i can pass u some will help me out greatly wanna meet jack flash at luna? or gimme a buzz on icqI don't have old sos to test, so I can't fix them
i can pass u some will help me out greatly wanna meet jack flash at luna? or gimme a buzz on icqI don't have old sos to test, so I can't fix them
4.4c
- Added the ability to put a custom name to the agents.
- Added the ability to put a default container to the organizer, undress and restock agents.
- Fixed a problem while canceling the agents add by type operation.
- Fixed a bug that prevents the removal of items from the agents settings where the context menu is present.
- Fixed the old Waterstained SoS gump bug.
awesome! thanks once again!Code:4.4c - Added the ability to put a custom name to the agents. - Added the ability to put a default container to the organizer, undress and restock agents. - Fixed a problem while canceling the agents add by type operation. - Fixed a bug that prevents the removal of items from the agents settings where the context menu is present. - Fixed the old Waterstained SoS gump bug.
Code:4.4d - Fixed few bugs on the Crystal Portal gump.
I like the Third Dawn textures for the mobiles bar as well....
I have an update for Third Dawn in testing right now. Everything is working, except it's not using the Third Dawn version of mobile health bars... so my question to everyone would be... should I work on getting the mobile health bars XML file updated to use the Third Dawn textures, or just leave them as is?
I can add another action to toggle this, so dermott, prepare to make another icon for the next patch coming tomorrow. An icon to toggle the Quickloot on all containers so you can do just 1 update for all for the next versionPinco,
I love the 'Quickloot on all containers' feature, but it ruins the ability for EC users to right click on items in a vendors pack to buy them
Is there a way that the UI could tell when the container you have open is a vendor and disable that ability?
Thanks!
well... midnight is passed here so the new day is arrived with the new version...
Gotcha... I'll save any uploading until that gets done.
you also need a framework 2.0 for wine...OK, need a little help with Wine and the UI
This is the error I get when I run the UIPatcher.exe in wine on my mac
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\Electronic Arts\\Ultima Online Stygian Abyss\\UI Patcher.exe") not found
Anyone know where that comes from? I didn't see it in WineTricks
I'm unable to replicate the bug...map icons no longer stay put on the map. they move around as I move.
and my legacy backpack has a massive click to drag area to the right of it.
This has happened to me several times too, but it seems entirely random.I'm unable to replicate the bug...map icons no longer stay put on the map. they move around as I move.
and my legacy backpack has a massive click to drag area to the right of it.
Be sure you are using the latest version 4.4f (available only on default and third dawn texture).
If you have already the latest version send me the character profile to [email protected]
Thanks.
there is something that block the UI that's why the icons don't stay still... you must try to remember the last thing you do before the icons starts movingThis has happened to me several times too, but it seems entirely random.
Sometimes ALL the map icons (including wandering healers) get stuck where they are and don't move with the map as I move.
Speaking of the map, is there a way to toggle it's opening at launch?
Not actually... I still making some research on the lore gump in order to do this, generic gumps requires lot of time to achieve something like thisIs there any way to update the pet lore screen to display all pet information on one page? As a tamer it's really annoying paging through the pet screen back and forth while comparing two pets stats.
Quick Loot was enabled and I was able to drag items but clicking on them did NOT work on the T-Map chest.just enable the quickloot on all containers and be sure you can drag items
the kind of player is determined server side, you can't change it at your pleasure...Hey pinco i dont know if it possible but can you add a skin to where people who are red always hue red to me? if they are orange they always hue orange? The game does it automatically for your target but id like to see everyone like that all the time.
alternative workaround.Hey pinco i dont know if it possible but can you add a skin to where people who are red always hue red to me? if they are orange they always hue orange? The game does it automatically for your target but id like to see everyone like that all the time.
this is what i do now, but when your in a harry fight and there is 15 plus people on each team, plus spells being cast it gets "OMFG" = )alternative workaround.
show names: all
permenent names should then appear in notority color.
not excactly what you after, but at least it does approximetly the same.
constantly retrive names also generate lag, so it's not very safe to dothis is what i do now, but when your in a harry fight and there is 15 plus people on each team, plus spells being cast it gets "OMFG" = )
where as everyone hued to thier status would clear up confusion. having the spells overlap the names and vise versa is not aprox the same = p
is doable, but it's not much easy to testIs there any chance of getting the server down messages to display in bright flashing red?