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Should guild size be limited?

Exgirlfriend

Journeyman
Stratics Veteran
Stratics Legend
If I'm understanding you correctly, all you want to do is make a change that makes UO look like other games that limit guild size on the chance that doing so will be enough to lure a few folks into trying out UO or coming back. However, as quoted above, you don't seem to think that in the long run the change will really help all that much.

I'm sorry, but I just don't understand why most people who still play UO would support a change like this that would be very painful for many to go through, when you yourself admit in the above quote that it only has a "pretence" of helping the game to any significant extent.



When I first read statements you've made like the one directly above, I thought you were trying to make groups of players in UO more competitive with each other. However, now I'm inclined to think that you are merely coming up with ideas to make UO look more like other games on the market. You're basically saying screw whatever worked in UO's past, it's now necessary to copy yet another idea from other games.

So, exgirlfriend, are you really here because you think large guilds have true monopolies in UO or because guild size in UO just doesn't match what you've found in other games and therefore it must be a flaw?
whats in uo's past hasent worked sence day one, the exact same massive guilds still controll fel and powerscrolls and for the most part It is a monopoly

And i dont play any other on-line games. well i did try ddo, but i like UO better!
 

Exgirlfriend

Journeyman
Stratics Veteran
Stratics Legend
Nope. I still pay for an account and log in occasionally. And if I didn't, I still seem to have better thoughts on this than you

Yeah... no. Because too many people would whine. How about instead just making a better system?

No, what's driving players from the game is the fact that the dev team sucks and can't seem to make any correct changes.

And then they make stupid changes like the new "balances" to PvP. Why heal potions instead of pets in PvP...?

.....what? Reds can be attacked by anyone in Fel and they can't leave Fel. Sounds like restrictions to me.

The real problem with champ spawns is the fact that somehow the main 1 or 2 guilds magically seem to know if someone's doing a spawn, no matter which spawn or what time you do it. Not the fact that they have a lot of people.

Oh I don't care at all if they do it legally. IF they did it legally, that is. At least it would require effort.

This quote pretty much sums up my thoughts on this idea.

"Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."

Just replace Mr. Madison with Exgirlfriend <_<

It doesn't seem that beneficial to competition really... So it goes from zerg red guilds against small blue guilds to small red guilds against zerg blue guilds? The hell kind of balance is that?

.......where the **** did you get the idea that I was a "leet pvper who's actully (should be actually by the way) afraid of a trammy guild LOL"?

I'm just trying to see the consequences of a (genuinely stupid) change like this going in, from both sides. I'm not even really playing UO right now.

.


it seems you are thoughtless or maybe just trolling.
 

Dorinda

Seasoned Veteran
Stratics Veteran
Stratics Legend
Even if the guild member size was capped, different guilds can still fight together in the field of battle. The guilds would just not attack each other, so there really is no difference.

Do you think it would be more effective if the developers made all hit area-spells hit friendly's too?

Just my thoughts on the suggestion.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Do you think it would be more effective if the developers made all hit area-spells hit friendly's too?
At least in fel. I miss the days when you had to think twice before using an area attack. It really doesn't make sense that area attacks only hurts whom ever you are flagged to. But that's just me :D
 
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Anjeel

Guest
One last thing, sence day one of powerscrolls, well i mean sence the red changes they made back then. Everyone has said make a bigger guild to compete, but to this day the exact same massive guilds still control this part of the game on every shard. Sure they might have a bad day, but 99% of the time it's these exact same guilds that win.

I hope the games dev's address this issue, it's simply not fair.
So what you are trying to say is that it is the large guild's fault that noone has the balls to form up and organize like they did to fight them??

I remember back, way back, when there was a large alliance of guilds that were formed to fight FL on Pacific. That was some of the most fun Ive ever had in game. FL claimed control of the shard, and we sure as hell proved it. Im sorry that you cannot find a group of people to coordinate and work with but thats not our fault.

It is so typical that someone unwilling to work for the reward complains about those that did work for it...
 
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Anjeel

Guest
Will some people be upset if they have to try harder for the same reward? im sure they will. But then again why should there effert be so much easyer then those who dont join these massive guilds.

Their effort is not easier and that is what I am thinking you don't understand. Large guilds don't just get formed over night and the sheer amount of work it takes to manage a guild like that is just incredible. If anything, you can look at coordination of large guilds being a lot more effort than that or small guilds.
 
