For some, that may be scary enough, you can still lose piles of resources, I don't think you can insure stacks, but I could be wrong.What would be the thrill, of you can't get looted/can't loose your stuff/can't steal?
From what was said in a couple 1000+ threads on the making a pre-tram shard, there is the likely problem that the kill-crazy pkers would once again just slaughter anyone who left town to the point no one other than the pkers were having any fun. There was no thrill for crafters, they just left town, died, rezzed, resupplied, left town, died, rezzed, etc, etc. You have to be able to occasionally survive long enough to gather materials and craft using them to have fun being a crafter, survive at least once in a while.What would be the thrill, of you can't get looted/can't loose your stuff/can't steal?
What Mervyn is saying is that today all blue players (not pkillers) can do everything that only a pkiller could do before, meaning that they can kill a blue without any trouble. The problem is that the blues can defend themselves and succeed and they can move everywhere on the map, something that the red pkillers can't.Time and time again, we have issues with trammel players vs fel players, the latest stratics drama is another spin off from the pvp vs carebear community.
We have so many issues all the the time where the devs introduce new content, then don't realise or care how it affects the pvp community. When certain things are only available to trammel players.
I don't understand why we all have to play in the same sandpit. If there was one or more fel only shards, where the whole land was fel ruleset (non transferrable), the fel players and pvp community can play there while the trammel players can play on their shards. And no i don't mean like Siege, I mean a real shard with item insurance, events, eodan.
This would make an end to so many conflicts.
I mainly do crafting on Europa, i don't often have to leave my house/guardzone with my crafter, i occassionally lumberjack and i do it in fel, i've never had any issues.Preventing the pkers from once again doing what they did to force trammel to be made and driving out all crafters and PvMers would be your biggest obstacle to an all fel shard succeeding. How do you plan to control the pkers enough to keep crafters on the shard from just going back to one of the prodo shards because their being slaughtered to much to get any crafting done on this new shard?
I think the lack of insurance is the biggest weakness of Siege. Everything else you can adjust to and play the same templates/gear as you can on the Prodo shards.Maybe. I really think all the "single character, nerfed skill gain, etc etc" hardcore crap on Siege has been an anchor around it's neck.
oh thanks for the clarification Messana MightySmithThere is no chance of a fel only shard ever being made and there will never be non-consensual pvp in any other facet but Fel for the rest of the lifespan of this game. Another thing that is never going to happen is that Fel. will never be removed from a production shard.
LMAO Was that how it worked in UO Pre-Tram, we could really play without worrying about being killed.But even on a fel only shard, it would still be possible to enjoy the economy without doing any pvp.
BUT BUT BUT BUT *whinney voice as I can get* "I wont have Ins so I can't use my 10 billion gold suit, some meany will kill me and take it"Just give Siege a try in the meantime! You wont regret it ;-)
There is more community on SP because of the 1 char so people are forced to work together. Under a Fel only shard with 7 chars it would be a lot easier to be more self sufficient just like it is now.Yes just like Siege do have a lot non PvP'ers too. Some just like the risk.
That did not work Pre-Tram and would not work here either.Teamwork, guild belong of both crafters, PvM'ers and PvP'ers. The PvP'ers try to protect their crafters and farmers.
Second, most do not kill the crafter or the farmer, who sell them, what they need.
pretty sure most of malas alone is empty enough or 100-200 players to pop a 1818 downA few changes would make Siege worth playing for the ones who want a Fel only shard but I rather see a new clean shard made, where most of the ruleset are like on Siege.
Allow 5-7 chars
Allow players to choose, RoT gain or normal shard skill as an option for their char
Fel bonus on all facets, +1000 luck, 2x resource/fame
VvV on all facets like on Siege
Item Insurance? I would say no but that's my opinion.
If no Item Insurance, add 15% basis resist both to new loot and to crafted items.
Allow any kind of recall like on normal shards
One house on Fel/Siege shards and one house on Trammel shards. Here need to be added a kind of refresh. If house owner account had not visited the house for 6 month, let it drop no matter if on Trammel or Fel shard.
The Trammel facet? I would not need it but a lot like the old towns without VvV for doing other stuff.
