Well Doc, would you admit though, that those we call Trammies got us outnumbered, and their subscriptions are keeping the game alive for the most part? They want to play a softer game. Don't you think that their wishes should be also heard and respected? I think they are asking for fair content change, considering what has happened to the game after the pet revamp, and the disaster that the tamers themselves caused as far as PS are concerned. We need content that will keep this majority playing and subing I reckon?
You're not wrong. I don't mind pvm only games (like the aforementioned FF14), but I went into it expecting that it's going to be that way - it's an FF game! (it does have pvp, but it's terrible and I only did it to level past 60.) Prior to the pet revamp, I pvp'd a lot more frequently than I do now. My major complaint with pvp in UO now is that it's the same people everywhere, no matter which shard you go to. It was the same years back too (Where the people encountered were concerned), but you weren't guaranteed to see the same group all the time either. You could even end up with 3-way or 4-way fights at spawns.
If I had the choice to never pvm in UO, I would do so without hesitation - in the late AoS/early SE era, pvp was all I did unless I wanted to skill up my pets, or was at a spawn (which I always did on a Red unless it was Oaks.) In UO as it is today, you HAVE to pvm. I know it's the nature of gaming, since pvp requires a completely different mindset & most people aren't interested in it...and, depending on the complexity of the pvp, neither am I. I'm pretty sure Black Desert's pvp is one such system, although I don't play it because my current computer cannot handle the game; I downloaded it and used a guest pass when it was new, and it overtaxed my fan to the point that I thought it'd blow up if I kept playing. That was on the character creation screen - it was so loud that the guys that were in Vent with me could hear the fan plain as day.
To me, the problem is that the "Trammies" want everything available to them (with zero risk, which already exists for them, given how much content they have), but don't want others to have content exclusive to their playstyle (Felucca.) Complaining about something you don't engage in just seems pointless, doesn't it? If I didn't pvm, I wouldn't go into threads discussing it and demanding ridiculous changes to something I CHOOSE not to participate in.
When 99% of a game's content is pointless without a carrot dangling in front of it, changes need to be made - it's why FF14 gives various rewards for their old content, and you'll see new players on a regular basis in the game's 3 starting cities. In UO, the change can be something as "simple" as a loot bump (killing 99% of the monsters in this game is pointless, because they don't drop good loot.) UO doesn't have the playerbase it used to, although some of my guildmates have recently come back to the game. EJ's not necessarily a bad thing, but who's going to use it? Players looking to come back and see how different the game is (whether they stay or not is a different story) and players with existing accounts. How many EJ accounts running around are brand new players?
Could be Fel does not get new content because the 23 active PvPs don't use the content they already have available to them.........
What content do we have available? In particular content that's exclusive to Fel? VvV and Champ Spawns/the Harrower? The pvp'ers no longer need scrolls, unless they want to make alts...and we already have the scrolls ready to use. They may want them for pets, but when it's only needed for select skills, there should be another way to raise a pet's skill cap, or make raising skill caps worthwhile, because there's not enough of a benefit to it*. The only reasons spawns are still done is for the fight; if "Trammies" get caught in the crossfire or end up being the raid target, it doesn't really matter to us; we're interested in people coming to fight. I know Harrowers have been announced in Atl gen chat in the past. Simply to get people to come fight. Other spawns were likely announced over gen chat too, although it's been a while since I've been on Atl (other than a recent fight the other day.)
*Granted, this is probably a dumb idea and would require testing, if not be scrapped entirely. But, if you invest the time in raising a pet's skill to 120, it should have more of an effect on how powerful the pet is, right?