No, I named it 'pretty boy' - cos he is! I'm a cheerful soul really.NOT holding my breath for another HUGE disappointment... Lately that seems all we get... one massive build up to another disappointment.
Did you name it "Christmas"?
No, I named it 'pretty boy' - cos he is! I'm a cheerful soul really.NOT holding my breath for another HUGE disappointment... Lately that seems all we get... one massive build up to another disappointment.
Did you name it "Christmas"?
My very first thought when I saw that one is OMG IT'S CHRISTMAS! The colors could be toned down a bit, but I agree with you, he is VERY pretty....they all are! I love the graphic for the new drakes, LOVE the head crown..thing..what's it called?No, I named it 'pretty boy' - cos he is! I'm a cheerful soul really.
again...I love the graphic for the new drakes, LOVE the head crown..thing..what's it called?
There are plenty of pictures!!!!again...
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Sorry, my mistake. I thought they were Crimson Dragons and that the "cold drake" you talked about was a new kind of drake.There are plenty of pictures!!!!
Here's my guy in the CC...patching the EC now...ZzzZZzz lol
View attachment 65195
In these colors, the green looks rather fake.....
View attachment 65196
Love the colors on this one much better.
OHH another thing...I ~Think~ they made it so when you log out, you're pet auto-stables....just happened to me on test....not sure how I feel about that but I'm sure ~Some~ people will be happy![]()
Players cant be discorded by pets.Final release on test then origin 2 days from now REALLY !?!?!
-player can be discords really stupid add in pvp,a tamer can lose a pet with this
-blue pet using poison area or poison breath,poison every blue around him and get guard wack.
-50% damage in pvp its nothing i stay in a front of a nightmare fully train and i dont need too heal my self only 11 hpr was ok..
I beg to differ. Unless things get gimped into oblivion I see myself using a variety of pets depending on the target from now on as opposed to just GD. This is precisely why the taming revamp was needed.Yeah that is absolutely ridiculous.
Like i said in a previous thread. Give it a few months and I'm sure a majority will still be using greater dragons.
Pets didn't need a revamp. The time should of been used to fix existing bugs and issues with the game rather than creating more.
Don't see how one leads to the other. Skill gain hasn't been an important or engaging part of the game for a long long long time. Just a barrier to push pink/blue/power scrolls as a commodity.If it's "just skill gain", then why bother playing? Why bother caring about the game, if all your looking for is instant gratification?
I wish Giant Ice Worms would get a level cap boost. I've always wanted to use one. I also wish the other snakes were tamable. I never understood why they aren't.Nope, only fire beetles, giant beetles, iron beetles, and giant ice worms have to be beaten into subjugation.
While I completely agree with you... sadly they will do what they always do... push it out 1/2 done and call it good never to revisit it again... adding tons of broken half implemented idea's and wonder why no one bothers to do most of the content...I would like to appeal to all players to please not continue to accept this lack of professionalism for a product that you are paying for.
This patch has gone to test centre, time and time again we the players who have volunteered (unpaid) to test this have advised of the issues/bugs/exploits. Yet for some unknow to us reason, the patch is to be pushed live. Please do tolerate it in the hope the issues will be fixed.
I've posted pet bugs on the official threads and had 0 dev feedback.
We're still waiting for LMC stats to be shown on non medable armour from pub 81.
And we still can't read the stories in the books in game, or even some small bug like adding a comma in the trade menu.
Please do not tolerate this patch which has so far previewed a big fat 0 bug fixes, pet or otherwise.
Of course not.lol, did you just call the Producer a dog?![]()
Where do you find that? NM Found it. Guess I better stock up on Sovereigns ...Also, as of May 1st we will be making additional stable slots available from the Ultima Store
grrrr....
Latest news post about the publish to Origin, Baja and IzumoWhere do you find that?
Forgot to mention this as well. Pets deal 30% less damage to players now, instead of 50% less.Players cant be discorded by pets.
Yeah. I used to use a Cu Sidhe+Giant Ice Worm team, for his DP. Grizzled Mares need a slot cap boost as well, they have Necro/SS skill now, but can't use it because you can't level them to give them the Necromancy ability. The notes say that Vampire Bats also have the Necro/SS skill, but those aren't tameable.I wish Giant Ice Worms would get a level cap boost. I've always wanted to use one. I also wish the other snakes were tamable. I never understood why they aren't.
What is an inferno ability? Does it affect players?Did a bit more testing with the "Inferno" ability. It reduces Fire Resist by 1/4, not 1/2.
Inferno is an ability that can be taught to some pets, that does about 60 Fire Damage to a 0 Fire Resist target, and reduces Fire Resist by 1/4th. It looks like a Flamestrike when the pet uses it. Just tested it on my other character, and it does affect other players. Dropped me from 72 Fire Resist (2 overcap), to 55. So lowered my Fire Resist by about 1/4th. Still not as powerful as Rune Corruption though.What is an inferno ability? Does it affect players?
