I expected this response.You are picking a single form of healing to justify mortal timer. And saying you MUST have time to heal with that form in between.
I was using your logic and applying it to other attacks and other forms of healing.
But yeah, a 12 second timer from the end is comical. You think 6 seconds is fine and I think that is still newbie **** that needs to gtfo. So you can have your opinion and base it on healing with aids- thats fine. I just don't agree. Mortal will be pretty useless with current changes. Good job devs. Onto the next OP thing.
The only reason healing was used because all the other forms of healing fall under the 4-5 seconds for healing.
If you do not use this, then it's not balanced for all templates that includes healing (bandages). If healing would have been 3 seconds and say greater heal 4, then they should have adjusted it around the longer timer of 4 seconds.
I dont know why its 12 seconds at the end of mortal, that is partially my fault since I thought it was the extended timer through the start. (which is still better than the 20 they had)