R
ReaperNI
Guest
btw good luck training chiv to 120. lmao the only way to do it is through sots or using a trick in game there is NO way to traing chiv past what is it 115? (not sure)
This statement would have made sense when the shards were well populated. These days, you'd be hard-pressed to find anyone to go hunting with in PvM. And let us not forget that, in PvM, you have some creatures who poison you every few seconds. Now, if the changes go through, when you are poisoned you are pratically dead.Seems to me they are trying to bring back the multiplayer aspect of our MMORPG. We shouldn't be able to hop on a sampire and solo 98% of the pvm content.
Developers, please apply this psuedo code to the upcoming changes:Why consistently nerf PvM in the guise of PvP changes? PvM has nothing to do with PvP, its high time the Devs learned this - and learned to code them separately.
I agree that a change in Chiv was needed, but instead of this, they could have done something a little more inventive.... like adding more top end spells.Here is how bad the chiv change was needed.
I bought 15 120 chiv scrolls for 750k
FIFTEEN!
Yea in a week or so Im gona sell em for millions (maybe)but still That is one useless scroll!
dont dare make these changes your killing super nerfed dexxors even more.
1) if you nerf apples make sure you put that same nerf on cleansing winds.(im sure youve never pvped against a mystic mage in protection/spaming winds)
2) you buffed the worst warrior specials in the game . and nerfed lighting strike
3)nerfed chivalry killing a 4/6 chiv warrior template
4)id love to watch you withstand a scribe mage with 50 sdi dump a combo (curse explosion flamestirke ebolt ) what will that hit for 300 dmg?
5)nerfed potions. take a mage vs a warrior without potions warrior runing 140 dex can cure a poison in 4 secs a mage at 2/6 can cure it in what under 1 sec?
6)why dont we just delete resisting spells completely?hard enough to make a dexxor compete with these super mages and resisting spells has been reduced to what reducing some time on curses and resisting poison/para what 50% of the time? it useless (be better if it reduce spell damage like it used to)
old uo is dead warriors no longer need no mana at all. we need specials to get the upper hand on mages and constantly the specials we have are getting nerfed (deathstrikes on archers/throwers) the ninja book is a joke what is there 3 useful spells? mortal reduce to completely useless all the other ones easy enough for a half decent mage to mini heal through till the warrior runs out of mana.
i dont know bout you but this " fix " seems very one sided and i wouldnt surpised if you killed off the dexxor template comletely
Reaper
For some people, PvM is easy. But, not everyone can afford the best suits and solo everything in the game. At best, there are some who can only manage entry levels of the classic dungeons. I used to do well when the shards were more populated and you could always find others fighting in dungeons. Now, even Doom is a ghost town. I can't fight those monsters on my own. I'm not looking to solo everything either, but I want a fighting chance.Does it really matter? PvM is already ridiculously easy and presents few real challenges, especially on normal shards. Surely you can accommodate the odd nerf here and there.while i realise the importance of PvP balance, why does it always got to have a major negative impact on pvm also?
But at the same time there were Solo templates before SE, before bushido so how about they remove Bushido from their template, up chiv and there you go. I can in fact handle most critters on a character with only parry and chiv (ala no Bushido) Granted my chiv is only like 95? Granted the proposed changes make anything that blood oaths constantly or mortals constantly will be a pain.For some people, PvM is easy. But, not everyone can afford the best suits and solo everything in the game. At best, there are some who can only manage entry levels of the classic dungeons. I used to do well when the shards were more populated and you could always find others fighting in dungeons. Now, even Doom is a ghost town. I can't fight those monsters on my own. I'm not looking to solo everything either, but I want a fighting chance.
There are few things in this game that I can certainly do better than others. After adjusting to the T-Map changes, I can find the chests in one attempt in a few seconds. This makes it easy for me, but I will never decry the inabilities of others who can't.
if things stay as originally thought up, a pure mage with the damage bonus will be just fine, necros will make a gigantic comeback, and mysticism will be sort of a balance inbetween, power and good curse types. A decent pure mage can actually handle a mystic, give them more power, and they are about even with one.exactly.
hey mystics, necros you own uo.
have a nice day.
