when I back to work tomorrow I'll make a screenscreenie pls!
when I back to work tomorrow I'll make a screenscreenie pls!
What resolution?here it is the screenshot of my fisherman...
total of 17 hotbars in a 17" notebook monitor, and still I have lot of space
1280x1024What resolution?
Best regards, Ruellion.
can be done, but for the dermott happyness will requires another iconUpdated to the most recent Pinco, and just discovered the patching progress; interesting development, and extremely handy for reinstalling the Copper skins! One question I have though, I know you said it wasn't easy to reintegrate the large map option some of us miss... but I was wondering, is it possible to instead add a macro process for the tactical map button (next to the Lock Map icon)? If so, this would be a simple work around; I could add a macro for that, put it on a hotbar, and set it's Hot Key to "M" and expand the map as required...
This is another problem not regarding the map... is about the auto-close veteran reward that is bugged in that version and will be fixed on the nextAlso, I experimented with Small Icons for the waypoints in the 4.1 build and was never able to get them to stick. They remain huge now, which can get very messy on the minimized window. With a larger map to fiddle with this wouldn't be a problem of course!
I'll take a look on that...Oh, and is it also possible to somehow use the Legacy naming process for parrots? I know you can use "I wish to name..." options for pets, but it doesn't apply to parrots unfortunately, so they can't have multi-word names... unless I'm missing something?
But as always, ever more incredible work so far, so thank you!
I don't know whether Pinco can do anything about this or not, but until he responds what you need to do is find the macro that already has that key bound to it. Unfortunately if you have a lot of macros this can take a while, but once you find it you need to either clear the key for that macro, or remap it. Once you've done that you can reset the key as you wish.1) I had a lot of trouble setting a hotkey for one of my macros. whenever i would hit the key i wanted, it said that there was a different macro assigned to that key (which is normal) but the one that was saying was not the one that was really already assigned to it. at that point i tried to click OK on the dialog box to allow the remapping but it would not allow me to click OK. they key i was trying to map was the ` key.
Probably the bug is tied to the bug of the veteran reward gump. This bug stuck entirely the UI.First off thank you for your UI. It is fantastic! I have the latest version and have a couple of things: one possible bug, one request.
1) I had a lot of trouble setting a hotkey for one of my macros. whenever i would hit the key i wanted, it said that there was a different macro assigned to that key (which is normal) but the one that was saying was not the one that was really already assigned to it. at that point i tried to click OK on the dialog box to allow the remapping but it would not allow me to click OK. they key i was trying to map was the ` key.
can't be done, because I can't see inside sub-containers and the log files are not safe enough to store data.2) Im not even sure this would be possible. As a crafter/imbuer and vendor operator i do a lot of purchasing and vendor stock maintenance. not all vendors are setup friendly to find what you are looking for. i spend an endless amount of time opening nameless boxes searching for goods. in addition, its not always easy to find that one small item that someone purchased from your vendors that needs restocked. it would be wonderful to be able spider all the products on a vendor to a log file (or clipboard would be fine too). you could then a) use it to find items you are looking for later or to catalog a vendor who stocks items you purchase and b) use a diff on a previous log to find what people have purchased from your own vendors so that you may restock appropriately.
again thank you!
is already part of the next versionIs there a way to disable auto-interupt of typing when a Lobster trap becomes Full please? I think it may have been mentioned before, but I can't find any reference to it... and it's a bit annoying when I have 30 going at once but I also want to converse with guildmates; I'd sooner lose the odd trap
well, if you look the changelog you'll see that is almost readyso Pinco....
Any work on when the next release is? Im starting to look forward to patching the UI more than patching UO.
there is no way to use an object by script so it's not possible.@Llewen && @Pinco - thx for the feedback on the hotkey. will see if i can get that assigned this evening.
@Pinco - if the sub-containers were opened manually would it then be possible? even manually opening the containers and then clicking a button to throw the contents into the clipboard or a log file would be a huge gain over current processes.
just disable the notoriety aura if you don't like it...Pinco can we get an option for health bars? I like the crim ring that come with my health bard but it is a bit to bulky with the picture and all, also i dont recall teh percentage on the reg health bars, makes it kinda hard to judge life as there is the extra space at the end for the 000%.
Just suggestions, i realy love the UI and the extras it provides just like to see some of the simpler things stay simple = )
4.3
- Fixed a bug that could cause the block of the UI while the auto-close veteran reward gump is enabled.
- Fixed the book recorder, now it will replace into the file name with a space the following characters: \/:*?"<>|
- Added the "Yes sir." sound.
- The blue button on items healthbars has been removed.
- The full paperdoll stone area now can be used to drag the paperdoll.
- Fixed a bug in the user settings that allow to choose queen forge and ter mur forge at the same time.
- Fixed a bug in the unravel formula, now the durability penality is applied only on imbued items.
- Fixed a bug with containers that sometimes could have the grid/list misplaced.
- Fixed some bug with the map plots on scaled window.
- Now the course map points will be added by coordinates instead of add it manually. You still can move them manually after creating it.
* NOTE: even with the right points the precision is very low, the margin is 30-50 tiles and unfortunately can't be improved.
- Increased the refresh rate of the skill tracker.
- Added a context menu into the course map points to allow you to delete a point without clear the entire map.
- Added the Neue Text font as requested.
- Fixed the mini-game gump that may result gridded.
