I did it when it was Alchemy breaking focused spec. Cursed myself, used Flamestrike. With Alchemy on my char, I did ~37. With focused spec, I did ~42 - 27 SDI on my suit.
I didn't cast it often to get the exact range of the SDI penalty for having Alchemy, but it sounds like that's just normal variation in your damage.
this doesnt account for other specials...Kinda silly to leave parry untouched if moving shot is getting nerfed
Why do you suppose they nerfed moving shot?So nerf moving shot but keep parry the same? We need to take these changes into consideration with the other changes being made. If you look at it in isolation, it looks bad. If you look at it with the other changes, it makes sense.
Well moving shot is pretty much what forces a lot of players to play with parry. Mages won't usually have much trouble against other dexers. Other dexers seem to have problems against parry mages because they are so hard to hit. If they don't nerf parry, that'll certainly help my mage and everyone elses, so I won't complain about it, but in the name of balance it doesn't seem like a good idea. Mages will be pretty much OP against every dexxer template.Why do you suppose they nerfed moving shot?
if they nerf both it was pointless to do so in the first place
No, it wasn't. People might actually attempt to use some of the other 30 skills in the game now.Why do you suppose they nerfed moving shot?
if they nerf both it was pointless to do so in the first place
No, it wasn't. People might actually attempt to use some of the other 30 skills in the game now.
I posted my suggestion earlier in this thread.
Ok, lets do the math.Well moving shot is pretty much what forces a lot of players to play with parry. Mages won't usually have much trouble against other dexers. Other dexers seem to have problems against parry mages because they are so hard to hit. If they don't nerf parry, that'll certainly help my mage and everyone elses, so I won't complain about it, but in the name of balance it doesn't seem like a good idea. Mages will be pretty much OP against every dexxer template.
Where do you get it not being balanced off quoting me? -There's no other way to reach the conclusion you just said.You seem very focused on nerfing specific players templates, and not balancing as a whole.
Guy is deflecting the argument.I posted my suggestion earlier in this thread.
Lets push out a few small changes and see what happens. Ultimately, I think I favor getting rid of the focus spec altogether and balancing SDI across the board in PVP on a spell by spell basis.
No. Asking someone for more feedback than "don't do this, this is a **** show" is not deflecting the argument. It's an attempt to get some substance into it. Stratics users get so butthurt, and take it so personal when someone disagrees with them. We can have an adult conversation where we disagree, it's okay, these things happen in the adult world. We both want to make the game better.Guy is deflecting the argument.
This isn't about making other suggestions.
It's about providing feed back in THIS one, which makes no sense at all.
Please add detail to your argument. What makes this an improvement?I definitely agree. It won't be perfect, but it seems like a major improvement to the balance of PVP in the game. As much as people are complaining, it seems like way more are looking forward to it. I'd also like to take a moment to appreciate the devs listening to the players and working together on making PVP better.
I provided feedback and you deflected with "well what do you suggest?" I suggest they remove parry from the focused list. I do not need to make other suggestions to refute this one.No. Asking someone for more feedback than "don't do this, this is a **** show" is not deflecting the argument. It's an attempt to get some substance into it. Stratics users get so butthurt, and take it so personal when someone disagrees with them. We can have an adult conversation where we disagree, it's okay, these things happen in the adult world. We both want to make the game better.
Well, what you quoted was the opposite of an argument. I was agreeing with the poster, not arguing with them. The improvement comes with breaking up the archer/parry mage meta that we are currently stuck in.Please add detail to your argument. What makes this an improvement?
Switch med or scribe for Alchemy. because Alchemy doesn't break focus spec and you get free 20-27 damage if your target is cursed. not to mention all the other potion bonuses.So if parry is going to screw up the focus mage thing, I guess I will have to change around the template again?
120 mage/med/eval/resist/wrestle/100 scribe...and what else should I do?
Coming back after a long ass time.
You were disagreeing with me....which i clearly disagreed with parry on the focused mage list...which you clearly supported.Well, what you quoted was the opposite of an argument. I was agreeing with the poster, not arguing with them. The improvement comes with breaking up the archer/parry mage meta that we are currently stuck in.
I was referring to the discussion we had prior to parry going on the focus list.I provided feedback and you deflected with "well what do you suggest?" I suggest they remove parry from the focused list. I do not need to make other suggestions to refute this one.
I also provided more feedback which you have not replied to.
I was referring to the discussion we had prior to parry going on the focus list.
my suggested change to parry wouldn't have effected you, now look at what's on the table =X
mine was to reduce parry chance with wrestling and/or anatomy. down to 20% like it is for everything else that holds something in one-hand. (discussing balance is locked.)
You could drop Med and get Alchy. Also maybe switch wrestling to a weapon skillSo if parry is going to screw up the focus mage thing, I guess I will have to change around the template again?
