Hopefully this can help shed light on how to simplify the focus break list because after reading what the devs wrote regarding it, I feel like they gave up in frustration. You can love it or hate it. You can provide feedback, make suggestions or tell me to **** off. I'm just trying to get this game moving forward.
Here are my thoughts on a focus break list:
- Mystic spells and Necro spells should not be effected by Inscription.
- Mystic and Necro Spells should have an SDI cap of 15
- The focus break list should be put into 3 tiers: 30sdi/25sdi/20sdi before the inscription bonus of 10% (Magery Spells Only)
- The 30 modified skill points in any of the skill lines should not drop you out of the focus line you are on as long as the modified skill is in the same focus line.
1) 30sdi: Magery, Resist, Anatomy, Scribe, Poison, Med, Alchemy, Wrestling (this is the only mele I felt appropriate because of its history of being "pure mage")
So a 30 SDI mage has to use 720 skill points(or more w/skill inc) in any of the above skills. They cannot use another spell line, Mele/Ranged, Parry, Taming, Bushido, Ninja or Chiv
2) 25sdi: Magery, Resist, Mystic, Necro, Mele, Ranged, Parry, Taming, Bushido, Ninja, Spellweaving or Chiv
So a 25 SDI mage needs to use 720 skills(or more w/skill inc) in any two skill lines of the above skills. They cannot use a third spell line, Mele/Ranged, Parry, taming, Bushido, Ninja or Chiv
Example:
- mage/eval/resist/mystic/focus/scribe
- mage/eval/resist/Necro/SS/scribe
- mage/eval/resist/Swords/tact/Scribe
3) 20sdi: Magery/Resist/Mystic/Necro/Mele/Ranged, Parry, Taming, Bushido, Ninja or Chiv
So a 20 sdi mage can use any combination of 3 or more of the above skill lines and as much skill inc as you want. This balances out those that have insane skill inc jewels against those that don't.
Example:
- mage/eval/resist/mystic/focus/parry
- mage/eval/resist/mystic/focus/ninja
- mage/eval/resist/Necro/SS/parry
This is also based off of the main skill of the skill lines. I want to get rid of the 30 or more modified skill entirely and keep it all relevant to the 3 proposed tiers. The reason I am against the 30 modded skill penalty is because in today's suits people are playing with 30-60 skill inc on average. There is no reason to penalize them on the loot the game is providing. It makes certain combos acceptable I.E. Wizard's Cruio/Mark of Trave/Crystalline ring. This combo would land you on the 2 tier (25sdi) because crystalline has 20 focus but you are getting +40 skill inc in magery. It's simple, if you have .01 skill or more in a main skill not in your current line you lose 5sdi. If you have 2 skills .01 or more not in your current line you lose 10 sdi
Again, this is my attempt to simplify the focus spec because I am failing to see how it's all that complicated. Suggestions welcomed.