Oh now *this* would get me interested in PvP again! Just wow!
A few bits I'd like to say on this though.
One of the big deterrents for some of us potential/ex PvPers is lacking either funds, access to specific rare items or just the knowledge to build our own uber suits for "normal" PvP...Coupled with having the right skills and knowing how to use them, it really gives newcomers/returners a huge learning curve and effort to get started.It would be lovely if Virtue vs Vice gives us "newbs" a start point as well as a place for more experienced PvPers to fight in an environment where the fights are more balanced and where skill and tactics feature more strongly than a fancy suit and some crazy hybrid template. So what I'd ask for is that in these fights, only the designated V vs V gear can be used. Rather than giving us really powerful freebies and purchased items, instead have us all on a level playing field. Perhaps make it blessed and very light in weight so we can always throw our fight suits on and switch back to our usual outfits when we aren't fighting. Obviously adjust that a lot for Siege so nobody is going around with super items which are blessed. I don't want powerful stuff, simply a more level field for newcomers and older players who simply gave up on the UO arms race.
Secondly, as a RPer I'd like to at least see that the existing factions perhaps ended up forming into these two groups or just some story which takes us from our present into the future. Rather than one day we have factions, the next it's V vs V.
Big "yes please!!" on bringing virtues into this, pulling the virtue system in would really make it interesting. My first days in Fel were all about the good guys and the bad ones and following a virtue guild as we chased thieves and PKs, would be fantastic to have that sense of purpose again. It would be excellent if you can also allow for the less virtuous to gain their own evil benefits from breaking every virtue they can think of. In fact the only down side I can think of is my evil and good characters are on the same damn account LOL. I'll happily retrain though, this just sounds frickin' incredible! Honestly, if this system can come in I will go round the UK rounding up all my old virtue guildmates and hauling them back to UO. They would just love all this stuff!
The war horses - I know some players are really fond of their pets, especially some of the older war horses that may have been hidden away over the years. Please consider letting players keep them, even if they had to be nerfed in some way. In fact, perhaps let stablemasters sell the old war horses just as normal re-hued horses so we can get like a replica horsey hehe. When pets get wiped or just stopped from spawning it makes them just gather dust in stables or they're lost from the game entirely. It would be good if other players could still use their mounts and tell the newbies how it used to be in ye old days. Make some quest up where players can take their war horse and earn the right to use it in the V vs V battle. Turning them into statues seems a bit harsh, but that's another option.
Please do keep some place in this new system for both thieves and crafters. Perhaps rather than town stones the thieves can still steal something of value to each side and have to be killed before they escape? Perhaps have this as a different type of engagement when a thief starts a challenge to "borrow" something from the other side. Or when a group is large enough for a fight, any team thieves that are eligible can be flagged as such and included in the fight. Then along with the fighting, the defending team also have to watch out for sneaky rogues borrowing their valuables. Perhaps they can steal a pretend "sack of weapons" or armour. When they manage to successfully steal that item it credits their side with points towards the better equipment. Allow crafters to perhaps replenish those supplies and create things like traps I guess. Just give everyone in Fel some part to play if possible. Heck, special treasure maps where the enemy buried some loot, same with fishing heh. It would be fantastic if you could add bits to this system so that all types of characters have more to do in Fel than collect double resources.
Just a fun thing I'd suggest, but now we won't have faction cities how about showing whether Virtue or Vice is strongest among the citizens of each city? Now that would give the RPers something to fight over if a big evil guild moved in! You love your city and there's a bunch of scum living there? It would be kinda fun if some fights could be started to improve the virtue in say Jhelom - so a mixed group of fighters from virtue and vice side fight and the winning side can make that city better or worse. With a possible implication for the NPCs in town. Say evil wins, you get an NPC poisoner in the alchemist shop who will offer you some fancy poison or poisoned weapon. If the virtue guys win, the healer might offer some special soothing salve or something. This would *sorta* replace the old faction vendors and give citizens something they might fight over. If a city is neutral perhaps a mix of NPCs is available with weaker items but ones which would suit both sides. I dunno..thinking in post here so it needs more work
A leaderboard would be fun too, it would be good to see the rankings everyone has when you start a fight, maybe even give you some points for killing the higher ranking ones. So there is a real incentive for the weaker players to try tackling a hot shot rather than abandon the fight in terror!
Congrats to anyone who reads all the above but I did get a bit too excited hehehe.
Wenchy