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[UO.Com] Publish 90 Part 1 Time of legends

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August 27, 2015 - 12:12am


We are excited for the first TC1 release of the Time of Legends! This is only part one of what you can expect to see in Pub 90 and can expect to see part two in the next week. Make sure you patch your client before testing anything on TC1. We look forward to seeing you on TC1, if you have any feedback please send it to [email protected]. We will be pushing this tonight so expect TC1 to go down for a short period of time.

Please remember this client is not manditory as of yet, but if you wish to check out all the new and exciting features please make sure you patch up completely.

Humility & Spirituality


  • This feature does not require the Time of Legends expansion entitlement.


  • Humility & Spirituality Virtues are now available via the virtue menu.




  • Humility

    • Method of Gain

      • To begin the Humility Hunt, say the words “lum lum lum”.


      • During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists.


      • Hiding via hiding skill, spells, potions, or turkey feathers is prohibited while on a Humility Hunt.


      • Players receive Humility points for killing evil aligned creatures while on the hunt.


      • To end the hunt a player can speak, “lum lum lum.” After 30 seconds resists return to normal. There is a 60 second cooldown to re-initiate the hunt.

    • Using Humility

      • Through the virtue menu, double click the Humility virtue to bring up a targeting cursor.


      • Targeting a pet will provide that pet with a 20 minute Hit Point Regeneration buff based on Humility path and consume some Humility points,

        • Seeker: +10 HPR


        • Follower: +20 HPR


        • Knight: +30 HPR

  • Spirituality

    • Method of Gain

      • Spirituality is gained by using targeted heals and resurrections on other players including bandages, close wounds, heal, greater heal, gift of renewal, cleansing winds, and rejuvenate.

    • Using Spirituality

      • Through the virtue menu, double click the humility virtue to bring up a targeting cursor.


      • Targeting a living player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points,

        • Seeker: 5% shield, with 50 shield HP


        • Follower: 10% shield, with 100 shield HP


        • Knight: 20% shield, with 200 shield HP


Currency Conversion



  • This feature does not require the Time of Legends expansion entitlement.


  • Physical gold piles will remain in the world.


  • All existing player-owned gold and checks that were located in the player’s bank box have been added to the player’s currency account on the shard.


  • Players must add gold or checks to their currency account in order to use it.


  • To add gold or checks to a player’s currency account, simply place it inside their bank box.


  • Bankers no longer create checks from gold stored in the bank box.


  • All bank checks are shard-bound.


  • Both client trade windows have been updated to improve currency account trading.


  • *New Currency Type* Platinum has been minted. A platinum is valued at 1 billion gold. Once a player’s gold account reaches a balance of 1 billion gold, it will automatically convert to 1 platinum.


  • New Ways to Interact with Currency

    • Character Transfer Account – any currency that a player wishes to transfer to another shard must be placed in the Character Transfer Account


    • Wall Safe (House Add-on)

      • Can be crafted via the Tinkering skill from the “Miscellaneous” category


      • Once a wall safe is placed in a house, it can store up to 100,000,000 gold.


      • This can be used to conduct offline transactions between players with security access.


      • Currency can only be added/removed from the wall safe using the Secure Account.


      • Secure Account – holds up to 100,000,000 gold and is only used to transfer from the player’s bank to the Wall Safe.

    • New Bank Action Gump

      • Open bank box to view gump and mouse over action buttons for more information.
Skill Masteries


  • This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, and October 2015.


  • The skill mastery system has been expanded to include the following skills: Magery, Mysticism, Necromancy, Spellweaving, Bushido, Chivalry, Ninjitsu, Fencing, Mace Fighting, Swordsmanship, Throwing, Parrying, Poisoning, Wrestling, Animal Taming, and Archery.


  • Players may obtain materials for testing masteries on TC1 by using the “Give Masteries” speech command near a banker.


  • Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.


  • To switch skill mastery, access the context menu on the mastery book and select from the list of available masteries.


  • Each skill mastery provides 3 abilities, which can be passive or activated.


  • There is a 10 minute cooldown between switching masteries.


