*Shakes Cynewulf's hand, pats him on the back, and provides him with his favorite soft drink*
*ahem*
Lots of great ideas here (for the most part), and I figured I just throw in my two cents, just 'cause.
Also note: I have two archers (one on his way to elder, the other at gm) and a gm bowyer (also gm lumberjack).
1) First and foremost, the crash bug should be dealt with, fast and with extreme prejudice. I can't honestly say it's ever gotten me (and I consider myself lucky), but the outcries of so many others can't be wrong.
2) It makes no sense that I have to stand there while my arrow is flying at its target, most likely to miss, or risk moving and lose the arrow altogether. While in a one-on-one situation, it's not extremely bad (unless the target is bearing down on you hard and fast), it's godawful when faced with multiple targets, all of which have targeted you. Moving Shot is straight BS - I shouldn't have to waste mana just to get the hell out of the way (plus, it's not even available on all bows, so tell us another one, Devs).
3) Archers should have something to fill that shield slot... not necessarily a shield, per se, but something. Perhaps a quiver? Bracers? (I love that idea.) Something with resists and a luck bonus.
4) Potion use should be a given. You're holding the bow with one hand, you deftly pull out the potion with your off hand, release the cork (and spit it away) with your mouth, guzzle contents - how hard is that?
5) The special moves suck - period. My bow can do Paralyze Shot and Mortal Wound. Ummm... these aren't exactly the most useful PvM abilities, are they? Mortal Wound is only good for Juka Lords and Orc Scouts - that's pretty much it. In a PvP environment, it's quite useful, I'd imagine... but unless death is dealt quickly... well, PvPers know what happens next. I'd like to see a Double Shot (or a "Hail of Arrows," as was mentioned earlier - damn, that would be sweet) or something that can actually be useful whilst fighting the majority of monsters.
6) UBWS on bows? Fixed (with regards to spawning) with Pub 20... but I still have several. It was mentioned recently that the Devs are working on a suitable replacement for Pub 21. My suggestion? Lower Ammo Cost. The thing is, though, without further diluting the useful bonuses to other armors (not to mention jewelry - ack), the best way to do this is to have a higher percentage than usual (for lower reg cost) when crafted (more on that below) or spawned. Of course, this lends itself to balance issues (Nerf the archer!), but it's something that can be worked out.
7) I would like to have "archer weapons," perhaps a short sword or dagger that can be used when the archer is out of ammo. Like posted above... when you're killed and looted, you're out of the game until you can get some more ammo. While it's not a problem for one of my archers (gm swords), the other is assed-out. While this "archer weapon" shouldn't be overpowering in the sense of damage done, it should be, nonetheless, effective. The "archer weapons" would be the same equivalent as a "mage weapon," i.e. there would be a negative skill penalty.
8) Enhancements. Come on now - be it ingot (which should be extremely easy to implement) or wood (more realistic, but extremely difficult to implement), there's no reason why bowyers can't enhance bows.
9) With regards to wood, though, it should definitely be a level as to which a lumberjack can successfully cut certain woods, like the miner with regards to ore. When crafting, the bowyer would be under the same colored wood restrictions that a smith is under with regards to colored ore.
10) Bowcrafting should not give a bonus to archery, at least with regards to damage. Whether you're chopping at trees or ogres, the same basic principle applies - the same can't be said for bowyers and bows, or smiths and swords. Plus, if any crafting bonus to a combat skill is implemented, it should be for all crafters - smiths get bonuses to the stuff they craft, carpenters get it, and tinkerers get it.
11) Archery buttes should be craftable add-ons, period. Fix them, too /php-bin/shared/images/icons/laugh.gif
12) More craftables? A hand crossbow (or an assassin's bow, per another poster) would be sweet, and definitely useable with a buckler. A quiver? Yup. A sling? Hmmmm... not quite archery, per se, but definitely something different.
13) Why is that a gm+ archer misses so much? A really good, hard look into the accuracy issues we all seem to have is long overdue. Maybe range should be taken into account, as well as the size of the target. There's no excuse for missing a dragon 3 tiles away 10+ times in a row.
14) Runic fletching tools. 'Nuff said.
*stretches* Welp, I'm done for now (and the crowd goes wild!). I'm sure I have more, but I've been at this post for over 30 minutes now (I've been doing other things too... really I have!). Have fun guys and gals, and thanks for reading.