I would not like not like mega changes on Siege without a clean new Shard too as Siege have an old community and a new shard with a chance to place a house, would be better for the ones moving from Trammel shards.
Will there be players to fill 2 shards? I believe there will if rules are right.
It did work fine, also in the start of Siege, before we was forced to get AoS.That did not work Pre-Tram and would not work here either.
Sorry Pre Tram was a cluster and that is why Tram was done. SP is totally different because of the 1 char people work together more.It did work fine, also in the start of Siege, before we was forced to get AoS.
you are right forced was probly the wrong word to use but people tend to work together more on SP than any shard Pre-Tram ever thought of doing.We are not forced to work together. We choose to work together.
Too be honest buddy, i am just using common sense.oh thanks for the clarification Messana MightySmith
We do have 2 Fel only servers Siege Perilous and Mugen, but sadly some rules like no recall, only one char and a problem with items being to hard to replace when looted, stop from choosing the shards.I play on a feluccia only server right now and it is pretty cool. I thought I was safe training swords and got PK'd in two seconds in shame. Then I came up with a better strategy and farmed ogres outside of Brit like a boss. Down on the east road. Saw a couple blues but no PK's. Finally got another runebook...
Fix SP and Mugen, we do not need another Fel only shard to further split the community. More Char Slots and maybe allow recall but as far as items go this is the closest you can get to pre AoS and using player made items that can be replaced, you know kind of like the way real PvP used to be prior to the itemization of UO.We do have 2 Fel only servers Siege Perilous and Mugen, but sadly some rules like no recall, only one char and a problem with items being to hard to replace when looted, stop from choosing the shards.
Before AoS, we had a lot of PvP on Siege but now it take way to long to replace a suit or cost to much.
I'm not the one to say, what rules a new Fel only shard should have but I do believe Siege and Mugen need a few changes too. I'm sure Devs would want the same ruleset on bot so they do not have to put up with 3 ruleset.
A couple dozen fun rural feel medieval like shards and a crowded mob scene zoo known as Atlantic. There are also two fel rules only shards available that can't be moved to or from, why should the tiny dev team waste time making another fel only shard? We have them already.... this discussion is going nowhere, we already have too many shards as it is...
Siege PvP'ers do not run in GM suit, they like to max out their suits as mush as they can afford. We had looked at what could help us balance it vs no item insurance.Fix SP and Mugen, we do not need another Fel only shard to further split the community. More Char Slots and maybe allow recall but as far as items go this is the closest you can get to pre AoS and using player made items that can be replaced, you know kind of like the way real PvP used to be prior to the itemization of UO.
Like where you are headed with this except for the 2 Char slot, it should be the same as all shards that way it gives more versatility to your account or at least 4-5.Siege PvP'ers do not run in GM suit, they like to max out their suits as mush as they can afford. We had looked at what could help us balance it vs no item insurance.
- do away with 3x prices. Gems to normal shards price and better drop of gem from spawn (Gems are very expensive when imbuing suits)
- Less vendor fee, also for stall vendors (We have so many different kind of items and if you stock your vendor, he may only sell some of them, even when cheap and you will not get any profit)
- Better drop of all imbuing resources (This will help the crafters to sell cheaper suits, special 1/3 jewelry are expensive)
- 15% more basis resist on crafted and new loot items (This will spare a lot of gems and time when making a 5x70 resist suit)
- Better drop of runic tools in heartwood (This will help making good stuff from reforging)
- Better drop of artifacts, all kind except deco (That will make it easier to make suits mixed of artifacts and Imbuing)
- 2 char slots (Siege players like to roleplay, for many it do not work well with one char and lots of soulstones)
- Maybe half the time between RoT gain (RoT is not a big problem but a lot have heard a lot bad about it. It is way faster now)
- Recall (special Warriors do have hard get around without recall).
Some of this wishes will take harder to code than others but if Devs at least could fix a few at them at each public, we would move forward.
Would be ok with me but very few Siege players agree I fearLike where you are headed with this except for the 2 Char slot, it should be the same as all shards that way it gives more versatility to your account or at least 4-5.
No Siege is not fine, it need Dev help!Fix yer shards! Siege is fine!
