What are our high level goals for this new system?
1. Provide an objective based PvP experience.
2. Offer a sufficient level of gear that allows playing multiple shards to find the fight on whichever shard it may be occurring on.
3. Provide appropriate rewards to incentivize group efforts while engaging the system.
4. Incorporate Ultima’s Virtues as the basis for participating.
The goals look straight forward, I hope these goals are met.
What will happen to the current faction system?
1. All aspects of the current faction system will be removed.
2. All currently existing faction artifacts will be allowed to expire via the “Moonbound” property.
3. All faction vendors and faction NPCs will be removed.
4. Town stones and faction bases will be removed.
Honestly, I do not agree with the whole faction system being "removed", Instead it would make more sense to incorporate these ideas into the faction system.
How will Virtue & Vice work?
1. There are two opposing sides, one representing “Virtue” and one representing “Vice”
2. Each side will have an encampment located somewhere in the overworld where they can get limited amounts of gear similar to old faction gear for free, with additional gear being available for purchase. Each side will also get a mount. These encampments will only be accessible by members of its respective team.
3. Gear will be functionally useful in Felucca only.
4. If a guild participates in Virtue & Vice all members of that guild are automatically enrolled.
5. A single account can only affiliate with one team at a time. You may join multiple characters, but all account characters must be on the same team.
6. The system will track the number of players logged in to each team, when a threshold is met a battle will begin.
1. keep it at 4 Opposing sides, most active pvp shards (as other's have mentioned) do have more than 2 pvp guilds that enjoy fighting each other, or they just don't get along with one another to be on the "same side", the faction system already supports this multi-team fights.
2. these encampments are already placed and functional (Faction bases),
3. This is the biggest thing that (IMO) could have completely saved UO from publish 77s faction butchering, If this is possible, why wasn't this done long ago? It allows artifacts to be easier to obtain for "PVP use-only" instead of players joining on their "Trammie chars" to farm things in non-pvp areas.
4. this is going to need a bit more thoroughly explained, reading the post I assumed the "teams" would be fighting at shrines, this, to me, suggests it's a "Que" that possibly teleports each team-member to a battle-field of some sort?
5. Factions already has this, though there was (maybe still is an exploit) that allows players to join multiple factions on the same account ?
6. Add this to the faction stone, in each faction base, If possible it would be absolutely amazing if you could allow even enemy factions to view who is on, in opposing factions as well. (easy confirmation of numbers in each faction.
How do battles work?
1. At the beginning of each battle a random shrine that hasn’t already been featured in a battle will be chosen.
2. Players on each team will be notified that a shrine has been identified for battle.
3. Battles are objective based on the following:
a. When only 1 team is present in the vicinity of a shrine that team will begin claiming the shrine.
b. If at any time a living member of the opposing team is present in the vicinity of the shrine claiming will cease.
c. Visual cues at the shrine will indicate which team is currently claiming points for that shrine.
d. When resurrected in battle players will receive a “wounded” debuff that provides a damage modifier to incoming damage.
e. If a team reaches a victory threshold for holding the shrine they will be declared victors of that battle.
f. Following a battle there will be a cool down before the system checks to see if the population threshold has been met to begin another battle.
Sound's like this could be really fun, especially if you guys could incorporate it in with the already-existing faction system an keep it divided up between 4 teams instead of 2. giving people something to fight over (the shrine, which potentially will reward the victors with some sort of buff).
I really like the idea of "Wounded" debuff, in-place of stat-loss. 5-10 minutes would probably be better than 20 though.
What happens after a battle has concluded?
1. Each shrine that is claimed will give a buff to the members of the team who claim it, while providing a lesser consolation buff to the losing team.
a. After all eight shrines have been cycled through for battle, the team with the most shrines will receive rewards.
2. In the event of a 4-4 tie, the Chaos shrine will be the tie breaker.
1. Awesome, rewarding both sides, it's not really such a big deal if you lose, Well maybe, We need to know what kind of "Buffs" we're talkin about here... (I assume they're going to be pretty equivalent to that of Trade Deals from the Governors.
2. Hopefully there would be a way to divide this 4 ways, (or maybe keep this "tie" 2 ways) but have the two "evil" factions (SL/Minax) vs two "good" factions (TB/Com) would probably work out for the shards that have multiple enemy guilds.