M
Millie
Guest
The original shrouds weren't blessed?
Nope they sure weren't. I never understood why either.
The original shrouds weren't blessed?
I read this, and totally agreed with it, then as I thought on it more, I thought no =) If you use a scroll of alacrity, sure, you have to use the skill, but you have the potential to get a LOT more than a .5/1 point gain.Regine_EAMythicAs for the scroll of skill gaining.... Gyah. Please don't do that either. If you have to give us skills on a scroll at least do it by offering the existing Alacrity scrolls. At least that way a character has to USE the skill to gain in it.
Lol Fel Players get the most and complain teh most... when was the last big release that was for an RP community, name something... common...Hell even with the 105's being worthless with a tram ruleset you have a chance at ONE (1) for the entire spawn, and that one will be at most a .5 gain. whereas how many in Fel? and up to a FULL POINT of skill gain?
The Fel player often complain that they are being shafted when it come to newer stuff, to me this doesn't look like shafting.
If you want i can meet you at a fel champ spawn if you play LS we harvest there all teh time, since no one really goes there anymore anyways... it is really sad.. and we have about 1/3 of the best PvPers on shard and the rest are freelance so there is no hope for a real good fight and everyone fears usUm, risk vs reward? And I'm sure 99% of the people who do this in fel will gladly give you all their 105 scrolls. Or head there yourself, theres moongates all over to take you there.
prepare for the Felucca-only players to whine, now that there's (to me at least) more incentive to do Ilshenar spawns than Felucca ones.
You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.You can thank Mythic for sharing aspects of the Public Quest reward system they use in Warhammer with UO.
Doubt it or not, it's happened before. Numerous times.I seriously doubt anyone from fell will lose sleep over obtaining new scrolls in a tramm facet.
lolledYou can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.
How appealing is it to you to spend possibly hours on end getting a chance to get on a list to give you a chance to get an item you want, then do it again when that item wears out? It's another poor use of RNG. At least make the drop some sort of turn in to get exactly what you want. As if insurance and durability management werent bad enough as it is, now it'll go poof eventually anyway?Twice the points and double scrolls with protection, the powerscrolls, the skulls and the special reward for doing the same thing but with a bit more risk. I don't know but it is actually appealing to me. Then again, I mostly play Fel and I enjoy PvP so I guess I'm even more biased!
*nods*You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.You can thank Mythic for sharing aspects of the Public Quest reward system they use in Warhammer with UO.
answer to your first question is no, and i doubt imbue would ever add more durabilityOk since no one has asked. Does this mean that skills before that had no powerscrolls for will now be able to 120? Like 120 cooking? How will these items be treated in the new release coming soon? imbue to add more durability?
This is meant as a permanent addition to champ spawns. Not a temporary one.
The champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.Although, in fairness, the Warhammer system is still superior in a few ways. Healers get credit for healing(go figure). If you don't get a reward you get extra points for your next try(tokuno accumulative system.) You get to pick your reward if you are one of the top point makers.
Flutter, with all due respect I fail to follow you on this one. If the items become available again in game through regular playsystems not way out of the reach of people who simply make a choice to play for the items instead of pay for the items then how does that not make cheating ingame less profitable for those reliant on items sold irl for rl cash?Have to realize that the faction thing was a dupe fix too. All the arties that have been duped are now easy to get, just like the event items are about to be.
Guess that will show those dupers and those "brokers" (aka fencers) a thing or two right? (wrong)
I love some of the really silly math in some of these anti-SOT posts.
Let's see.
1. An average of .25 skill points per scroll (if they are evenly distributed) in the Trammel ruleset.
2. 55 current primary skills (ones that aren't a sub-ability of others; 57 when Stygian abyss comes out).
If one gets ONE SoT scroll per Champ spawn, that means it will typically take this many champ spawns to get ONE POINT in a specific skill....
4 (average number of scrolls to get to 1.0) x 55 =
TWO HUNDRED AND TWENTY.
At 30 minutes per spawn, that's 110 hours of game play, or almost FIVE DAYS NON-STOP, once you count server maintenance down time.
Realistically, that will probably be closer to 3-5 WEEKS of play, if you spend 4-6 hours A DAY at the spawns, killing two bosses an hour.
You'll get to GM (or even 120) a hell of a lot faster, just with GGS.
The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points.
wrong, when spawns first came out, if u died to anything but the champ boss itself u would be booted out of the champ area and sent to britain healers shop with all your items on your body next to you, this was before age of shadows and before insurance, you couldn't re enter the area for 20 mins afterThe champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.
Ain't that the truth. Been blue in the face for years waiting for good systems to build upon what they currently have.The champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.
Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO. Plus, there is a reward for lesser spawn. Each one you kill you get points that will award you buying power for each chapters items associated with that area. That combined with the tailoring the rewards by class is a nice touch. In addition to the extra points if you do the same spawn again when you didn't get a reward the first time.I played Warhammer for a short time and the only thing different from the UO system is rewards for killing lesser spawn and variation in what you do. Otherwise it is exactly the same.
