Common sense is relative . You want a lighthouse in vesper. So you get yourself elected gov or petition the elected official of vesper (provided the gov elect hasn't pissed you off at some point in game and you feel comfortable dealing with them) to build a lighthouse and it is approved. What then?Yes, but we're also going to have to allow a bit of common sense to be exercised in the process.
1. Does the shard EM just build some non functional hodge podge in the sea outside of Vesper that resembles a lighthouse? Another non-functional structure that offers little benefit than forcing sailors to avoid it, maybe stopping to stare at it a while wondering what the heck it is doing there? Take this times all cities in all shards and our EM's now do little more than build stuff and we can't move 1 screen without bumping into some purely ornate structure. If not a result for everyone elected then why bother spending years in politics yielding no result. Our constituents will not be pleased.
2. Is dev time spent building a lighthouse, researching a proper non blocking placement area away from server lines and using vesper themed materials to build a structure that feels like it should be there?
3. Will dev time be spent to offer a bonus to the structure that would allow for a "common sense" use? A light house means fewer shipwrecks right? Maybe then fishers in a 100 tile radius benefit from a much lower percentage of catching footwear. Do we still fish up MIBs (if any) around the lighthouse? Immersion breaking logic always vexed me in game... Like elf items with nightsight, 100% poison damage poison elemental slayers, or the npc citizen revolt event arc, (especially in New Magencia), where half the NPC citizens were in duress over no food to feed their family and the other half propositioned me with a job. "Hey buddy! Care to earn some extra gold?"