well bugger me, i actually read all 8 pages lol!
u know how special this thread is? i actually signed up just to reply to it lol!
well, first off, i recon there's the first 3 things to sort out first as EVERYONE else agrees with:
the CRASHING!!!! *cries*
the having to stand still while firing....
and finally the crappy aiming of the 'oobar archwhores'
1) the high level misses i think would be easy to fix (formula change perhaps?)
2) the crashing would probly take a while to find out why it's arsing up, after that, shouldn't be too long to fix! /php-bin/shared/images/icons/smile.gif
3) the having to stand still... again, that *shouldn't* take too long to change.... so far i recon u'd be lookin at like 2 weeks tops of coding (depending on the skill of the coders...) (ok, not being a coder as such i wouldn't know, but i've done crap ass programming and have had to fix bugs in meh programs!)
4) then we have the runic fletching tools, which lots of ppl wanna see, me too actually, it'd be kewl! /php-bin/shared/images/icons/smile.gif
this.. well.. this shouldn't take more than a few hours... all u have to do for the coding part is *copy and paste*!!
rofl... after that its just a case of chaging the certain things (such as dull copper hammer to dull coper fletching tools). either way, it's doing the same thing, just to a different wep! even that shouldn't matter as the abilities iven to a wep have absolutely nuthin to do with what weapon it is!
(what does luck have to do with *just* a mace?? or dci with *just* a sword? or ssi with *just* a spear?? all they do is, (ie with dam inc), increase the damage done by the weapon by that percentage! if u have 30% dam inc on a war mace... it's still only 30% dam inc wether its on a dagger or a lance!)
5) then you have the diff wood types.. this would be a bit more of an arse to program.. tho again could be shortened with some copying and pasting of the mining code, adapted to trees (instead of mountain sides or cave floors) to give the diff woods as opposed to the diff ores! perhaps 2 -3 weeks of proggy-ing!
(with this, you could also have an axe version of the gargoils picks.. the 'fluffy squirrle axe'.. u chop a tree and out pops.. *dum dum dum* a fluffy squirrel!)
i am personally against the diff woods *for the moment* as its not likely to be put in in a hurry! sure, it'd be great to have, but that would take moer time to code and stuff! i think in the mean time they should have as someone suggested, different tips that do different damage! tho not as expensive as they said!
2 ingots for one arrow head? do u have any idea how small an arrowhead is compaired to an ingot?!?! u should get the same as u get shafts from logs (5, which again is relatively simple to put in), so from one log and one ingot u can get 5 arrows! /php-bin/shared/images/icons/smile.gif)
6) as for poisoning them, again, i spose relatively simple, perhaps a week max of coding... not hard at all, though you could cut down teh time, and formula's haveing to be made, by using poison potions to give the different level strengths! (to make it even more simple, one potion for each pile of arrows (i.e. use a greater poison potion on ur lurvly pile of 500 arrows and ta da, u have 500 greater poison arrows!))
7) next: the quivererer.... i think that's a great idea, simply put!
i have an archer mage, and one time while out in fel got ganked! /php-bin/shared/images/icons/frown.gif knocked me off my horse and before i could get off more than 2 shots and a lurvly corp por, i was dead.. ressed in about 30 secs (next to a healer) and couldn't do jack! no regs, no arrows, no nuthin! so the guy that i got the hits on walked off with no more than 15 hp, which one more arrow wuolda taken care of! but i couldn't....)
i don't agree with it being beefed up by leather tho.. i think perhaps tailors (gm+) should be able to make them, and make em out of diff leathers to give the diff abilities and what not, then perhaps add in something for the gm smiths to add to them: nice fancey *minor* additions like a swirl of metal round it (or some elaborate pattern), to give it an extra little boost! or summin
i also agree that it should replace the sash (as well, thats where a quiver is usually worn, on your back with the strap across ur chest (don't u ppl watch legolas in LotR?!?
)) so as its on your back, it could technically be described as minor armour for your back (just justifying any resistances n stuff u can get)!!
(my god i've typed a lot.........)
8) now for the shield: *hmmm* is all i can say to that... i would love to be able to have a shield as i've recently been reaquainted with the love of the parry skill!
ofc it could/should be nothing more than the crap-ass thingeh that u strap to ur arm, but at least its something!
and yes, i don't think archers have BOTH hands on the bow AT ALL TIMES, so you should be able to have potions n stuff with the free hand that is free, like, the other few seconds when its not pulling back the string for the 1/2 a second be4 it's fired!
think i've more or less stated my views on all ppl have said...
9) oo, cept the butts... hehe.. butts (yes, i know there's an e at the end of em)
i personally couldn't care less... (well, not atm anyway), thats more of a kewl ass little add-on, not summin that ppl overly need (such as moving while shooting or the crash bug fixed) or need in order to make archery a generally better skill...
10) and oh yeah... the fletching skill dam inc.. i dont' think you should really have that either, as it doesn't necessarily have anything to do with 'firing' the actual weapon (tho granted, it can be argued that it does, but after all the fixes that *will* (remaining optimistic here) be done, archery will be fine without the minor extra damage increase!
11) and also (my god u ppl brought up a lot of stuff..), the BODS.. that can't really be put in till u have everything really, the diff woods and perhaps the arrow tips too... (i.e. an lbod for like '15 excep yew comp bows, 500 each tip arrows' or summin...)!
12) what else can i find..... *flicks back*.... ah yuss, the other wep type thingy should you lose ur arrows (some1 mentioned it like a mage wep or summin), how about if you have no arrows, you can thwak ppl round the head with the bow itself??
this would mean 2 diff swing speeds... one for with arrows, and one for when you giving ppl rope burn! (thus also 2 diff damages).
i.e. xbow wep speed 20 summin, damage 30 summin as well (with arrows). xbow wep speed 30 summin, damage 15 or so (without arrows, goin up and bashing them).
or for comp bow: (current stats for arrows), then without arrows like 40 wep speed, 10 damage or summin!
either way u gotta have the archers summin to fall back on!
*flicks back some more*
13) what a great number to finish on! /php-bin/shared/images/icons/smile.gif i can't really think of much else to say for any of it (well, until i remember summin else).... spose i'll have a finishing sentence of 'they better sort it all out soon.. that'll just kick ass', actually, i don't want that as my finishing sentence... i wana finishing word instead... and here it is:
rah