I will admit that I don't know much about SP and how it works, other than it is a fel-only ruleset shard.
Neither does Frodo, otherwise he wouldn't bring it up in this conversation. Siege has been dead for reasons unrelated to it being Fel-only. Anyone that plays or has played there knows why it went down hill over the last decade.
The best solutions are demonstrably not systems that force non-consensual activity, but those that offer a special reward for those that choose to participate.
I know that some people here will just say that is exactly what Power Scrolls are, a reward for participating. That is partially correct, but the problem is that you don't obtain the PS via PvP, you obtain it via PvM and then have a chance of it getting stolen via PvP.
I mostly agree with this. But I do dislike the terms "Non-consensual" & "Forced" because they're not what we're talking about.
I dislike the term "participation prize" when referring to Powerscrolls as well, it's a prize for
Winning. Participation prizes don't motivate people to get better, it's the exact opposite, they make false progress because they'll just lose on purpose as long as they're rewarded in order to achieve a goal they may otherwise never reach. (that's what WoW has)
The Powerscrolls coming from Pvm content, Sure, that is not debatable... it does require pvm, the level of pvm is very low at least for most of the spawns.
Pvp characters can handle all of it, though it would likely take longer... but, The same goes for Trammel content as well, except there's no need to use a "Pvp" suit/template in Trammel, obviously because there's no chance pvp would ever occur there.
Basically, We would have nothing worth entering fel dungeons for Powerscrolls were to drop in Trammel Spawns. So it cannot (and should not) be done until we have a least a worthy replacement... It's not worth losing the remaining players that use this content, It's boring competing against scripters, bots, and even other people in places you can't do anything about them. - Trammel.
We've used the Guild War options. on LS we went to War with the other pvp guild a few years back, we could pvp in any facet during the war, I believe it was highest score (kill count) after 7 days (the duration could be wrong) or the first guild to 1000 kills. It was fun for a little bit, mostly because of the change in scenery (exactly what VvV was),
What did we get for winning the guild war? Absolutely nothing... at that point,
Guild Wars became Pvp just to Pvp... we already have that, with less preparation required... as a matter of fact, we actually lost a few guild members out of it... they end up logging into Luna before they knew the war was even going on, and get ganked, So, it wasn't so fun for some people. I'm sure that happened to the opposing guild as well.
Most PvPers do use VvV, though it's less attractive now, because corpse loot (in pvm) is much stronger than the equipment you get from VvV and town silver points are mostly used to replace VvV Crimson Cincture & the VvV Mount which will soon no longer be unique to the VvV mount, because store-bought mounts will have the ability to be ressed without vet as well, with no requirement to join VvV.
There's a lot that factors into all of this, even though some of it may seem completely unrelated. It's hard to not veer off topic when discussing UO because of the "Sandbox" of it.