Why should non-factioners have the same gear/benefits as factioners? Factions = perma war mode, you're always orange no matter what, and for Siege Perilous, there is no "safe zone" aka trammel.
Why do you guys insist on changing that? Why can't you make arguments for bring back Cursed Arties at a good drop rate? I'm sorry, but if you argue against THIS idea, it's only because you're horrid at PvP and shouldn't be talking anyways.
Fact is, everything would be the same if TnT, A$$, JSV, or whatever guild out there that PvPs, or tries to PvP. You could roll in your Faction Arties, our guild could do Cursed Arties and nothing would change. We'd have -10 DCI on Mage templates, so I'd be at 60-65 DCI (depending on if I use Conjurer's Garb or not), big whoop! Oh no, I wouldn't have MR3 on my orny, WATCH OUT NOW, I'd have 10-12 MR instead of 12-14, watch out now! Resist are super easy to get now with Imbue, LMC super easy period, MR super easy with Imbue. So please, explain to me again why all the non-factioners should get equal treatment?
You shouldn't. But, you want to use this "disadvantage", as a scapegoat for your horrible skill and lack of teamwork in the field.
It gets tiresome reading thread after thread, post after post with this crying about faction gear. What I stated is truth, I'm sure people will disagree, but it is what it is.
You either have what it takes, or you don't. You can learn/adapt, or you can't. It's really up to the player, not the DEVS.