the real problem goes deeper than that... there is no real end game activity right now and many people just PVP to fight the boredom that comes from being fully geared and skilled and having nothing else to do...
PvP IS the Endgame, this is where you just don't comprehend. Everything else up until that moment, was just preparation. But I get that some people don't like to PvP, ultimately, yes they are going to sit around bored. On one hand, can't live with the drama, on the other hand, life is dull without it. This is where it all happens.
As for PVM right now you can solo everything, there is not even the need to bring friends (many people just multibox their way to what they can't solo), and besides the lack of challenges (when you're fully geared obv), there is also the lack of meaning. Same goes for PVP where you basically run around whacking random people and stealing their stuff just to say "I did it!", until it gets old and you're bored again...
Again, this is a Trammel created issue, we don't have this in Felucca. Trammel has made the game too easy to "finish", so you sit around bored. In Felucca, we still have a lot of meaning and huge amount of fun trying to take or complete objectives. Again, only last night, we had a superb team fight that everyone came away from smiling - we also "won" the Abyssal Lair spawn, after a huge amount of teamwork - again it was different, because we chose a different setting for the fight, which led to a whole different terrain to try and win in.
The game has no main story to follow (except the one dictated by the EM, if you can play when they do), there is no real "cosmetic" rewards like mounts or pets or achievements that you can hold on to even after you stop playing (the stuff you get now is all going to be trashed the day you stop paying and lose your house), and even the mosters are static, always in the same place, no surprises no nothing.
You make your own story. Again, Player Drama, Player Justice, the battle for Resources and Objectives - this is all part of the Story. Again, you seem to be missing the point of the entire game. And this is again, one of my bugbears, Trammies don't even understand the game. The closest Players to the PvPers who do - are the Roleplayers.
You can make 20 realms PVP, non-PVP, medium-rare PVP, but the problem will just be dragged around and the few people still playing will be splitted even more. So giving the people a chance to choose IF and WHERE to PVP is a first step towards a more modern gameplay, giving a purpose to both playstyles (and even a mix of both) is another step, and the final (and most important) step is to give people a reason to play together.
I completely disagree. Giving people this sort of choice... This completely restricts the entire concept behind the game, and real life. Justice and the ability to create your own storyline and live as you see fit. The second you start giving this sort of "choice" - you are in fact straitjacketing, and controlling, in the guise of "choice". It will lose the point of the game. Like Trammel already has, but you just cannot see.
For what I can see people play together only on EM events, but if someone has to pay to play in EM events, they could simply join a d&d group for free
Again, Incorrect, we have more people playing each night in Felucca, than EM events very often. The last EM event on our shard, was very very well done, and yes he surpassed us. But we recognise most of the players at EM events, as Feluccan PvPers.
The fact of giving PVP flagged people more loot was just an idea that you don't like because of how the game is structured right now, of course if you do all the spawn and a guy steal your work by killing you and the boss everything is pointless, in order for the system to work things should be more balanced... like if you start the champion spawn (PVP flag off) you are in your own instance with your own party, if another one starts the champion in PVP mode and he and his party dies the spawn resets (unless you kick out the attackers in a certain amount of time) and the other group has to start over.
Except for the champion spawns, the rest is already like that on Felucca (higher chances of artifacts, more fame/karma on kill, extra resources when mine/lumberjack), so the flag would simply give you a choice to do the same thing outside of Felucca.
"Choice" in your sense of the word = Restrict Freedom. Is it ok to do a boss and it kills you? The answer to that is probably yes. Except the boss never kills you, because it is too easy, or because they cannot make NPC's as clever as a human player. The point is, you need to face a real challenge, not just some pixles going through a subroutine to feel you have achieved something. If you kill a boss and achieve an objective in the face of everything, that offers far more fulfilment. Yesterday, we had a running battle, with the Abyssal Inferno and all his spawn after us, as well as a PK guild. We could not control it, but we managed it the best we could, with some very fun teamwork.
As for PVP activities, the bounties could work but they would be another farming activity to do in solo, I would see better stuff like city wars where groups of people fight each other with some strategy instead where you would gain some reward related to the city you're loyal to