  • Magery

    • Death Ray - The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range


    • Ethereal Blast - The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level

  • Mysticism

    • Nether Blast - The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill


    • Mystic Weapon - The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level

  • Necromancy

    • Command Undead - the necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak sill, mastery level, and creature barding difficulty while providing a life leech to the target.


    • Conduit – The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level

  • Spellweaving

    • Mana Shield – Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, meditations kill, and mastery level


    • Summon Reaper – The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, meditation skill, and mastery level


    • Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.

  • Enchanted Summoning – While the magery, necromancy, spellweaving, or mysticism masteries are active the magic user receives a buff to summoned creatures based on skill and mastery level.


  • Bushido

    • Anticipate Hit – While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.


    • Warcry – The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level

  • Chivalry

    • Rejuvenate – The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill, and higher Chivalry skill.


    • Holy Fist – The paladin unleashes a flying fist against a target that does energy damage based on the paladin’s chivalry skill, best weapon skill and mastery level. A bonus to damage is provided by high karma as well against undead targets.

  • Ninjitsu

    • Shadow – Toggle ability that while active will consume stamina and make the ninja more difficult to become unhidden from taking damage based on ninjitsu skill, stealth skill, and mastery level.


    • White Tiger Form – The ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.

  • Intuition – While the bushido, chivalry, or ninjitsu masteries are active the master’s maximum mana is increased based on mastery level.


  • Archery

    • Flaming Shot – The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.


    • Playing the Odds – the archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.

  • Fencing

    • Thrust – Toggle ability that provides a swing speed increase buff based on mastery level to the fencer that consumes mana while active as well as a damage increase buff.


    • Pierce – The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics skill, and mastery level.

  • Mace Fighting

    • Stagger – The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.


    • Toughness – Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.

  • Swordsmanship

    • Onslaught – The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level


    • Focused Eye – Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes stamina while active.

  • Throwing

    • Elemental Fury – When activated the thrower will generate a pool of fury based on their weapon’s damage type. Each successful attack the thrower deals with add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill.


    • Called Shot – The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill and mastery level.

  • Saving Throw

    • While the archery, fencing, mace fighting, swordsmanship, or throwing masteries are active the combatant receives a chance to block a disarm attempt based on weapon and tactics skill.

  • Parrying

    • Shield Bash – When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent based on parry skill, best weapon skill, and mastery level.


    • Body Guard – The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.


    • Heighten Senses – Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active

  • Poisoning

    • Tolerance – Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level


    • Injected Strike – When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poison applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability.


    • Potency – While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.

  • Wrestling

    • Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, and swing speed increase based on mastery level. The effect is lost if the wrester misses or the wrestler’s opponent parry’s the attack.


    • Fists of Fury – The wrestler attempts to land three hits in rapid succession. If successful the third hit will deal direct damage based on the wrestler’s mastery level.


    • Knockout – While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.

  • Animal Taming

    • Whispering – The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability function similarly to a scroll of alacrity.


    • Combat Training – The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level.


    • Boarding – While the animal taming mastery is active the animal tamer receives additional stables slots


    • All tamers, regardless of mastery selection, receive two additional stable slots with the Time of Legends.


Housing Craftables



  • This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, and October 2015.


  • In an effort to provide more customization options for those players who currently live in towers, keeps, and castles, new craftables are available via the masonry and tinkering skills.


  • Walls, steps, and doors can only be placed within a house and have the “House Only” item property.


  • There are limits to the maximum elevation these crafted items can be placed. Players found to be exploiting these limits will find themselves subject to GM action.


  • “House Only” doors can only be placed in non-customizable housing.


  • “House Only” walls can be turned via the interior decorator to cycle through available options.


