" Pets do not have these nor does the tamer expend mana to command his pets"
true. It is also true that pets can be disco'd, and have slayer talismans brought to bare on them. A mounted player (and some of our local players who can run on foot faster then me on a mount) can easily outrun even the fastest beetle at full health, and remember, pets slow down when they are hurting. The more damaged they are, the slower they move. Damage cap might be against players, but not against pets. And most tamer templates leave them lacking in another area, either offensive or defensive, and most times both. A sword doesnt lose skill when its owner gets killed, but a dead pet loses a small amount in every skill when it dies. There are numerous tradeoffs to using tamers in pvp, as there is in every other template. Just get tired of people saying that they shouldnt be allowed in pvp. Every tamer I know, that tries pvp, knows that they are high on the list of targets when a fight breaks out. Not their pets always either, but the tamer itself.
The main difference I see about using pets is that you have to work twice to do be able to. First you have to work for the skill to tame the darned things, then you have to work to train the pet so they are useful. And some experience in controlling pets is handy in pvp, as I know well enough that a pet can easily go wild in the fracas.
All I ask is that if you are playing a template (not directed at you Lefty) is that you play an honest game, no cheats, no hacks, no scripts, and at the end, no crap talk. If people do that, I could not care less what their template is, tamer, stealther, stealth tamer, nox miner, whatever.
Dyv
Pika