You have 2 problems with your request. 1 is you don't seem to understand that adding all that space will be a problem in itself. It's hard enough at time to find people in fel for a fight unless you go to certain areas. Adding all these other areas is just going to increase that problem and if pvp and all the fun that comes with is what you what you are shooting yourself in the foot.My proposal is NOT to have a pre trammel shard ruleshard.
But to have all of eodan, all of current trammel, all of fel lost lands, all of luna and malas, all of ilshenar. But have them under fel ruleset.
So you'd basically be deleting all of the current fel Britannia and all of trammel lost lands, and the remainder will be under fel ruleset.
Non transferrable would mean that resources such as wood and iron would not be worthless as you wouldn't be able to afk script very easily. Well you can try but you might return to a grey screen quite often.
This way you get all the current content only not so spread out as there's slightly less land mass.
Added 23/4/16: the luck would be normal trammel luck rates (no need to double it everywhere), tokuno, ilsh, and labyrith champs should drop full 120s.
They would need to add the star room, and VvV in the towns.
Time and time again, we have issues with trammel players vs fel players, the latest stratics drama is another spin off from the pvp vs carebear community.
We have so many issues all the the time where the devs introduce new content, then don't realise or care how it affects the pvp community. When certain things are only available to trammel players.
I don't understand why we all have to play in the same sandpit. If there was one or more fel only shards, where the whole land was fel ruleset (non transferrable), the fel players and pvp community can play there while the trammel players can play on their shards. And no i don't mean like Siege, I mean a real shard with item insurance, events, eodan.
This would make an end to so many conflicts.
Is this sarcastic? If not you ironically have listed literally ALL of the bait... power scrolls are the only thing fel has.Forgetting all the bait devs have put in Fel to draw in victims for the pkers? Like 120 powerscrolls?
Apparently you cared enough to post.Hold on a second, I need to check to see if I care....
... No, it doesn't appear that I do. Sorry.
I'm telling you the luck bonus is worth going there. Seriously for some reason it seems more evident than 1000 luck on items.Is this sarcastic? If not you ironically have listed literally ALL of the bait... power scrolls are the only thing fel has.
lol... that's nonsense. That's like the people who say when step out of town on sige they are beset by a hoard of rezz killing reds. I was a crafter/pvmer I left town and lived every single day, and it was a goddamn thrilling time to play, unquestionably the best period of this game.There was no thrill for crafters, they just left town, died, rezzed, resupplied, left town, died, rezzed, etc, etc.
Well in terms of drop anyway... I honestly don't pay enough attention to luck to notice.I'm telling you the luck bonus is worth going there. Seriously for some reason it seems more evident than 1000 luck on items.
Champ Spawns/Powerscrolls.Is this sarcastic? If not you ironically have listed literally ALL of the bait... power scrolls are the only thing fel has.
Siege would be fine if they just had normal skill gains in place in my opinion. Maybe the ability to sell **** stuff to npcs or normal npc prices to buy. That's about the only tweak it needs.A few changes would make Siege worth playing for the ones who want a Fel only shard but I rather see a new clean shard made, where most of the ruleset are like on Siege.
Allow 5-7 chars
Allow players to choose, RoT gain or normal shard skill as an option for their char
Fel bonus on all facets, +1000 luck, 2x resource/fame
VvV on all facets like on Siege
Item Insurance? I would say no but that's my opinion.
If no Item Insurance, add 15% basis resist both to new loot and to crafted items.
Allow any kind of recall like on normal shards
One house on Fel/Siege shards and one house on Trammel shards. Here need to be added a kind of refresh. If house owner account had not visited the house for 6 month, let it drop no matter if on Trammel or Fel shard.
The Trammel facet? I would not need it but a lot like the old towns without VvV for doing other stuff.
I would not like not like mega changes on Siege without a clean new Shard too as Siege have an old community and a new shard with a chance to place a house, would be better for the ones moving from Trammel shards.
Will there be players to fill 2 shards? I believe there will if rules are right.
You couldnt have said PvP vs PvE community to start off on the right foot?the latest stratics drama is another spin off from the pvp vs carebear community.