  • Masonry

    • Stone Walls

      • Rough Windowless


      • Rough Window


      • Rough Arch


      • Rough Pillar


      • Rough Rounded Arch


      • Rough Small Arch


      • Rough Angled Pillar


      • Short Rough


      • Stone Door (S)


      • Stone Door (E)

    • Stone Stairs

      • Rough Block


      • Rough Steps


      • Rough Corner Steps


      • Rough Rounded Corner Steps


      • Rough Inset Steps


      • Rough Rounded Inset Steps

    • Stone Floor

      • Light Paver


      • Medium Paver


      • Dark Paver

  • Tinkering

    • Miscellaneous

      • Curled Metal Sign Hanger


      • Flourished Metal Sign Hanger


      • Inward Curled Metal Sign Hanger


      • End Curled Metal Sign Hanger


      • Left Metal Door (S)


      • Right Metal Door (S)


      • Left Metal Door (E)


      • Right Metal Door (E)
Customizable Housing Tiles


  • This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, and October 2015.


  • Two new housing tile sets have been added, Jungle & Shadowguard
Bug Fixes


  • Updated party lotto vs solo loot distribution to be more balanced to both sides.
Enhanced Client Updates


  • Corrected a mobile health bar issue which caused bars not to update in densely populated areas.


  • Added support for Classic Client particle system.

Continue reading...
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Under Masteries, Housing Craftables, and Customizable Housing Tiles there is a sentence that says, "This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, and October 2015.

Has there been a change regarding which accounts will be updated with the Time of Legends expansion entitlement, i.e., your account must be active in all three of these months? On August 3, 2015, Mesanna posted on uo.com, "If you have a current subscription, reactivate your account, or start a new account in August, September, or October, your account will have the Time of Legends expansion applied automatically. " There's a big difference between saying you need to have your account active in August, September AND October vs. saying you have to have a current subscription or reactivate or start a new account in August, September, OR October.

Thanks.
 

Dot_Warner

Grand Inquisitor
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
So Humility looks like a complete fail for anyone not a tamer or who doesn't use live mounts. The -70's to resists will be interesting, if you like roleplaying tissue paper. -50 would probably have been a sufficient handicap, Humility =/= recklessness. This Virtue also really needs to have a broader reward application; such a narrow focus, thus a narrow audience, belies earlier dev statements regarding invalidating content for the masses.

Spirituality actually looks useful, and its gain method seems appropriate. The reward description is a bit vague though... I'm assuming it means that at Knight, you get a 20% incoming damage reduction, capped at 200 hp absorbed post calculation. Will need to test it, but even a 200hp cushion feels like it would get chewed through awfully fast by most higher-end mobs.

The Enchanted Summoning sounds good, though magery summons desperately need a revamp to be more potent at high skill levels. All but one of them are completely worthless, and even EVs fundamentally pale in comparison to an RC cast by an equivalently skilled mystic.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
we'll have to see if its just -70 resist, or -70 cap. relatively easy to make an all 140s resist suit, or close too it, so a person could effectively be getting spirituallity gains all the time and be able to use that ability. hopefully there will be new mobs bosses where its actually needed. itll probably also be abused in pvp and complained about alot.
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
I will have to test some of those masteries on TC1 during the weekend, but I can't say I am too keen on them based on what I've read.
Specially the weapon skill ones. I was expecting them to add versatility so maybe I could try other weapons other than just ones with AI or DS for PvM.
 

Yadd of Legends

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Flying fist for the paladin is interesting, giving the swordsman some damage from a distance. Sounds like Might and Magic.
 

Arroth Thaiel

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok, this all sounds pretty interesting, but I think I'm totally missing something with masteries.

The patch notes say

-Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
-Each skill mastery provides 3 abilities, which can be passive or activated.

However, under Magery I only see Death Ray and Ethereal Blast listed, Mysticism only has Nether Blast and Mystic Weapon, etc.

It looks like some of the skills only have 2 abilities.

Some of the others, like Poisoning, have 3 abilities listed (Tolerance, Injected Strike, Potency).

Am I completely reading this wrong? Do some of the skills have 2 abilities, and some 3, are the remaining abilities in Part 2 of the patch notes? I'm confused.

And, since each mastery has 3 levels of proficiency, does that mean Magery - Death Ray will be...

Magery - Death Ray Level 1
Magery - Death Ray Level 2
Magery - Death Ray Level 3

Can someone explain?