I hope it doesn't stack with Curse and Corpse skinInferno is an ability that can be taught to some pets, that does about 60 Fire Damage to a 0 Fire Resist target, and reduces Fire Resist by 1/4th. It looks like a Flamestrike when the pet uses it. Just tested it on my other character, and it does affect other players. Dropped me from 72 Fire Resist (2 overcap), to 55. So lowered my Fire Resist by about 1/4th. Still not as powerful as Rune Corruption though.
question are they both drakes? One looks like it has a bird beak?
I would like to appeal to all players to please not continue to accept this lack of professionalism for a product that you are paying for.
This patch has gone to test centre, time and time again we the players who have volunteered (unpaid) to test this have advised of the issues/bugs/exploits. Yet for some unknow to us reason, the patch is to be pushed live. Please do tolerate it in the hope the issues will be fixed.
I've posted pet bugs on the official threads and had 0 dev feedback.
We're still waiting for LMC stats to be shown on non medable armour from pub 81.
And we still can't read the stories in the books in game, or even some small bug like adding a comma in the trade menu.
Please do not tolerate this patch which has so far previewed a big fat 0 bug fixes, pet or otherwise.
Yes same model different colors.question are they both drakes? One looks like it has a bird beak?
THAT'S the spell I was thinking of. Some of my new "trainees" with Magery will cast it on themselves as well. It freaked me out the first time I saw the resists change. They will change back to where you set them, but it takes MUCH longer than you think.Just tested the Stygian Drake some. They always come with Magery Mastery, yet seem to have a larger spell repertoire than other Magery casting pets. The Stygian Drake was casting Mind Blast against Dragons/GDs when at range. He also had cast Magic Reflection on himself. He went from 80/80/65/60/80 Resists, to 60/90/75/70/90, and stays there, he won't toggle it off.
Did some more testing with Conductive Blast as well. It does lower Energy Resist by 1/2.
I had a Skree do the samething.He also had cast Magic Reflection on himself. He went from 80/80/65/60/80 Resists, to 60/90/75/70/90, and stays there, he won't toggle it off.
Yeah, the pet's still aren't completely obedient when you give them a command and pass the skill check. They'll still switch targets from your "kill target" if they have a DoT tick on something, or they use an AoE. In some aspects, it's even worse. Now they can be damaging just one creature, and if something else damages the pet, the pet can randomly switch targets to it. It used to just be that the pet would only switch targets if he did damage to something else, with like a Bleed or Poison tick. Now they can also switch targets if something else damages them.Did they do something with pet tracking? My Cu still runs around attacking stuff and aggroing things behind walls. He wont keep up while I'm spamming all follow me. I have never used guarding. When I get where I want to be, I have to go back and find him. Also noticed he cant see some mobs that I tell him to attack. But the mob is attacking me just fine. They were in trees in Ilsh.
You seem to have a lot of input. Can you tell us how many pets you have been killed by?Conductive Blast lowers your energy resist by half? lololol
I think there needs to be some type of cap on how much a pet can lower a player's resists.
Looks like the devs did this. Thanks Bleak/Kyronix.
Well if you could train a pet to drop people's energy resists by half a lot of people are going to get killed by it. I mean in pvp with 35 energy resist you are gonna die fast. The resist dropping skills should be different with players.You seem to have a lot of input. Can you tell us how many pets you have been killed by?
the Poison immunity chance needs to just be removed.Can we please remove the Jack of All Trades contribution towards the Poisoning skill. So at 0 poison you dont ever get that poison immune chance. It ruins dueling and you could actually start a proper "Pure, no scribe no casting focus" dueling league and have zero RNG. Would only take a minute to change im sure.
Exactly.Well if you could train a pet to drop people's energy resists by half a lot of people are going to get killed by it. I mean in pvp with 35 energy resist you are gonna die fast. The resist dropping skills should be different with players.
I agree, as fun as it would be for about 10-20 seconds killing people with exp/fs all kill, it has to be adjusted... at least from "tamed" pets.Conductive Blast lowers your energy resist by half? lololol
I think there needs to be some type of cap on how much a pet can lower a player's resists.
I don't pvp a lick, but it's not too hard to understand that a reliable means of halving any resist will imbalance pvp, and I'd imagine pretty bad.Exactly.
I find it shocking some people have such limited knowledge of the game and think it's not a problem if your energy resist gets dropped to 35
Yeah that was was I was thinking. Even for just the energy one, I imagine people could make energy bows, but with rune corruption would be even worse.etter watch out for those Archer-tamers
This is what I was trying to say earlier, the real problem after this patch for PvP will be the new special abilities, things that a 50% damage reduction has no effect on, all the damage reduction will do is make regular non PvP tamers unable to defend themselves and dead meat if they hunt in fel, the actual "PvP tamers" who look to PvP tend to not rely on pet damage as they use archery etc, they will be using <4 slot pets trained for the speed at which they move and the special abilities like dismount, mortal, paralyze, and any of the resist impact ones, this is where the problem lies, not in damage.Conductive Blast lowers your energy resist by half? lololol
I think there needs to be some type of cap on how much a pet can lower a player's resists.