*A note for the moderators before I start. I was asked to give this topic some time to cool down, I've done that. I would ask that if this thread gets trolled, which it inevitably will, that you deal with the trolls and the trolling specifically, and not let the trolls have the victory by locking the thread - which is apparently what they want to have happen.*
Ok, we've had some action taken against some accounts based on third party cheat detection, no one knows how many outside the devs, so now what? I'm still seeing some scripting in pvp in the game, but certainly not as much as there was before the action was taken.
What must not happen: That the situation with regard to cheating be allowed to settle back to "business as usual". Action needs to be taken on an ongoing basis against those using illegal third party apps. There is a very real danger that those who are inclined to cheat will think that the recent action was like so many actions against cheaters have been throughout UO's history, one big action against a very few individuals, and then nothing.
The next step: In my opinion we now need checksums, or some kind of integrity check for client files - for both clients, but most especially the classic client. There are a lot of illegal art hacks in use for the classic client that give their users an unfair advantage. Everything from the infamous "stump hack", to hacks that alter the behaviour of fields by allowing them to be cast on tiles they wouldn't normally be allowed to cast on, or art hacks that allow players to run through objects that should block movement.
Personally, I don't have a problem with hacks that change UI elements, such as changing the background colour of containers, etc. You can do those things with the enhanced client, so it seems rather unfair that you wouldn't be able to do the same with the classic client. If there was some way to perform integrity checks for world and object art files, without doing the same for gui element files, that would be the best solution, again in my opinion.
/discuss
Ok, we've had some action taken against some accounts based on third party cheat detection, no one knows how many outside the devs, so now what? I'm still seeing some scripting in pvp in the game, but certainly not as much as there was before the action was taken.
What must not happen: That the situation with regard to cheating be allowed to settle back to "business as usual". Action needs to be taken on an ongoing basis against those using illegal third party apps. There is a very real danger that those who are inclined to cheat will think that the recent action was like so many actions against cheaters have been throughout UO's history, one big action against a very few individuals, and then nothing.
The next step: In my opinion we now need checksums, or some kind of integrity check for client files - for both clients, but most especially the classic client. There are a lot of illegal art hacks in use for the classic client that give their users an unfair advantage. Everything from the infamous "stump hack", to hacks that alter the behaviour of fields by allowing them to be cast on tiles they wouldn't normally be allowed to cast on, or art hacks that allow players to run through objects that should block movement.
Personally, I don't have a problem with hacks that change UI elements, such as changing the background colour of containers, etc. You can do those things with the enhanced client, so it seems rather unfair that you wouldn't be able to do the same with the classic client. If there was some way to perform integrity checks for world and object art files, without doing the same for gui element files, that would be the best solution, again in my opinion.
/discuss