Dear Mesanna,
I read 5 pages of posts on this thread before its descended into madness and I have sent you plenty of my thoughts personally. Now I want to address the general public with my thoughts and ideas on this subject.
Firstly, for years I played a character named Blasphemy on Catskills with our sister guild and I was part of the Minax faction and enjoyed PvP shortly after the release of UO:R. I was red, blue, white, green, gray, yellow... all colors. I even had two Blasphemy's... a perma red and my factions character. After a few years of the release of Trammel, we saw a slow painful death to PvP as we knew it. We quit the game... for 8 years before coming back in 2010. In our return, we have stayed strictly in Trammel.
To say that my opinion on this matter doesn't count or that I shouldn't give my ideas or suggestions because I currently do not engage in PvP is the entire problem with why folks do not venture into Felucca. You shun the very people that would engage in PvP but wish it to be more meaningful. Just the fact that we so called "Trammies" are taking time to reply here shows that we do indeed have some interest in PvP and the way that it should be implemented per our own opinions. If I see something I like, I may dust Blasphemy off and re-engage. But not if you are all got your foot on my neck. So how about showing some respect in that regard? Believe me, if you let it, this system may bring back players to fight you which is what you want. It could affect all of us!
Now... I am going to separate my ideas into: What I Love & What I Hate. Then I am going to give some suggestions.
WHAT I LOVE
- Love love love that you are trying to make it more about territorial wars.
- Love that you are centering it around the Virtues.
- Love that you are removing faction artifacts.
- Love that its limited to one character per account, (hopefully?) per shard.
- Love that you are "load-balancing" the sides.
- Love that a "side" is claiming territory that others have to take.
- Love that winning a battle gives the winning team a buff.
- Love that it takes winning the majority of the 8 shrines to be granted rewards.
- Love that Chaos is the tie breaker.
WHAT I HATE
- Hate that you are removing the current 4 factions!
- Hate that you are planning to remove the faction forts; its not needed.
- Hate that you are planning to add back in "pvp armor".
- Hate that you are planning to add encampments; its not needed.
- Hate that you are planning to remove the war horses.
- Hate that there is no clear defined role for thieves/stealthers.
- Hate that players can just resurrect (even with this wounded debuff) and re-enter fights.
- Hate that you are planning on giving losers a concessional buff.
- Hate to think that you could still gain points just for killing a rival faction player.
- Hate the whole "timer" thing to battles. Leave the strategy to the players.
MY SUGGESTIONS
KEEP FACTIONS --- I think factions can be reworked into this system without dropping the 4 sides that are currently in place. I do not like that you are making this into a 2-sided fight. I love the lore and history that Minax, Council of Mages, True Britannians, and the Shadowlords bring to Ultima Online and would really be hard-pressed to loose that. I don't believe that folks should loose their war horses, those pets have became as loved as houses have for others.
GET RID OF PVP ARMOR FROM VENDORS --- I have always been against "pvp armor"... I feel you should take advantage of the armor that is created by faction smiths, tailors, carpenters, alchemists, imbuers, etc. etc. give THEM something to be part of in PvP. NO VENDORS. CRAFTED ITEMS ONLY! Special faction-only recipes that can be granted as rewards for winning battles to random faction members much in the way that we get power scrolls from spawns. Even special imbuing stats that are only available to factions would ROCK! SIEGE WEAPONRY would also ROCK! Cannons, trebuchets, ballistas, oil cauldrons, etc. Add things like that.
FORGET ENCAMPMENTS, REDESIGN THE CITIES --- You already have the Virtue system in place to support this; Cities are already attuned to each Virtue, they are Virtue cities. Why not use the cities themselves? BLOW UP the cities as they are today and redesign them to be more like "Forts". Britain will remain a city in Trammel, the former Britain would be known as Fort of Compassion (for example). Claiming that Fort takes a faction to be the only one within its walls, walls that slowly upgrade as a faction holds on to it longer, upgradable guards and doors.
KEEP THE SIGNUP LOCATIONS AT THE FACTION FORTS --- Why loose this historical place for each of the factions? Makes no sense. Allow faction members to put up vendors that sell their wares at these locations, much in the same way that we have the vendors in New Magincia. You already have the support for this type of function, re-use it.
GIVE THIEFS/STEALTHERS ACTIVE JOBS IN BATTLES --- Stealthers and thieves need to have clear jobs at the battles. Guards will give them a focus. Rival guards should carry keys to inner doors of the keeps. Stealthing and backstabbing to kill these guards should be primary; stealing the keys from inner guards can give thieves a purpose. Keys can open doors or lower drawbridges or even disable siege weaponry. So much could be done to give them a purpose! Think outside of the box.
RESURRECTION SHOULD BE HARD --- If you die, you should be in a 50% stat loss for a period of 30 minutes. No joke! If you aren't skilled enough to take a keep without dying, you probably shouldn't be there. I really don't want to see fights that last 8 hours... I liked them in the past when I was younger and didn't have to be in bed by 11 pm to get up for work. An attack on a keep should be a few hours, but not endless.
CONCESSION NOTHING --- If you loose, you loose. Period end of story. Try again.
NO PERSONAL POINTS; REWARD POINTS ONLY --- Get rid of personal points, people find ways to cheat that way. Instead award points for successfully defending your faction's fort or for successfully attacking and re-claiming a rival fort.
LOOSE TIMERS, LEAVE IT TO PLAYERS --- Let them be strategic in what forts they attack and when. A fort could upon completed claiming open a moongate that is available to the faction members that own the fort, accessible through the UI or through the moongates or hell bring back the MOON STONES (faction imbuers could make them!) So that if you attack a fort, there will be people pouring in to defend it. Believe me, you won't even have to go anywhere to find ppl to fight!
I reserve the right to add to this list later on.
~ Sue.
Lady Bianca Solderini, Guardian of the Children of Darkness
Ariana Erikkson, Governor of Minoc, Regional President of the Trade and Commerce Commission of Minoc
Blasphemy, Notorious Murderess, Followers of Minax