A
Alex the Gray
Guest
My complaint was fairly obvious and explicit. Anyone having difficulty understanding it must be either dense or handicapped.
Let me break it down into simpler terms:
Yesterday is gone. There is only today, and tomorrow. People who cant get over yesterday, i.e. hasbeens, are stagnating pools. No life left. Yesterday was the only easy day- keep working and trying. But those people aren't what annoys me- they are simply something to step over or ignore.
What annoys me are the has beens that constantly deride, rail against, or complain about those that are up and coming and learning. If merlock is so skilled and knowledgeable in the arts of stealing, then instead of complaining about the new thieves and their ways (remember- they are mostly new characters, finding their way, practicing strategies, learning tactics and honing their skills still. Is it any wonder that some of them get under foot?) then he should contribute and offer advice, suggestions, tips, or other help. The elders training the youth of tomorrow. Instead, he offers nothing positive. If players dont like where the game is going, then work to change and direct it. Help thieves return to their former glory. Work to bring stealing back as an important part of the game, and a playable template. Thieves sure arent what they used to be. Some of this isn't due to the players, but to game changes. But you either adapt or die. Instead of bemoaning the fact the the new thieves are stealing bandages (I would assume they are most likely training) offer suggestions on how you trained, where they can steal items of value, how best to get their skills up. Which skills to train in which order for best success.
I'd like to see as many successful thieves out there as mages, necros, or dexxers. I made a guild, and spenmt considerable in-game gold and rl money to provide as many scrolls, bandanas, blessed ninja belts, jewelry, enhanced daggers and spikes, etc etc as I could manage, to help them get a leg up. I made a place for them to train, provided regs and supplies. The rest is up to them.
All of the new thieves, with the exceptions of the new thieves played by older characters, are still learning the game much less their template. You wouldn't believe the number of questions about simple game play that are asked. So why be surprised if they aren't as polished as someone who has been playing for many years? Some are new to siege, and some are just plain new. They could benefit from a little direction and fatherly advice. The faq's are a map, but not everyone can read a map, and maps leave out a lot of details.
Negativity just annoys me. If you can't be part of the solution, then dont just make extra noise complaining about something that you aren't helping to change.
Let me break it down into simpler terms:
Yesterday is gone. There is only today, and tomorrow. People who cant get over yesterday, i.e. hasbeens, are stagnating pools. No life left. Yesterday was the only easy day- keep working and trying. But those people aren't what annoys me- they are simply something to step over or ignore.
What annoys me are the has beens that constantly deride, rail against, or complain about those that are up and coming and learning. If merlock is so skilled and knowledgeable in the arts of stealing, then instead of complaining about the new thieves and their ways (remember- they are mostly new characters, finding their way, practicing strategies, learning tactics and honing their skills still. Is it any wonder that some of them get under foot?) then he should contribute and offer advice, suggestions, tips, or other help. The elders training the youth of tomorrow. Instead, he offers nothing positive. If players dont like where the game is going, then work to change and direct it. Help thieves return to their former glory. Work to bring stealing back as an important part of the game, and a playable template. Thieves sure arent what they used to be. Some of this isn't due to the players, but to game changes. But you either adapt or die. Instead of bemoaning the fact the the new thieves are stealing bandages (I would assume they are most likely training) offer suggestions on how you trained, where they can steal items of value, how best to get their skills up. Which skills to train in which order for best success.
I'd like to see as many successful thieves out there as mages, necros, or dexxers. I made a guild, and spenmt considerable in-game gold and rl money to provide as many scrolls, bandanas, blessed ninja belts, jewelry, enhanced daggers and spikes, etc etc as I could manage, to help them get a leg up. I made a place for them to train, provided regs and supplies. The rest is up to them.
All of the new thieves, with the exceptions of the new thieves played by older characters, are still learning the game much less their template. You wouldn't believe the number of questions about simple game play that are asked. So why be surprised if they aren't as polished as someone who has been playing for many years? Some are new to siege, and some are just plain new. They could benefit from a little direction and fatherly advice. The faq's are a map, but not everyone can read a map, and maps leave out a lot of details.
Negativity just annoys me. If you can't be part of the solution, then dont just make extra noise complaining about something that you aren't helping to change.