I'm guessing this is me completely misreading this.

Thanks all. Have a happy weekend!
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Ok, this all sounds pretty interesting, but I think I'm totally missing something with masteries.

The patch notes say

-Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
-Each skill mastery provides 3 abilities, which can be passive or activated.


However, under Magery I only see Death Ray and Ethereal Blast listed, Mysticism only has Nether Blast and Mystic Weapon, etc.

It looks like some of the skills only have 2 abilities.

Some of the others, like Poisoning, have 3 abilities listed (Tolerance, Injected Strike, Potency).

Am I completely reading this wrong? Do some of the skills have 2 abilities, and some 3, are the remaining abilities in Part 2 of the patch notes? I'm confused.

And, since each mastery has 3 levels of proficiency, does that mean Magery - Death Ray will be...

Magery - Death Ray Level 1
Magery - Death Ray Level 2
Magery - Death Ray Level 3

Can someone explain?

I'm guessing this is me completely misreading this.

Thanks all. Have a happy weekend!
All the spellcasting ones have a 3rd ability that is the same, Enchanted Summoning "buffed summons"... Same with Saving throw for the melee skills.
 

Dot_Warner

Grand Inquisitor
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Ok, this all sounds pretty interesting, but I think I'm totally missing something with masteries.

The patch notes say

-Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
-Each skill mastery provides 3 abilities, which can be passive or activated.


However, under Magery I only see Death Ray and Ethereal Blast listed, Mysticism only has Nether Blast and Mystic Weapon, etc.

It looks like some of the skills only have 2 abilities.

Some of the others, like Poisoning, have 3 abilities listed (Tolerance, Injected Strike, Potency).

Am I completely reading this wrong? Do some of the skills have 2 abilities, and some 3, are the remaining abilities in Part 2 of the patch notes? I'm confused.

And, since each mastery has 3 levels of proficiency, does that mean Magery - Death Ray will be...

Magery - Death Ray Level 1
Magery - Death Ray Level 2
Magery - Death Ray Level 3

Can someone explain?

I'm guessing this is me completely misreading this.

Thanks all. Have a happy weekend!
Some of the masteries appear to be shared between a few skills, like the magic skills share "Enchanted Summoning." It seems a bit shortcuty...
 

Arroth Thaiel

Seasoned Veteran
Stratics Veteran
Stratics Legend
So Humility looks like a complete fail for anyone not a tamer or who doesn't use live mounts. The -70's to resists will be interesting, if you like roleplaying tissue paper. -50 would probably have been a sufficient handicap, Humility =/= recklessness. This Virtue also really needs to have a broader reward application; such a narrow focus, thus a narrow audience, belies earlier dev statements regarding invalidating content for the masses.
I seem to remember, this is many.....many.....moons ago now, that the dev team was talking about the virtues in a public chat or fan meeting, and stated that the goal was to have the virtues available for many different playstyles, but not necessarily that each virtue would be available to every play style. I think this was in response to a request to change Justice (which was really just killing reds at the time - don't know what it is now) as a number of people didn't like that it was only PvP.

Not saying I agree with this design for the virtues, just that I remember this discussion having taken place.
 

Arroth Thaiel

Seasoned Veteran
Stratics Veteran
Stratics Legend
All the spellcasting ones have a 3rd ability that is the same, Enchanted Summoning "buffed summons"... Same with Saving throw for the melee skills.

Ah, ok. I see both you and Dot's replies. Thanks to you both. That makes more sense.
 

Dot_Warner

Grand Inquisitor
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Forget all that crap... how does castle customizing work??? Can we take out walls and stuff?
No, you can only add pieces. You cannot "customize" the actual prebuilt form in a subtractive sense.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Forget all that crap... how does castle customizing work??? Can we take out walls and stuff?
You will not be able to remove anything. This means you can't get into those 3 area's of a keep STILL. But you will be able to put doors in the towers and such like they should have had years ago.
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
You will not be able to remove anything. This means you can't get into those 3 area's of a keep STILL. But you will be able to put doors in the towers and such like they should have had years ago. As it says you will be able to add more walls, arches and doors as well as stairs. Be sure to check it out on Test and give feedback.
Well I'm a test center newb so I have no idea what I'm doing. But I do know they didn't supply any granite to make stuff so i doubt I'll get involved :p
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Under Masteries, Housing Craftables, and Customizable Housing Tiles there is a sentence that says, "This feature requires the Time of Legends expansion entitlement. This entitlement will be applied for free to all accounts active during August, September, and October 2015.

