You can find images of most of the items in that list here:
http://vboards.stratics.com/showthread.php?t=99349
http://vboards.stratics.com/showthread.php?t=99349
the funny thing is i have most of those items, sadly i know that they are duped now since i didn't back check before getting them poopYou can find images of most of the items in that list here:
http://vboards.stratics.com/showthread.php?t=99349
When will "Set [SKILL] [VALUE]" start working on production shards?A timer was considered but we dropped the idea simply because the scrolls you get are totally random and you won't get dubs in Trammel ruleset. Assuming you were in the most improbable situation where you systematically got 1.0 taming scrolls, you would still need 70 of them to go from 50 to 120. Even if you farmed the living daylight out of Tram spawns, considering the best you can get is 0.5, we would still be looking at 140 SoT taming scrolls. So I'm not overly concerned there.
The randomness of the Alacrity scrolls is a good example of what kind of skill drops you can expect.
This is meant as a permanent addition to champ spawns. Not a temporary one.
The pattern the game's moving in isn't increasing the caps on anything, but rather creating new ways and different options for people to reach the caps.My big concern was that with all the overpowered items, eventually they'd raise the maximum resists and destroy all the work I just got done doing with all my character's suits. However, if the uber items aren't "permanent" and you have to constantly farm them, then I'm not too concerned. No one will use it on their character's suits permanently and it'll hopefully just be, as I said, used as a museum 'neat to look at' thing. I'd make a cool-looking banksitter to sell my items, or dress up my vendors...
Right because people just afk macro skills up nowadays anyway.So far I view these changes as positive.
-Galen's player
Or they could have done what they should have YEARS ago...Well I don't see any other way really.... Make it legal or make it better to do it the legal way.
Yup! I agree I like that maybe not everyone will be running the exact same stuff Which will make it fun to see what combos of what will give you different stuff.The pattern the game's moving in isn't increasing the caps on anything, but rather creating new ways and different options for people to reach the caps.
The problem is that, given infinite time, we'll eventually have every character with every cap, but all with completely different set-ups to get there. (And is that really even a problem per se? If everyone has everything, then it becomes almost all about player skill.)
The good thing though is that there isn't infinite time, and the mathematical odds of having everything on one suit just don't seem that good.
There will, however, be more characters with more stats that are closer to the cap of more stats.
When AoS came out it was hard to imagine an all 70s suit, at least it was for me. Then it was hard to imagine a suit with 60s resists and high LMC, and 100% LRC, etc. etc.
So far I view these changes as positive.
-Galen's player
Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?Right because people just afk macro skills up nowadays anyway.
Instead of stopping the cheating, they are just making it not necessary to cheat anymore.
Hand out dupes... and skill points. All in one publish.
Lag is fixxed for me, and Blah what a waste to sayWe arent supposed to mention that the game is unplayable due to all the lag in this thread? It only seems fitting that as they add more **** for them to know there is too damn much lag to enjoy any of it.
[Replica] very important word :O since it has it items will still be rare.Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?
The items have the same properties, same colors... It just has a tag stamped on it...[Replica] very important word :O since it has it items will still be rare.
You missed the sarcasm in my post. I am one of those people. Never cheated, never used any 3rd party apps besides uo assist and uo automap. Showed up at the em events and got the items all legitimately.Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?Right because people just afk macro skills up nowadays anyway.
Instead of stopping the cheating, they are just making it not necessary to cheat anymore.
Hand out dupes... and skill points. All in one publish.
But look at the old em blackthorns kryss that there is only one of... now look at the vesper replica... 400m or 4m... there seems to be a bit of a difference if you ask me... although i could be wrong since i've never been a numbers person...The items have the same properties, same colors... It just has a tag stamped on it...
Over the past years lately have you ever watched the impact they have had on some of the old past rares with some of thier additions? I guess not :x
Most all of these event items were mass duped and lost the majority of thier value. Take the Lt. Guard Sash for example selling into the 200 mils recently because of recent actions by EA etc.But look at the old em blackthorns kryss that there is only one of... now look at the vesper replica... 400m or 4m... there seems to be a bit of a difference if you ask me... although i could be wrong since i've never been a numbers person...