- Fixed a the problem with tactical maps: now if you log-out with the tactical map open, the dropdown menus on the map will status will be restored correctly.
- Fixed a problem with the pets window when a pet is removed from the list.
- Fixed a problem with the new line between name and title. Now if the name starts with "The" will be ignored, and only the first "The" will be counted as title.
- Added the lobster trap icon.
- Fixed a typo in the blue dockspot of the mobile bar.
- Fixed a problem of update in the user settings when the server line or the clock window are active.
- Fixed the runebooks rune label clickable area.
- Fixed a bug that removes the focus from the chat line wile writing when an healthbar is created.
- Now you can rename pet parrots.
- Added the action "Toggle Tactical map".
- The skills tracker and the paperdoll will stay visible (if they are visible) after reloading the interface.
- Added the small fish description.
- Added a timer to the triggered lobster trap's tooltip that shows by how much time has been triggered.
- Changed the "> Full <" text on the lobsters trap with "Full (N)" where N is the number of lobster/crab inside.
No pinco i dont think you understood what i meant. I had said that i DO like the aura, i also like the danger thing. I DONT like the picture and other stuff on my bar and the percentages on others bars.just disable the notoriety aura if you don't like it...
I can't add a toggle for that...No pinco i dont think you understood what i meant. I had said that i DO like the aura, i also like the danger thing. I DONT like the picture and other stuff on my bar and the percentages on others bars.
is not available if you are using texture packs...Is 4.3 available to the patcher? Mine is saying that the 4.2d that I currently have is up to date, even when I completely reinstall it.
this time is not an audio problem but I pick th wrong cliloc id... the strange thing is that this id is right on some computer and wrong on others :/I seem fated not to get these sounds. 'yes sir' will play if I double click the file in the folder, but it doesn't play when my tiller man says 'yes, sir' in game.
At least this time I'm not getting an error message box, so I can live without it.
OMG it looks like the classic client! I'm spoiled by way too much viewable area now to go back to running less.here it is the screenshot of my fisherman...
total of 17 hotbars in a 17" notebook monitor, and still I have lot of space
too bulky for my tasteOMG it looks like the classic client! I'm spoiled by way too much viewable area now to go back to running less.
My viewable area consists of the entire screen, minus my tiny map, pack, and paperdoll stacked vertically on the right, and a single row of hotbars on the bottom. If I went with less area I would start to feel like I was playing frogger on an apple computer with a 12.5 diagonal screen... I guess I'll just scale the hotbars down until I can fit a double row in the same space my single row now occupies.
The only way to save strings are the log files that are not very safe to use... so you have to use the profile or a book to do thatIs there any chance we could get a log in "check list"? What I am envisioning is a window that displays in the middle of your screen when you first log on with a list of notes that you can enter yourself somehow, and an "OK" to close it. My problem is that I have to remember to dress my Inquis every time I log in, and I almost always forget - even though I have a big pink postit at the bottom of my screen.
4.3a
- Fixed a bug with the "Yes sir" sound that was not working on all computers.
- Remade the waterstained sos window. Now when you open a waterstained sos the window can create automatically a waypoint on the map on trammel or felucca.
However, if you run the Installer with the Copper command line, it will roll back to the last Copper compatible version even if you've since upgraded to the most recent Pinco; so after upgrading to 4.3a, I tried to see if I could get just the textures, and ended up back at 4.2d. Bit unfortunate, that!is not available if you are using texture packs...
until dermott do not update the texture packs you you can have the 4.3a only in default style.However, if you run the Installer with the Copper command line, it will roll back to the last Copper compatible version even if you've since upgraded to the most recent Pinco; so after upgrading to 4.3a, I tried to see if I could get just the textures, and ended up back at 4.2d. Bit unfortunate, that!
nope, I can't read the item properties without have the cursor on the item...Pinco is it possible to make a buff icon or something like that telling you what slayer weapon or talisman your using? I find myself forgetting to switch slayers with all the different weapons and talisman i use. Keep up the great work love the new patcher!
*&^%$#! (That's why they call it a "curser"... "or"...)nope, I can't read the item properties without have the cursor on the item...
exactly. I run Windows x64 and UO was installed in D:\Ultima Online Stygian Abyss. All 10 files of UI Patcher.zip are in the folder: Ultima Online Stygian Abyss and everytime when i start the patcher, he says the files should be in the folder: D:\Ultima Online Stygian Abyss. They are and i have really no clue, why it shouldnt work, the folder is correct and i am an experienced PC user and have installed many things allready. Framework .net 2.0 is allready on my system. Ive downloaded the 64 bit version and when i try to install it, i get the message that it is allready installed.To install extract the zip into the main game folder (NOT UserInterface).
I checked my backup and in the main directory, there is a folder named: patcher/splash/english and there are 3 files: patch.html, UO_bright.jpg, UO_dark.jpgthere must be no sub folder for the patcher on the main game folder, that's why you get the error.
the intensity is not shown on plain items and it's not shown if the item intesity is disabled by options.Is there an issue with Item Intensities? Sometimes when I mouse over items I see the items overall intensity and sometimes I do not. I read through the last page and am slightly confused. Is an item's intensity calculated and displayed on the UI based off of a formula?
Uh! that sounds great!Code:- Remade the waterstained sos window. Now when you open a waterstained sos the window can create automatically a waypoint on the map on trammel or felucca.