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One quick comment: I agree that awarding half the money spent to insure your item to the person who kills you with would not be appropriate for Siege. That being said, I'm interested in seeing whether that changes peoples' preferences at all.
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I think I was the first to bring this up. I wasn't actually giving it my seal of approval... more of just musing how the system works. Admittedly, I haven't spent any time on normal shards since AoS so I didn't really have a clear understanding of all the "ins and outs" of the insurance system.
I assume that PKs collecting insurance money was put in to compensate for the lack of loot on player corpses on normal shards, yet here on siege that's not the case. I also didn't realize that it fostered rez killing for gold... how strange.
Another reason against charging for this "one item blessing," brought up on another board by Corwin, would be it would make friendly dueling cost prohibitive on siege.
With that said, one free blessing via context menu does seem the easiest and the most popular. Of course, it's human nature to migrate to the easiest path (hello, trammel). Where I was coming from with the 3x cost idea was to somehow remain true to Siege's roots while working within the context of the idea Wilki presented, instead of confusing the issue by suggesting a totally new idea.
The reason many people come to Siege is because normal shards are too easy. Siege is supposed to be a vet shard... this means anyone here should know how to make some gold, one of the most basic survival skills in the game, no matter the character's skill level. It also would force people to make informed, logical decisions about whether or not they bless an item. Correct me if I'm wrong, but when the devs came up with insurance, I don't think they had any idea people would go into Fel with blessed potions and scissors. If someone can't afford to bless an item, is it really asking too much that they go farm some gold for a half hour with a GM sword?
Another reason to charge for this blessing that no one has brought up yet is the "lootless warrior" issue. It would certainly make a paladin think twice before running back into a large battle naked with just his blessed weapon (who can often be more effective than you might give him credit for), only to die over and over, watching his bank account shrink with each death.
Risk vs reward is the cornerstone of Siege. This means that when you have accomplished something, you should feel proud because it wasn't easy to accomplish. One free blessing just seems too easy as a permanent feature on Siege, IMO.
In case you are wondering, no, I am not a proponent of this idea because one of my two accounts has a PBD and wish to maintain some sort of "advantage." I would rather see this single blessing cost some gold AND get rid of PBDs.
Anyway, no matter what, I would be happy to see if any of these 4 idea happen since any of them is far better than the situation now.
BTW, anyone know that last time a dev posted in the forum? /php-bin/shared/images/icons/smile.gif