound. I read it as character bound. They could at the very minimum take the time to perhaps write a paragraph and make it crystal clear. lol I think they've probably drafted 17 versions of what they want to say to us and are still afraid to hit the enter key, lol.Maybe something else happened. Maybe they cannot speak anymore. Just the one can. Or could.
I wish them all well.
I've honestly watched EA since day one. They are seriously despised by a vast amount of gamers, lol. My friends and I like calling them the evil empire, lol. I honestly think there is such a corporate structure at EA everyone there is afraid to say anything that might backfire on them in the least little way. EA certainly has no qualms about pulling the rug out from under their employees at the drop of a hat. It's the bottom line for EA and that's all they care about, but they do it in such a careless way. It's almost like they make money by accident. They NEVER learn from past mistakes. How many online games have they half heatedly published, released buggy and unfinished, then instead of sticking it out and actually developing it just shut it down? They grab the initial burst of money then say, "Good enough!" I think of Earth and Beyond, liked it, they blame low subscriptions and close it. Not that they released it unfinished and buggy with little content and did little to fix it. Same with Motor City Online, could have been an awesome game. Could have been a great game and it wasn't that people don't like racing games, I assure you. Going all the way back to when they bought Gamestorm and shut it down after briefly owning it and running it into the ground around 2001. I bet if a small development team could buy UO and get it out from under control of EA this could be a great game, in regards to subscriptions. I already think it's a great game, I've played them all. This one holds up. But as long as EA has their tentacles in it, I think this is what we're stuck with.
I follow you and don't totally disagree. But this Broadsword move was entirely a cost saving situation. Plus a nice side shift and song and dance as a bonus. "We at EA didn't fail, we trusted Broadsword and they dropped the ball!" Whatever name you want it called this week it's still EA's baby. I personally don't believe for a second there isn't someone watching the numbers at EA each and every day with one finger on the button, lol. Yes it is still Broadswords responsibility to communicate to us, but it all filters down, and EA is at the peak of the pyramid. I don't doubt for a second who holds the puppet's strings.I agree with your main sentiment, but in this issue the responsibility falls directly on Broadsword's shoulders to communicate. Even if the reason for the change is due to EA wanting more transfer token sales. I think the go to excuse of "it's EA" gets used too often by many folks here - not you, I'm speaking in general - to avoid admitting that the current Game Dev's have poor communication in general on issues such as this one. I like the current Dev team quite a bit, but some folks have always got an excuse for them and believe they walk on water - nothing is ever the teams fault. They do a good job, but they fall short in a couple of key areas that could really use some improvement on their part, communication being one of them.
It's actually even more irritating when Broadsword shows us that they are able to have good interaction with the community on issues - see Kryonix's awesome interaction on VvV - but then it's radio silence on nerfs such as this one.
That's clear useful info. Ever think of working in the gaming industry?I'm going to clarify that it IS character based, and not account based. I just did a transfer. It says that same char cannot transfer for another 20k (2 weeks) mins, but another char on that same acct can transfer in 1.4k (24 hours) mins.
Thanks for the info; very helpful and to the point!I'm going to clarify that it IS character based, and not account based. I just did a transfer. It says that same char cannot transfer for another 20k (2 weeks) mins, but another char on that same acct can transfer in 1.4k (24 hours) mins.
I think you still left with a lot of cranky folks out there, and I don't think this thread is dead yet, lol. But that certainly would have helped keep the fire in check. As in the way it was presented to us originally.Who posts the news feed? the person who does is pretty horrible at P.R. and should probably be given some training or replaced. Alot of this could have been avoided if it were worded clearly.
The game also existed for more than two years "with no such thing" as skill locks, nearly five years "with no such thing" as stat locks, and so on. "Many people" were quite satisfied with old-fashioned, hand-operated washing machines, typically with no concept of what could be better, and for thousands of years before civilization "existed" for many thousands of years with all clothes being washed by hand.Some folk do love to exaggerate. The game existed for years with no such thing as a shard transfer. Many people play quite happily on one shard without them. My characters don't go travelling.
TY for taking the time to test it. It does make transferring more a pain in the butt, but you have shown it is still very doable using the old time frame, just a different char.I'm going to clarify that it IS character based, and not account based. I just did a transfer. It says that same char cannot transfer for another 20k (2 weeks) mins, but another char on that same acct can transfer in 1.4k (24 hours) mins.
