V
Vex
Guest
AH! I am from Chicago, too! So now you HAVE to help me! ... ha!This would be a true statement...la
pleeeeeeeeeease!
AH! I am from Chicago, too! So now you HAVE to help me! ... ha!This would be a true statement...la
want thiefs back in the game? allow things to be stolen in tram, if someone is afk at the bank sucks for them...Last time I checked, there were more than one bank in the game to go to. Hell for that matter, there were more than one bank in Brit. This is what I mean about players being too lazy to learn how to adapt. If thieves were such a bane, do your banking elsewhere. Sheesh...la
Well, yeah... that's what we did. I usually went to the Minoc bank. Miners and not many thieves.Last time I checked, there were more than one bank in the game to go to. Hell for that matter, there were more than one bank in Brit. This is what I mean about players being too lazy to learn how to adapt. If thieves were such a bane, do your banking elsewhere. Sheesh...la
Thieves.want thiefs back in the game? allow things to be stolen in tram, if someone is afk at the bank sucks for them...
Start up a thief on Siege. I am going to start up a newbie thief guild you can join. I just hope you don't have any problems with wearing pink...laAH! I am from Chicago, too! So now you HAVE to help me! ... ha!
pleeeeeeeeeease!
You couldn't get your item back anyways. You could kill the theif but your item had some sort of protection which made it so you couldn't get it back if it was stolen even if you killed the theif. That was just a messed up system. Of course theives loved it...everyone loves getting something for nothing, but those that were stollen from were not exactly huge fans so the system ended.The problem with stealing from players is that it's only fun for the thief, unless you happen to like chasing thieves around to get your item back. Until someone can make it fun to be a victim too, I say stealing should be limited to pvp/factions. How it should be made viable for pvp/factions I do not know.
You mean like if they were playing a game? Wow. Imagine that. They want calculated risks and rules that are present in every other game. If I want risk (I mean real risk not the risk of losing pixels), I get enough of it in life. I want to escape my life for a bit when I PLAY a game, so yeah I don't want to think about losing what I played to aquire.No they wouldn't. Most fel players probably want insurance. Most MMO players are carebears who want it easy, no challenge, no risk, no danger.
I think that society has already decided that what the masses want is what sets what something should be instead of one individual getting their own way.That's just the way it is. But that doesn't change the way it should be.
When the risk was losing a 100k sword (at the most extreme) then yeah it was almost fun. Now the risk is losing a 40 mil weapon if disarmed, and that having that happen could DESTROY your game play. If they were to make theives able to steal weapons again (which is all they ever were able to steal without killing the person) then they better make those items drop form the 40 mil value to the 100k value again first.Any true gamer who belongs in an MMO and not in a one-player game (like most mmo players do), will have no problem with thieves existing and all gear uninsured. It's fun for the thief yes. But it adds risk for the victims, which makes it good for them too.
Wait a minute...aren't you the ones always claiming that its not about getting what you want? Why do you think that what you want is more important then what those that don't want to deal with thieves want?Bring back old school thieves (even though there may be more of us around that some may think) isn't about fun for other players, it's about fun for the people who enjoy playing thieves, and a different flavor of PvP for the other players.
The bulk of your profession was destroyed by items becoming 100x more valuable. Insurance was a side effect. No one is willing to lose a 40 mil item, but many didn't mind that much when losing a 100k item.Learn how to evade thieves stealing your loot, or learn how to tell who is in the thieves guild and if they are freely attackable (this would require the devs to bring back gray status for thieves). There were all sorts of scenarios where players interacted that went away when the bulk of my profession was eliminated with insurance.
Who wouldn't? I mean, seriously, if I could make 40 mil by just disarming and stealing and running away I'd make a theif too.At this point, I don't care about insurance since I don't play on a production shard, but there are still a lot of things that the devs could do that would make playing a thief more fun to play for many others. I will always play a thief while playing UO. It's the main part of the game that I can't adapt to, lol...la
And for the last 6 years apparently.Even if they did. Who's crying now?![]()
Not if you find ways to make it challenging. Try soloing peerless or raiding a champion spawn without friends. People complain how easy UO is, but the same people do nothing to try to make it challenging. Killing high end monsters (outside of peerless, dark fathers, champions, and lich lords) has simply never gotten harder or easier then it was in the first days of UO.1 UO is to easy now
No because killing and looting takes actual effort. Getting in a fight with someone disarming them and stealing their weapon doesn't take effort.2 If you can kill and loot you should be able to steal same items
Do you honestly think anyone would still be playing this game if everytime you left the house you could lose a 100 mil suit (and that is not an exageration for a decent pvp suit). If someone lost years of work everytime they died they simply wouldn't play this game any longer. The reason people didn't mind losing items in the days before AoS was that you could replace those items in about 2 hours with a gold farmer. The average suit was between 250k - 500k and you could still easily make 100k an hour back in the day just in gold.3 To much safty just make people be more greedy
Nope we are all playing with our new dragons and mares. I think its the rest of the community whining about tamers you are thinking of.Tamers?...la
To be a disarm theif you had to work 3 skills to 100 with power hour. That was SO much work. I can't imagine anyone having to do all that to steal 100k items back to back while naked.Only the part about the newbie thief. The rest is all too true. No risk and thieves on every corner was a reality.