Then I apologize, I must of misread. I just don't agree on what's going to possibly happen, I hope this isn't a 100% yet.You missed the sarcasm in my post. I am one of those people. Never cheated, never used any 3rd party apps besides uo assist and uo automap. Showed up at the em events and got the items all legitimately.
Which is why I posted the way I did.
It was meant to be read in a negative way, not a positive one.
No problem I should have posted "/sarcasm" like I usually do.Then I apologize, I must of misread. I just don't agree on what's going to possibly happen, I hope this isn't a 100% yet.
Yup. Like I said before, I hope this isnt' 100% yet.Oh i took into though that they are going to take all the duped ones and make then Replicas also my bad :| soryr about that :O
well you gain skills when doing the spawn and you gain skills from the scrolls it will make gaining alot fasterFlutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?
It will be interesting to see what people make of them - I can certainly see myself poking around the lower end of Ilshenar spawns a lot more commonly.
So which is it? Is there only 1 reward for the top attacker or is there multiple rewards for the champ? I'm not going to go on and on but top attacker is a bad system as it leads to the same person getting the reward every time. One day I hope to see that concept identified as bad.When killing the champion, players who worked the spawn will have a chance of receiving a special reward. If none of the people who worked the spawn are present on the subserver when the boss dies, one of the top attackers will randomly be given the reward.
Well if they did what they did with vine cords to every other em rare, then just make anything that carries its code from now on, it will have the replica tag... that would be niceYup. Like I said before, I hope this isnt' 100% yet.
Depends on the skill of course. In the mean time they/we/everyone will be stockpiling these scrolls for future use. Or selling them for millions to people who lack the skill to pvm.Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?
Well...Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?
It will be interesting to see what people make of them - I can certainly see myself poking around the lower end of Ilshenar spawns a lot more commonly.
No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that heheSo which is it? Is there only 1 reward for the top attacker or is there multiple rewards for the champ? I'm not going to go on and on but top attacker is a bad system as it leads to the same person getting the reward every time. One day I hope to see that concept identified as bad.
PvPers eat your heart out... i think that they will be mad about this one, since it doesn't only focus on them :|selling them for millions to people who lack the skill to pvm.
Guaranteed I will outdamage ANY tamer in this entire game for top damage dealer :X.No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe
Sounds backwards doesn't it? You read correctly.Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?
makes sense i mean, fel now has a chance to have 2 items and tram now only has 1 it still makes fel ahead...Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?
*nods*Guaranteed I will outdamage ANY tamer in this entire game for top damage dealer :X.No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe
hrmm seems odd, my tamer can solo most spawns, and when in groups does maybe 1/5 the damage... maybe i'm just an overpowered tamer.. and why i don't use it much anymore :|*nods*
Tamers aren't the high damage dealers.
Well first the faction items came in and are basically handed to people. Why goto Doom and spend hours for undergraded artifacts when you just put ur characters into factions for faster and better artifacts? Hence you can just get a friend (or ur other account) and put them into factions and get free kill points (which are needed for faction rank) and nonetheless the items are very cheap, 5k silver? 20mins of farming for 1 item.
Then all the people that actually put all their effort into making the $ and grinding which ever way they choose to, in game or their local 'brokers' are still grinding to make that money. But those who don't give a rats ... get all the items everyone else has by just playing the game and being cool at the bank.
Right because 105 powerscrolls are good for... nothing?makes sense i mean, fel now has a chance to have 2 items and tram now only has 1 it still makes fel ahead...
it is only an item base game because of AoS and vets still complain about it... i do sometimes, but then get over it since i can't do anythign about it nor can anyone else.yea! God forbid they actually put items in and item based game...
the time it takes to get a 105 from jsut killing the spawn is about the same as it takes to get 0.1 skill gain :|Right because 105 powerscrolls are good for... nothing?
...yea! God forbid they actually put items in and item based game...
check and mate...
Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!
The funny thing is the code they use that puts damage onto an items durability don't work correctly on the items like rings, bracelets, "aprons" (clothes) & talismans...How are you balancing non-PoFable items between melee jobs who obviously take alot of damage, ranged attack jobs who take limited dammage and tamer who takes no damage at all? Finally, why do you even have PoF at all if you dislike it so?