G
Guest
Guest
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You talk as if I did not include everyone in my post. I mentioned those who are discontent with the way things are as well as those who are fine with it here:
<blockquote><hr>
There's a certain group of people who want a PVP only server and a NonPvP server.....etc.etc.
There's the rest of the world who are pretty much content with having a Fel and a Tram....etc.etc.
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Do you mean to imply that there's some other group of people? A third bunch?
[/ QUOTE ]
There is noone who want PvP only servers, that would mean servers with no monster spawn and with no crafting.
A PvP server will have everything a normal server do have but with unlimet PvP as a plus. There would be PvM players and crafters too just like on Siege.
A normal server would not be without PvP, but it would be found in guildwars, factions and duel systems.
People who want to control when to PvP would choose the normal servers.
People who don't like it safe, who want the game more exciting from never knowing if they get home safe will choose the PvP servers
Players who want to roleplay both good and evil chars will choose the PvP servers
There are several groups of players and they will be room for them all with 2 kind of servers.
If I had started after Trammel was born, I doubt this lady ever had learned to enjoy PvP and living in a virtuel world with evil chars chase me around to kill me and loot my stuff. I guess I was ended up ad a trammy.
Now I did start dec 1997, in a very wild and dangerous world. I had to learn to survive unless I would stay crying in town. Think it's like drugs, you get hooked. I miss all this amazing players I meed on my way, both the good and the bad one except a few I could be without.
I can't play on Trammel shards now. Trammel is far to secure for me, monster spawn do not make me excited. Also the good old felucca facet had changes, it's not fun now, it's a desert and players are more rude or scared to say hello.
Siege is the only place for me now, but we need to let some siege rules go so we can get more players. Players are what make me enjoy the game but not the kind of players at Brit bank Trammel or the dungeons of trammel, the risk is missing.
My crafter on Siege do never PvP, she may die sometimes but she do rarely try to fight back, is not skilled and dressed for fighting.
I had tryed to play my old Atlantic chars but Atlantic died for me when Trammel was added.
Atlantic did not need stat loss, and Atlantic did not need Trammel.
The anti PK's was able to make justice. They offend did keep the lower levels dungeons safe for the weaker players.
IMO EA destroyed a good shard, that was working as the devs wanted it to work.
A few shards made without non con PvP back in 1998 would had made a mega diff dor the future of UO
You talk as if I did not include everyone in my post. I mentioned those who are discontent with the way things are as well as those who are fine with it here:
<blockquote><hr>
There's a certain group of people who want a PVP only server and a NonPvP server.....etc.etc.
There's the rest of the world who are pretty much content with having a Fel and a Tram....etc.etc.
[/ QUOTE ]
Do you mean to imply that there's some other group of people? A third bunch?
[/ QUOTE ]
There is noone who want PvP only servers, that would mean servers with no monster spawn and with no crafting.
A PvP server will have everything a normal server do have but with unlimet PvP as a plus. There would be PvM players and crafters too just like on Siege.
A normal server would not be without PvP, but it would be found in guildwars, factions and duel systems.
People who want to control when to PvP would choose the normal servers.
People who don't like it safe, who want the game more exciting from never knowing if they get home safe will choose the PvP servers
Players who want to roleplay both good and evil chars will choose the PvP servers
There are several groups of players and they will be room for them all with 2 kind of servers.
If I had started after Trammel was born, I doubt this lady ever had learned to enjoy PvP and living in a virtuel world with evil chars chase me around to kill me and loot my stuff. I guess I was ended up ad a trammy.
Now I did start dec 1997, in a very wild and dangerous world. I had to learn to survive unless I would stay crying in town. Think it's like drugs, you get hooked. I miss all this amazing players I meed on my way, both the good and the bad one except a few I could be without.
I can't play on Trammel shards now. Trammel is far to secure for me, monster spawn do not make me excited. Also the good old felucca facet had changes, it's not fun now, it's a desert and players are more rude or scared to say hello.
Siege is the only place for me now, but we need to let some siege rules go so we can get more players. Players are what make me enjoy the game but not the kind of players at Brit bank Trammel or the dungeons of trammel, the risk is missing.
My crafter on Siege do never PvP, she may die sometimes but she do rarely try to fight back, is not skilled and dressed for fighting.
I had tryed to play my old Atlantic chars but Atlantic died for me when Trammel was added.
Atlantic did not need stat loss, and Atlantic did not need Trammel.
The anti PK's was able to make justice. They offend did keep the lower levels dungeons safe for the weaker players.
IMO EA destroyed a good shard, that was working as the devs wanted it to work.
A few shards made without non con PvP back in 1998 would had made a mega diff dor the future of UO