@Kyronix @Bleak
While the 12 second immunity timer for Mortal Strike is a big improvement over 20 seconds, it is still too long. The timer should be 3 to 5 seconds.
The goal of the update is to prevent the spamming of Mortal Strike, not to nerf it to the point where nobody will use it. A few seconds is more than good enough to prevent Mortal Strike spam. At 12 seconds, it is just too weak.
Mortal Strike is very much needed by dexers in order for them to stop a mage with Protection on from healing themselves, since disruption will not work. Even if the timer were to be 3 to 5 seconds, it will be highly questionable whether a dexer will be able to kill a mage with Protection on. With a 12 second immunity timer, it will basically be impossible. This update is going to force all dexers in pvp to pick up Poisoning, because they have no other option in preventing a mage from healing themselves. Let's not pigeonhole all dexers into getting Poisoning. Even then, Poisoning is not going to help against a mage in Stone Form with Protection.
Any updates to UO should encourage template variety, not do the opposite.
Thanks.