I was just basing my statements on the things you mentioned here, and in other threads, deco, house tiles, gardening/plants. I didn't mean to say you were this or that, may bad if I came across that way.
You see taking new looks at old skills as a waste of time, that finding new ways to accomplish the same goals is not of value. By that logic why ever expand skills at all? It's all just killing monsters in the end. Why not just have everyone have a broadsword, and have no skills? It all ends up the same. Obviously you are not for that, so I don't see why you are opposed to adding in new variables. Acomplishing a goal isn't the only thing. The WAY you acomplish it is just as, it not even more important. Allowing people to customize and use their creativity to suit their interests is a very desirable goal IMO.
I feel like you didn't read a lot of my previous responses. You say you don't want to spend millions seeking out the new uber. Then don't do it. I've already gone on at length on the topic of "uberness" being stupid. You don't need to change anything you don't want to change. The notion that an effective character today will suddenly poof into a cloud of useless ash the moment the expansion hits is simply incorrect. I've said this probably 1000 times on these forums and multiple times in this thread but ill say it again just to make my feelings crystal clear: You don't need to be anywhere near "uber" to do everything non pvp in this game. If you don't like the uber chase... stop chasing it.
You say building a new character/altering an old one isn't fun, but you don't qualify it with an -I don't find-, you state it objectively. It obviously IS fun to many people. It's fun to me. As for adding in new possibilities making the game more complex, I disagree. Dense does not necessarily mean complex. A Rubix Cube for example is complex, a pile of lego bricks is dense. The rubix cube has specific rules and you must follow them when you "play" with it. With legos you can build anything you feel like building, you can use you own imagination and make a janky looking house, or use detailed instructions and get a sweet looking castle, there are no rules and no right way to do it. Adding more bricks to the pile won't make it more complex, it will just give your creatively more potential routes to travel down. You never have to use bricks you don't find interesting. Masteries as I said before, if you don't like them, or find them too complex (somehow) don't use them. Simple as that. Many of us however are excited to try out new things.
Make new content that's not only novel, but innovative! Easier done than said right?
I feel the same way about these kind of statements the way I do about people who say that if they were a MLB team manager or a GM then everything would be different and better. Of course we all have a lot of ideas about this game, and some may even be good, but the fact is we are operating behind a veil of ignorance. We don't know what it's like to actively design this game, we don't know the resources at hand... there are and endless list of factors we simply don't know about. It's also quite possible that our great ideas aren't as great as they seem in our heads.
I'm as critical of the devs as the next person, but I accept that doing a good job and pleasing a lot of people are not just finger snap easy, or even always feasibly possible.