I love some of the really silly math in some of these anti-SOT posts.
Let's see.
1. An average of .25 skill points per scroll (if they are evenly distributed) in the Trammel ruleset.
2. 55 current primary skills (ones that aren't a sub-ability of others; 57 when Stygian abyss comes out).
If one gets ONE SoT scroll per Champ spawn, that means it will typically take this many champ spawns to get ONE POINT in a specific skill....
4 (average number of scrolls to get to 1.0) x 55 =
TWO HUNDRED AND TWENTY.
At 30 minutes per spawn, that's 110 hours of game play, or almost FIVE DAYS NON-STOP, once you count server maintenance down time.
Realistically, that will probably be closer to 3-5 WEEKS of play, if you spend 4-6 hours A DAY at the spawns, killing two bosses an hour.
You'll get to GM (or even 120) a hell of a lot faster, just with GGS.
The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points.
ya Tomas, me too.I hope they give the most lousy replica(s) to the rat spawn.
Death to despise; T2A PvP = yay!
Add me in on this one too. Hopefully those rewards are garbage.ya Tomas, me too.I hope they give the most lousy replica(s) to the rat spawn.
Death to despise; T2A PvP = yay!
Wow, a new low. Whining about possible complaints, lmao.prepare for the Felucca-only players to whine, now that there's (to me at least) more incentive to do Ilshenar spawns than Felucca ones.
Save the trolling for if it happens.
But no. I think fel players would rather work for scrolls .6-1.0 as opposed to .1-.5 they will have no problem leaving the low ends in tram.
No one will complain. Otherwise we would have already seen it.
You can designate the healer to be the justice protector. Also healing in Warhammer is a dedicated class. Some classes can not heal themselves at all and rely on their fellow group members. This is not how UO works. There doesn't need to be special systems for healers.Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO.
3. The one near spirituality is always oaks.how many ilsh spawns are there? the only one i know of is the fae one near the blood dungeon up from spirituality
Actually they can be repaired, insured, and blessed. Just not powdered.Too bad they can't be insured or blessed, can be destoryed and no PoF though. But well, that means that the orig items are still very much desirable. Should also stave off another round of complaints about insurance in Fel and no fear of losing uber equipment etc. Only PvP'rs that are prepared to lose them will wear them for PvPing.
Amen.It wouldn't be upsetting, because most people are done training their characters, or would welcome these scrolls so they don't have to work up to 120 bushido for the 8th time.
It's just the "I worked my skill up so everyone else should too" fools on Stratics that are opposed to it really.
The market will be flooded, which means 10-30 mil each, for starters, not "low" prices (think about how the market is flooded with "replicas," for example) and it will be controlled and dictated by the rich scripters and the rich patrons in Luna whom buy at Luna prices. The poor won't benefit. You can compare it to the existing items, yes, there is no contest there. Items once 500 mil now down to what most will consider nothing.This paragraph is amazingly contradictory.
New items keep the poor PvPers on the bottom which is bad, and yet the market being flooded is also bad.
And on the topic of contradictions, champ Spawns are PvM and there is no necessity to PvP, because, as you say later on, people can buy from other people.Not to mention that poorer PvPers can camp the spawns themselves, and thus face the necessity of doing PvM to obtain something they want, just as PvMers must face the necessity of doing PvP to obtain something they want (power scrolls, double fame, double resources, etc.)
Haha niceThe only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points
Just because UO doesn't have classes doesn't mean it doesn't have healers. I knows many players on many shards that like to play a "healer". It would be nice to have their work recognized in a way other than the kindness of strangers or otherwise. Single healers or those in groups. Just because something isn't currently in UO doesn't mean we have to pidgeon-hole ourselves into omitting it on the principle it doesn't exist or it exists in another game. That philosophy isn't going to get us new players and it sure as hell isn't going to help us keep those that would like to have those systems introduced.You can designate the healer to be the justice protector. Also healing in Warhammer is a dedicated class. Some classes can not heal themselves at all and rely on their fellow group members. This is not how UO works. There doesn't need to be special systems for healers.Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO.
Three. Fey, near Spirituality. One west of Valor, across the river. One east of Humility. Those last 2 rotate among the "evil" type of spawns.how many ilsh spawns are there? the only one i know of is the fae one near the blood dungeon up from spirituality
So every scroll I get is going to be for taste/item ID? *grins*
I like the idea - I LOVE the idea that *maybe* I *might* get a taming boost.
But what if (for example) I am at 99.8 taming, and I get a .5 scroll? Can I still use it to get my .2, or will it not let me, 'cos I don't have room for it?
Whoops, I saw the no POF and then the repaired/insured parts and thought those were not possible too, LOL. Thanks for the correction!Actually they can be repaired, insured, and blessed. Just not powdered.