whats in uo's past hasent worked sence day one, the exact same massive guilds still controll fel and powerscrolls and for the most part It is a monopolyIf I'm understanding you correctly, all you want to do is make a change that makes UO look like other games that limit guild size on the chance that doing so will be enough to lure a few folks into trying out UO or coming back. However, as quoted above, you don't seem to think that in the long run the change will really help all that much.
I'm sorry, but I just don't understand why most people who still play UO would support a change like this that would be very painful for many to go through, when you yourself admit in the above quote that it only has a "pretence" of helping the game to any significant extent.
When I first read statements you've made like the one directly above, I thought you were trying to make groups of players in UO more competitive with each other. However, now I'm inclined to think that you are merely coming up with ideas to make UO look more like other games on the market. You're basically saying screw whatever worked in UO's past, it's now necessary to copy yet another idea from other games.
So, exgirlfriend, are you really here because you think large guilds have true monopolies in UO or because guild size in UO just doesn't match what you've found in other games and therefore it must be a flaw?
And i dont play any other on-line games. well i did try ddo, but i like UO better!