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Anjeel

Guest
LOL UO isent life its a game. A game all people who play should have a equal chance to benifit from. Something i dont think you understand.
Everyone has exactly the same chance. It is just how they choose to use that chance that decides your success or failure.
 
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Anjeel

Guest
Yes i understand that, but...if a guild of say 300 was forced to become 12 guilds of 25 all the people on teams d, e, f, g, & h ect ect wouldent stay allied. after all, would you if you where considered a 5th tier player? It would make more competition. and with that more people would try and with that more people would play UO.

im not wrong, alot of people are just affraid LOL
No.... I think that is where you are missing the point. If a guild of 300 was forced to become 12 guilds of 25 you would more than likely see about 6 guilds of 25 and the other half quitting the game.
 

Dorinda

Seasoned Veteran
Stratics Veteran
Stratics Legend
No.... I think that is where you are missing the point. If a guild of 300 was forced to become 12 guilds of 25 you would more than likely see about 6 guilds of 25 and the other half quitting the game.

Anjeel,

Valid point.
 
R

RichDC

Guest
I CANT BELIEVE THIS THREAD IS STILL GOING...ITS THE MOST RIDICULOUS IDEA IVE EVER HEARD!!!

ULTIMA IS A MASS MULTIPLAYER...MASS MEANING LOTS, WHY SHOULD PEOPLE BE RESTRICTED INTO HOW MASS THEY CAN GET WITHIN A GAME THAT HAS THE POTENTIAL FOR INFINATE AMOUNTS OF PEOPLE!!!

ITS A COMMUNITY SO KEEP A COMMUNTIY HOW MANY COMMUNTIES OF 25 PEOPLE DO YOU KNOW?!?!

(sorry for the caps but it really annoys me when people make absolutely ridiculous stupid threads!)
 
G

Gellor

Guest
No.... I think that is where you are missing the point. If a guild of 300 was forced to become 12 guilds of 25 you would more than likely see about 6 guilds of 25 and the other half quitting the game.
This is more than likely what would happen to the non-"PvP" guilds... aka the tram guilds.

Unfortunately, the OP is oblivious to that fact... or just that naive and idealistic.

I'm sure more than one member of the mean large PK guilds has posted here.

Forcing smaller guilds upon them will only do what most have said: they will still use the same TS, UOAM, etc. At best, some of them will lose MAYBE 10% of their players.:scholar:

The other thing the OP is either naive to or oblivious to is that most of the "large" tram guilds often field more players than the mean large PK guilds. Most of the PK guilds are fielding maybe 20-30 on average. It came down to desire.

As an example: When I was active on Napa, I was involved with two Tram guilds and one PK guild. The two tram guilds fielded on average 20 a night... very often 30. The PK guild fielded 10-15. Of the first Tram guild, maybe five of those 20-30 members WANTED to PvP and didn't mind dying at spawns. Of the second Tram guild, maybe ten of those 20-30 didn't mind. The difference between the two Tram guilds was the second one had the desire for those scrolls. And very often put up a very good fight and I'd say 50% of the time won due to numbers... or delaying tactics of their PvPers:lick:

What I will grant you is that Napa is one of the smaller shards. But Pacific is/was VERY similar. The larger Tram guild does try to do spawns. And by and large, their PvPers got better and as a guild, they got sneaker(ie different spawn locations)
 
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RichDC

Guest
Exactly as stated above, if you look at the largest guilds in the game(and probably on every server) youll see that most if not all are Trammy guilds,

The reason you get zerged is because every person from a smaller PvP guild WANTS to fight so they ALL show up...Trammy guilds as stated in previous post will field a fraction of the numbers they could, if they fielded them ALL...then the zergs wouldnt stand a hope in hell!!!

I mean think...if you field 100+people who the hell is going to have the numbers to take anything from you???

Edit: by the way im not in a zerg guild im in Dragon Clan of Great lakes...If you check the numbers i believe we are 4th largest in UO and a Trammy guild...think there is maybe 5reds in the whole guild!! (2 of them myn lol)
 
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ImmortalBenjamin

Guest
My idea would be to limit guilds based in fel to 25 player's. And only guilds based in fel can have murderers as members and also they would be prevented from being allied. This would not only prevent the monolopy's but also increase competition across the board.

You'd have to bring guild stones back, to position the guild. But i think this would be a good change for the game.

your thought's?

Ex
What shard are you on? How often do you see more than 25 players from the same guild in one place at one time?
 
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