Has there been a change regarding which accounts will be updated with the Time of Legends expansion entitlement, i.e., your account must be active in all three of these months? On August 3, 2015, Mesanna posted on uo.com, "If you have a current subscription, reactivate your account, or start a new account in August, September, or October, your account will have the Time of Legends expansion applied automatically. " There's a big difference between saying you need to have your account active in August, September AND October vs. saying you have to have a current subscription or reactivate or start a new account in August, September, OR October.

Thanks.
There has been no change. It's still August, September, or October. Mistype on the part of the notes. Apologies for the confusion.
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Ok, this all sounds pretty interesting, but I think I'm totally missing something with masteries.

The patch notes say

-Each skill mastery has 3 levels of proficiency and do not have a cumulative requirement (you don’t need to use volume 1 and volume 2 to use volume 3). Double click a volume to learn that mastery.
-Each skill mastery provides 3 abilities, which can be passive or activated.


However, under Magery I only see Death Ray and Ethereal Blast listed, Mysticism only has Nether Blast and Mystic Weapon, etc.

It looks like some of the skills only have 2 abilities.

Some of the others, like Poisoning, have 3 abilities listed (Tolerance, Injected Strike, Potency).

Am I completely reading this wrong? Do some of the skills have 2 abilities, and some 3, are the remaining abilities in Part 2 of the patch notes? I'm confused.

And, since each mastery has 3 levels of proficiency, does that mean Magery - Death Ray will be...

Magery - Death Ray Level 1
Magery - Death Ray Level 2
Magery - Death Ray Level 3

Can someone explain?

I'm guessing this is me completely misreading this.

Thanks all. Have a happy weekend!
All the masteries have three abilities, in some cases (like the major magic and melee schools) the third ability, usually passive in nature, is shared across multiple masteries.
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Well that's just a complete bummer. If you can't knock down walls the whole thing seems completely pointless. There's gotta be more to it than that.
You can actually accomplish quite a bit without removing walls. Below are some examples of what the focus group was able to accomplish. Look forward to seeing everyone's creativity with this feature.







 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
You can actually accomplish quite a bit without removing walls. Below are some examples of what the focus group was able to accomplish. Look forward to seeing everyone's creativity with this feature.







Well if your court yard is full of trees and such it cuts down the benefit quite a bit :p
 

Scribbles

Long Live The Players
Professional
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
I think most people assumed they were going to be able to fully customize the castles and keeps or at the very least were going to be able to knock down the dumb walls at the door of the castle and the dumb grass areas of the keep.

I think the new crafting stuff for castles and keeps are cool but will be a let down to a lot of people.

Looks like goza floors above the castles and keeps will still be the way to go for most.
runebook library finished.PNG
 
Last edited:

Capt. Lucky

Grand Inquisitor
Stratics Veteran
So what you're saying is we can look forward to the Captain Lucky indoor arboretum and botanical gardens? ;)
Well.... it's not what I was looking for at all. I'm sure there will be some that super appreciate it though. I noticed the one pic with the upstairs arches it appears to have modified the way the castle's current structure is, so that's confusing. It appears to be modifying the actual castle.... Kinda like gozas on steroids ;)
 

Zuckuss

Order | Chaos
Professional
Alumni
Stratics Veteran
Stratics Legend
I have some great ideas for the third floor of my castle. Thanks guys!
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
Did anyone else notice in the last picture Kyronix posted that the new walls and arches and stuff don't connect to the front walls? There's gaps there, that would drive me insane. As I recall working in the rear court yard is a real pain placing and locking stuff down. I'll have to look into that again. I did like the top walk way some. That's one thing I might be able to do with my set up. But if that doesn't line up right either then.... I guess I'll be disgruntled :p
 