Hardest? Maybe so. Does it adversely affect almost everyone who has shard shields? Yep. Is is a suitable, appropriate, explained and well considered reaction to what might be (we can't be sure because as usual secrecy is paramount with anything at all to do with UO) a problem? No.....Seems who this would hit the hardest with the most damage would be the people who buy and sell gold and time codes.
Thank you for testing it.I'm going to clarify that it IS character based, and not account based. I just did a transfer. It says that same char cannot transfer for another 20k (2 weeks) mins, but another char on that same acct can transfer in 1.4k (24 hours) mins.
For some of us, there are no characters to be moved around like that, just that last free character slot to receive a transfer character. On my secondary shard, I have all developed/semi-developed characters that are meant to stay there, and they are not chess pieces to be moved around, nor can any come to my main shard to be deleted. It's been suggested to circumvent the two-week limitation by bringing back a newbie character to delete after a week, which fails simply for its presumption that the destination shard has an expendable character that can be deleted.Sounds like u just basically gotta pick a char on each shard u travel too that will be your "able to travel" char. If u can just xfer to one shard and grab your dif char on that shard to carry on to next one in 25 hours like normal doesn't seem to huge a deal to me. Makes it rough for someone to take the best char they have to catch most events on most shards I guess but that doesn't bother me either.
Yea, some people tried to test it, then immediately tried to xfer with another character and said "Welp, THERES A TIMER! We're F****D!" Obviously they didn't take the normal 24 hour cool-down into consideration.I'm going to clarify that it IS character based, and not account based. I just did a transfer. It says that same char cannot transfer for another 20k (2 weeks) mins, but another char on that same acct can transfer in 1.4k (24 hours) mins.
I think we just need a simple explanation of why this was done.
A. This was done due to certain players exploiting the system - We then can be upset with those players and focus our annoyance there.
B. This was done because it was taking too much money away from the Origin store (which is so poorly done it makes itself lose money but that is another story) - We can then understand they needed the incom.
C. This was done because if it wasn't done there would be a way to exploit the new system. - At least we could see them being pro-active on taking care of a potential exploit, even if we don't agree with how it is done.
Unfortunately no explanation was given. Unfortunately a single poorly written "clarification" was given that had to be elaborated on by a player before we truly understood how this change worked.
I think the majority of the animosity is centered around the communication over this very monumental change that affects a lot of dedicated veteran players. (and this change as it is really doesn't bother how I use tokens as I usually x-fer with a newbie character. It just changes how I do my round robin).
Because screw FIXING exploits!I am 99.9% sure this was done because of an exploit. From what i learned the exploit allowed the character to get infinite number of tokens from the same shield by using the exploit, thus allowing xfers to be done daily.
There's a source I wouldn't trust for anything else, but this individual is believable as far as knowing the latest cheats and exploits. He was talking, shall I say, rather openly about why this was done, and that it was already going on for half a year.I think we just need a simple explanation of why this was done.
A. This was done due to certain players exploiting the system - We then can be upset with those players and focus our annoyance there.
Ender, if you don't even know what the exploit was, how do you know if it wasn't fixed?Because screw FIXING exploits!
Well I'm sure it was "fixed" now until they manage to figure out how to actually fix it.Ender, if you don't even know what the exploit was, how do you know if it wasn't fixed?
lol, you clearly have no clue what it even was.Well I'm sure it was "fixed" now until they manage to figure out how to actually fix it.
You're right, I don't but the options for this are:lol, you clearly have no clue what it even was.
Anyone remember when people were generating tons of Mythic Tokens? Since they weren't really dupes, they couldn't be tracked. Remember what had to be done?
You're right, I don't but the options for this are:
1. They changed this to bandaid fix the exploit
2. They changed this to make more money off character transfer tokens
And neither inspire any confidence in the devs.
Because it was throwing a bone to long-term players, while encouraging others to keep accounts open. Why does your question even need to be asked?1. Wrong
2. This is why Shard Shields never made sense. Why would a game that NEEDS revenue, suddenly hurt its own money generation?
I blame the faulty coding not our fellow players.This change isn't a "Fix" to the exploit, but it sure is a result of it.
So, like always, we have our fellow players to blame.
RiiiightBecause it was throwing a bone to long-term players, while encouraging others to keep accounts open. Why does your question even need to be asked?