These changes are really hard on the warrior templates. As this is a pvp change, I wonder who thought warriors are overpowered....?
Personally I have more problems with all those mage/mystic/something chars.
I play both roles, before i AOS the mage top dog, and now they still are even after this patch it's still going to be with 30% SDI on fireballs that already does around 8-18 damage on a 70's suit is now gonna even be hitting harder with curse even more! and with 120 resist. This is just the lower end spells that take about .25 or .75 secs to cast, and you can precast as well so 0.0 secs to cast. Now if mage has anything that counters disrupt well it's gonna suck for dexxers. Let's not even get into mystic we all know how cheap their spells are let's tac on 30% SDI to spell plague that already hurts with 15% let's double that....
And dexxers. what to counter all these. Speed right? (dexxer), apples.., pots...spell resist that doesn't reduce damage really... Apples are nerfed to 30 secs when 15 secs was wayyy too long consider casters can put it right back on you right away (maybe add cannot be cursed for 15-30 secs after eatting apple).
Resist is only good at 120 just so you won't get para or cursed all the time.
Apples nerf
We use mana that takes roughly 20 mana with 30-40% LMC for AI... with a pool of 80 or 110 at best i guess i can't get mine that high but i hear people can without cutting into their str or dex. and double the mana for back to back cast around 40 mana if you want to even get close to the damage mages/casters do.
just the main parts that i see wrong with the patch. it's my feedback with both sides of the playing field.
Casters 10% SDI and 25% being focused skilled. Dexxer well last that i know SDI has nothing to do with bush or ninjitsu so no benefit there. apples are taken away pretty much. So what really got nerffed?
Nerffed : dexxers... warriors more mana consumption
who got buffed? - Pure Casters.. not even pure casters cause the damage is about the same being a muilti class caster
Archers got buffed with their special moves actually working the way it suppose to
Chiv, i didn't try chiv on the test so i can't say for that.
On the another note:
Be nice to get rid of HCI and DCI and have that scaled with the players Dex
And Stamina
Have mages/casters using any kind of parry a chance of disrupted if parried an attack for having to take in the blow or parrying it aside.
Bring the use of plate armor back into the game like you can go OVER 70 resist if in full plate bonus to 5 or more plate armor pieces something like that.
Bring the use of a 2-handed weapons back into pvp