Ivonna Seasmore

Visitor
Stratics Veteran
Stratics Legend
all I know is I patched today and now I can't get into the game, it says, Can't connect to Ultima Online. Please try again in a few moments. Anyone else having this problem? Or is it just me?
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
The more I think about it the more upset I get. Mesanna should concentrate on doing it right over just kicking something out and saying it's addressed. I'm just gonna pretend this expansion isn't happening and just deal with what I'm eventually forced to deal with. I know I clicked on my bank box and got this massive gump with all kinds of options. I just give up....just super disappointed. I'm going to bed....
 

Spock's Beard

Sage
Stratics Veteran
The mace fighting "stagger" mastery sounds like a special attack. Dear developers and God and Santa, please make it a competetive alternative to Armor Ignore. I'd love to be a macer again but right now it's just the war axe skill because nobody wants to use a 4s weapon with crushing blow or some crap. Right now nobody even wants maces, go check the relative price of the respective 120 scrolls.

And apparently Humility is just for tamers because, I don't know, the Humility class in Ultima 4 was shepherd, and shepherds and tamers both use a crook, and apparently it's humble to be really weak and duck out of the way while your pet fights, or something. I can kinda see where they're coming from thematically if I squint a bit. Still think it should be more general purpose.

All in all it looks pretty good I guess. I like the Animate Dead buff a lot, I'll have to get into that.
 

Assia Penryn

The Sleeping Dragon
Alumni
Stratics Veteran
Stratics Legend
Yeah, you can add to castles and keeps to make them more individual, but there is nothing that will let you delete existing walls.
 

Lord Frodo

Stratics Legend
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UNLEASHED
The more I think about it the more upset I get. Mesanna should concentrate on doing it right over just kicking something out and saying it's addressed. I'm just gonna pretend this expansion isn't happening and just deal with what I'm eventually forced to deal with. I know I clicked on my bank box and got this massive gump with all kinds of options. I just give up....just super disappointed. I'm going to bed....
CC or EC for bank box gump? I have patched the CC and I do not get the bank box gump. I totally 200% agree with you on the BS Castle/Keep customizing, it is worthless.
 

Scribbles

Long Live The Players
Professional
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UNLEASHED
This is the new Bank Gump in TC right now. Will someone please explain what each of these do? What is a transfer account versus secure account? This may be one of those things i dont like at first but then get used to, but i really dont like it at first...


EDIT: the gump stays with me after i leave the bank area....

. bank gump.PNG
 

Basara

UO Forum Moderator
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Campaign Supporter
Hmm - if you could get into the keep voids, and lay down the new floor/wall pieces, could you then use the crafted teleporters to access the rooms?

Or for that matter, couldn't something be done like the rat holes?
 

Capt. Lucky

Grand Inquisitor
Stratics Veteran
This is the new Bank Gump in TC right now. Will someone please explain what each of these do? What is a transfer account versus secure account? This may be one of those things i dont like at first but then get used to, but i really dont like it at first...


EDIT: the gump stays with me after i leave the bank area....

. View attachment 35473
Yeah I was thinking duping wasn't so bad ;)
 

Sinder Shayde

Lore Keeper
Stratics Veteran
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Awards
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This is the new Bank Gump in TC right now. Will someone please explain what each of these do? What is a transfer account versus secure account? This may be one of those things i dont like at first but then get used to, but i really dont like it at first...


EDIT: the gump stays with me after i leave the bank area....

. View attachment 35473

Kinda not liking this at the moment either, could change my mind over time as well but for right now,
I hate having to click this gump off every time I open my bank box, I do keep stuff in it besides money!
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
This is the new Bank Gump in TC right now. Will someone please explain what each of these do? What is a transfer account versus secure account? This may be one of those things i dont like at first but then get used to, but i really dont like it at first...


EDIT: the gump stays with me after i leave the bank area....

. View attachment 35473
Hover over each button to get more information.
 
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