120 mage/med/eval/resist/wrestle/100 scribe...and what else should I do?
Coming back after a long ass time.
Yeah, I recall.mine was to reduce parry chance with wrestling and/or anatomy. down to 20% like it is for everything else that holds something in one-hand. (discussing balance is locked.)
either way, parry-mages with wrestling/anatomy need a reduction, because someone with Parry + swords or any weapon skill that needs a "weapon" won't have alchemy.
Putting Parry on the Focused list makes sense.
You whinging about supernovas doesn't. You're just cry babying and you know it.
99% of pvpers have no issue with supernovas, unfortunately, you're just that little bit too salty to stop going on about it.
they get do damage via alchemy as well as defense, also upto 30% less dex needed (6) from the alchemy bonus to dex pots..Yeah, I recall.
The math still doesnt equate to be balanced.
Aside from this, it does affect me because I do have a couple wrestle parry mages.
If the damage output were nerfed to make the change reasonable, Id be all for it.
Putting Parry on the Focused list makes sense.
You whinging about supernovas doesn't. You're just cry babying and you know it.
99% of pvpers have no issue with supernovas, unfortunately, you're just that little bit too salty to stop going on about it.
Not everyone plays with alchemy using a wrestle parry mage.they get do damage via alchemy as well as defense, also upto 30% less dex needed (6) from the alchemy bonus to dex pots..
what math doesn't add up? I never said it would be perfect, but it would in fact have been better than this change. it's the best change suggested so far...
It didn't effect your parry-mage with a mage-weapon. but then again, you can't chug without sacrificing defense on that (so that doesn't need nerfed)
Leave parry off on test and having the parry +10 on the shield didnt affect the focused mage damage.Someone remind me, is the focus based on real or modified skill?
The cap is 30, just not sure if it's real or modified skill:Leave parry off on test and having the parry +10 on the shield didnt affect the focused mage damage.
But I'm not sure if there's a skill limit.
Depends on the template.Hey, I got an idea... Let's play this game...
If you have 100.0 skill free on your template and focus spec didn't exist, your only skill options are. Scribe. Poisoning, & Alchemy, which one would you pick?
I thought as of next update it will break the spec?Switch med or scribe for Alchemy. because Alchemy doesn't break focus spec and you get free 20-27 damage if your target is cursed. not to mention all the other potion bonuses.
Won't next update screw up the focus spec?You could drop Med and get Alchy. Also maybe switch wrestling to a weapon skill
Alchemy is no longer on the focused list.I thought as of next update it will break the spec?
Alchemy has been removed from the break list (currently) -it's still open to change though same with the Parry being added to it.I thought as of next update it will break the spec?
LOL god damn.Alchemy is no longer on the focused list.
Instead, they added parry to it.
Basically same reply, shoulda just multi-replied.Alchemy has been removed from the break list (currently) -it's still open to change though same with the Parry being added to it.
Half the people in this thread are just complaining, and almost none of them are coming up with solutions.
If you don't plan on using wrestle special moves, you can get the same effect with 100 anat+120 eval and save 20 pointsBasically same reply, shoulda just multi-replied.
Mage
Eval
Resist
Wrestle (I don't want to be disarmed)
Med
Alchemy
or Inscription? Just trying to think of what to do here....I don't think I have the gear to pull off no meditation.
Since I don't have a lot of HCI or anything as a mage, probably no point in having wrestling right? Not like i'd land a stun punch right?If you don't plan on using wrestle special moves, you can get the same effect with 100 anat+120 eval and save 20 points
Very rarely. It's mostly used for the defense. If you could keep it toggled while casting I'd attempt it a lot more.Since I don't have a lot of HCI or anything as a mage, probably no point in having wrestling right? Not like i'd land a stun punch right?
Yes, if you don't carry pots at all, then do scribe over alchemy.Basically same reply, shoulda just multi-replied.
Mage
Eval
Resist
Wrestle (I don't want to be disarmed)
Med
Alchemy
or Inscription? Just trying to think of what to do here....I don't think I have the gear to pull off no meditation.
Can you keep it toggled while casting? Or is this new change on TC changing as well?Very rarely. It's mostly used for the defense. If you could keep it toggled while casting I'd attempt it a lot more.
Hmm. Actually, Dorinda's suggestion of keeping specs toggled while casting isn't a terrible idea...as long as it only applies to chars with Wrestle, since most of their offense comes from casting anyway.
Good suggestion, at least there would be some drawbacks to using supernova... people would actually have to think about it or they may end up killing themselves =DHow bout they just have supernovas work like explosion potions. Where the caster/thrower of the potion takes the damage as well the people it hits. What a good solution this with will be!
No. Casting any spell turns a special move off.Can you keep it toggled while casting? Or is this new change on TC changing as well?