I haven't read everything, but I got a good gist of what is being proposed.
Interesting choice... using ethics which can be soooo slanted by opinion. Yep, can see a lot of warring in this in the future...
Virtue - moral excellence as determined by a given society.
Vice - immoral, depraved, degraded as judged the associated society.
You need to add this in for balance....
Neutrality - being moral, or immoral, so as to retain an ethical balance within the associated society. THIS should be added to serve as a catalyst and/or balance for the other two.
Wouldn't it be easier to just re-establish Ultima's Chaos/Order system with a revamp? After all, those were the earliest principles of the game and a return to the game's roots would help with a revitalization m'thinks. Utilizing Virtue & Vice is smacking of religion and that kinda rubs me a little wrong.
Light & Dark - cannot have one without the other - with shades and shadows to make things interesting, eh?
But I digress.
Here are some suggestions & questions regarding this system. Do mind, I didn't read everything in everyone's posts, so I might repeat some things. But I have given this A LOT of thought, even dredged up some of my own ideas from the past to put forward...
STUFF
- Please, for the sake of UO-history and as a reward to the existing factions players - DO NOT REMOVE THEIR MOUNTS. We all grow attached to certain pixels and I know for a fact how some people feel about their faction horses. I know I'd just about go ballistic if I ever lost my Pooka.
- Insofar as the faction items that collectors have hoarded (myself included), I won't be terribly hurt to lose these as they serve no other purpose than to add to server load and lockdown counts - but they ARE a bit of history. Give us the option to use in the Clean Up Ticket system, or to keep them as deco pieces only on a mannequin. If for anything, those old-skool faction guys can sit around the fireplaces, pointing to their battered and used old faction armor and remember the good ol' days when talking to young ones.
- Do not just "give" items and armor away. If there is a way for it to be CRAFTED, then make it so. You started in that direction with the King's collection, expand on that please.
- If said crafters need to belong to a V/V guild, then so be it. Wouldn't it be nice to give a crafter the opportunity to be Neutral, serving both aspects? Now wouldn't that be interesting if a crafter got caught contributing to both sides?
MAP
- Revamp the Faction holds (areas) but don't wipe them out. There is a lot of history there, and the loss of that history deadens the game. Yes, we would like to make new history - but we shouldn't lose the old history as well. If you really wanna wipe out old Faction Strongholds, at least make them into ruins.. not just wipe them. :-/ Really kills my immersion, eh?
PVP
- I, for one, am a lover of <risk = <reward.
- Making the VvV battles instanced is interesting. If that is the case...
- It would prevent jumpers, griefers, etc. but also limit the addition of reinforcements and late guildies due to timezone differences
- To put this into sharper focus, really, just how many players in Hawaii actually get to participate in these things except on the weekends or by playing hooky from work or skipping a surfing day? Sometimes I feel like the only UO player in the Aloha state. *sigh* Is it any wonder, even on Napa, I am in no guild.
- No bank access once in the instance
- Don't implement debuffs and what not. We should rely on our SKILLS and TEAMWORK.
- If you die in the instance, you are done. Period. Out of the battle. Fight another day.
- No one turns red in an instanced battle unless you beat up people on your side
- Upon death, you can sit outside of the instance and just wait for the outcome while listening in on Vent or whatever. Now THAT would be interesting! Next time, don't die!
- Your stuff? Gone. Go see your V/V crafter for new gear by the next scheduled instance time!
- Loot from instanced dead people CANNOT be taken out of the instance. You can use it in the instance, but not take it home.
- So what rewards are there if cannot keep loot or get insurance from said loot?
- Points for your guild (leaderboard)
- Bragging rights, title display, etc.
- A guild earns so much points, they should get rewards as a guild (similar to factions actually) but shard wide (not just in whatever city)
- Or better yet, leave it up to the governors of a given city to favor either Virtue (Order) or Vice (Chaos), and the NPC vendors react accordingly (built in politics & community!)
- Hence, the need for a Neutral aspect.
- If a city has no governor, it would automatically be considered neutral and give no benefit to either side
- People should NOT be rewarded for shard jumping, sorry. If someone jumps to another shard just to get... whatever... that really defeats the purpose. It ruins shard politics and just pits players against each other in ways that are NOT CONDUCIVE TO GENERATING COMMUNITY WITHIN THE GAME. (please don't get me going on this)
COMMUNITY
- I remember UO before Trammel was "discovered" and really do miss the danger and potential loss in ALL aspects off the game as well as how that danger REALLY brought the community together.
- Do not forget that a lot of guilds (definitely on the less populated shards) consist of only a handful of close friends even though there may be 30 characters in that guild.
- Instead of setting specific areas, yes, make the instance a ROVING one which will bring activity to various areas of the shards.
- Allow a "war camp" to be situated outside of the instance for each side (kinda like gypsy camps) with bank access and vendor stalls for V/V player-merchants to set up shop
- Between instanced battles, allow guilds to stage "skirmishes" with their opposites - but absolutely NO FIGHTING within city limits
- Unless, of course, the governor of a particular city is aligned with a certain side
- Should skirmishes take place, let standard PVP rules apply and no points toward leaderboard
- IF players jump a toon from shard to shard just to participate in VvV battle instances, then put limitations & requirements... DON'T GIVE THEM STUFF!
- Player Must have another character established on that shard at skill level 500 or more with at least two skills above 80 and who has presence on the shard for more than 30 days (this shows _some_ level of participation on that shard)
- Must have the participating toon on the shard for 3 days prior to the battle instance (or some other timeframe, depending upon the frequency of instances for the shard)
- If an entire guild jumps shards just to rack up points, sorry, the points count ONLY FOR THAT SHARD and are not combined with points from other shards. Period.
- A V/V participating character will lost all gained V/V points/titles when jumping to another shard
AND FINALLY...
*steps down from soapbox*