I think to prevent monolopys and to increase competition yes!
It's wrong that the fel part of the game is dominated by a couple guilds on each shard. Whats the sence of trying this part of the game if you do not stand a chance verse these massive guilds. If you ask me this is a major blunder on the dev's part and should have been forseen.
My idea would be to limit guilds based in fel to 25 player's. And only guilds based in fel can have murderers as members and also they would be prevented from being allied. This would not only prevent the monolopy's but also increase competition across the board.
You'd have to bring guild stones back, to position the guild. But i think this would be a good change for the game.
your thought's?
Ex
It's wrong that the fel part of the game is dominated by a couple guilds on each shard. Whats the sence of trying this part of the game if you do not stand a chance verse these massive guilds. If you ask me this is a major blunder on the dev's part and should have been forseen.
My idea would be to limit guilds based in fel to 25 player's. And only guilds based in fel can have murderers as members and also they would be prevented from being allied. This would not only prevent the monolopy's but also increase competition across the board.
You'd have to bring guild stones back, to position the guild. But i think this would be a good change for the game.
your thought's?
Ex