And for the last 6 years apparently.
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you cannot bring back old school thiefs with insurance period
The problem with you killing a monster that I'm killing is that it's only fun for you, unless you happen to not like sharing loot (I don't.)The problem with stealing from players is that it's only fun for the thief, unless you happen to like chasing thieves around to get your item back. Until someone can make it fun to be a victim too, I say stealing should be limited to pvp/factions. How it should be made viable for pvp/factions I do not know.
That is not true. For starters, the item properties/new skills available to characters today make it a lot easier. Sampires would be the first thing that comes to mind... and really, they are the only plausable char that solos top bosses.Killing high end monsters (outside of peerless, dark fathers, champions, and lich lords) has simply never gotten harder or easier then it was in the first days of UO.
Thieves.
And I play Siege, so there is no Trammel...la
Trammel was created so that people could play the game without having to deal with whiney, crap talking ******bags you will meet everywhere in Fel. Nothing's changed there. Except for the population.
Still can't figure out why Tramm was truely created and has been the most popular facet since day one eh Rain?
Was eight (8) years ago. Get over it already.
Currently it's the only place where playing a thief is worth it.Yes.
Well... no.
Just go to Siege.
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ORLY?O By the Way, I got a hair dye last night- 8mill sold.... So Im not doing so bad...
There is a way a player can protect themselves from thieves and PKs... it's called staying in Tram. Fel is the "prison" where you can find murderers and thieves. Though you can protect yourselves against both even in Fel - you take care where you go, how you behave. If you're totally paranoid, you can become a stealther and wear death robes 24/7.An argument that is (well was) often made is the player must protect themselves, just like real life.
Then of course that argument is degenerates to nonsense fast when the rebuttal comes up "Yeah, well you don't stay dead, you don't stay in jail, you don't stay hurt etc, like in real life".
Or in short is using the Real Life Scenario ... Selectively.
The problem for Thieves and PKR's in this context is the same. There is NO means for the Server Community to Jail the individual or Collectively protect themselves. So they just take a hit and keep on being anti social, knowing darn well that the players they are victimizing can NOT protect themselves any were near like they can in Real Life.
*Shrug*There is a way a player can protect themselves from thieves and PKs... it's called staying in Tram. Fel is the "prison" where you can find murderers and thieves. Though you can protect yourselves against both even in Fel - you take care where you go, how you behave. If you're totally paranoid, you can become a stealther and wear death robes 24/7.
There are many ways to protect against thieves and murderers, but you have to pass through the school of hard knocks in Fel to learn them all. The most obvious thing being - don't carry stuff if you don't want someone stealing it.
If we were all forced to live in Fel, then yeah, it's harder on new players and those who don't like PvP/thieves. But as Fel is a choice for players, I don't think it's at all unreasonable to allow thieves to make a proper dishonest living in Fel.
Wenchy
It should be: Perma-grey to that player & all detectives that are hired by that player. A perma-grey that doesn't lift until that player gets their item back.If an item takes (by design) one month of 4 hour days to acquire and a Thief FAILS to steal it and gets caught, what is the
A) Current Penalty
B) The appropriate penalty vs the effort made by the rightful owner?
ROFL. You play on a production shard, you are doing very bad. Aren't those dyes a 1 stone item...wow...skillz...laO By the Way, I got a hair dye last night- 8mill sold.... So Im not doing so bad...
When stealing was introduced, the items we had to steal were not like today's items. There were goodies, but not like we have now. But that just means that any solution on offer has to consider that. Right now the non-thieves can insure anything worth having (aside from cursed items) and it's weighted too far in their favor IMHO.*Shrug*
Fel is all about Risk vs Reward. Are we in agreement here?
If an item takes (by design) one month of 4 hour days to acquire and a Thief FAILS to steal it and gets caught, what is the
A) Current Penalty
B) The appropriate penalty vs the effort made by the rightful owner?
Or maybe, just maybe...you could spend 5 minutes learning the mechinics of the game and thief proof your belongings. It's funny when I run around on my non-thief accounts, I have never been stolen from. Why? Because I know how to keep thieves from taking my pixels. Sheesh...laSpending 5 minutes to remove something from another player when they spent hours obtaining it should never be possible without the consent of the losing player.
So .... are you advocating that thieves should NOT have an appropriate punishment (AKA Risk) when caught?Or maybe, just maybe...you could spend 5 minutes learning the mechinics of the game and thief proof your belongings. It's funny when I run around on my non-thief accounts, I have never been stolen from. Why? Because I know how to keep thieves from taking my pixels. Sheesh...la
When I am caught, I usually lose quit a bit. It's funny to watch the vultures swoop in to loot my corpse, even when the guards whack me. The risk is...if we fail, we don't get the loot. What's could be worse than that?...laWhat a great Risk the Thief takes, dont ya think?![]()
ROFL..."All Kill"...laOld style thieves were essentially removed from this game and for good reason. It's a no skill, no risk, griefing template.