Very well stated.Other than some of the valid PVP tweaks, did I miss something? Have Peerless bosses been posting complaints about chivalry? Who are the devs trying to please with these changes?
Just a general suggestion, but the devs ought to figure out a way to make skills more worthwhile and desirable by adding to them and giving players incentive to invest more points in them, rather than just diminishing the existing abilities of the skill at lower levels.
This would allow players to keep their templates as they are if that's where they are comfortable (and enjoying the game), but also present them an option to adjust their template if they see a new benefit.
Nerfing is almost always the easy and lazy way of doing things, but in this case, it almost seems spiteful. I don't see how chivalry was disrupting anyone's enjoyment of the game.
Having said that, now would be a good time for the devs to rush out a "+20 Chivalry Skill Earrings Booster"
It does not matter which road they take, since in the "balance" of things they would have to add new spells to the higher tier and then add monsters to counter those abilities, thus forcing you to have that amount anyway. That is what Balance is, it is not only about pvp (Not that I know why they submitted the current changes but still.)Other than some of the valid PVP tweaks, did I miss something? Have Peerless bosses been posting complaints about chivalry? Who are the devs trying to please with these changes?
Just a general suggestion, but the devs ought to figure out a way to make skills more worthwhile and desirable by adding to them and giving players incentive to invest more points in them, rather than just diminishing the existing abilities of the skill at lower levels.
This would allow players to keep their templates as they are if that's where they are comfortable (and enjoying the game), but also present them an option to adjust their template if they see a new benefit.
Nerfing is almost always the easy and lazy way of doing things, but in this case, it almost seems spiteful. I don't see how chivalry was disrupting anyone's enjoyment of the game.
Having said that, now would be a good time for the devs to rush out a "+20 Chivalry Skill Earrings Booster"
Takes more than 2-3 seconds to just cast 2 of those spells let alone all 4-5. I say that on equal terms each player has the same ability to stay alive as the next.mages are op to the max. i let any good pvper say different. nothing like getting insta stated by a mystic mage curse explosion spellplague hail storm trigger or something of that manner. on more then one ocassion i have been at the bad end of this nasty combo only to be dropped within 2-3 seconds.
not sure if my bush dexxor is glitched or something but my evade doesnt work for anything and i only get a critcal strike maybe once every 20 shots
and i know this is stratics so we will just say some of the so called "better pvpers" have "better connections (wink wink) " which makes it almost impossible for us dexxors to see someone all the way through till they are dead.
Yeah 4 AI's would be pretty ruff in a row. You neglected to say how rare that was though.Currently on a dexxer you can easily pop out 4 AI's and do over 100dmg rocking people. Dexxer can heal on the run, and half of them can evade a mages first dump, and then apple/pot their way up through the second dump.
Dexxer have it way to easy currently. Lets not even get started on the nerve/DS dexxers...
Should be 50/50. And swinging fast enough to out damage mini heals and enough to interrupt a mage standing still casting anything higher, should be enough to be 50/50. Won't argue the rng issues that most if not all people encounter. (None of this negates what you stated as 2 hits in a row should be fairly rare given a 50% chance to hit each swing, and more hits in a row even rarer still.)Yeah 4 AI's would be pretty ruff in a row. You neglected to say how rare that was though.
With mage weps and DCI it can be a challenge to land even two hits in a row.
lol reaper you just still havn't learned to play your dexxer beast mode style yet! newbiehow fair is it for a dexxor (lets say 4 year yet) with 720 skill points to fight a mage with 840 points ???? that gives them what them what mages had to either invest points in parry or what that skill made almost primarily for mages oh that it wrestling to defend against dexxors now has been given for free(and now thought to be a right?) . if i imbue mage wep on my bokuto can my bush dexxor start laying down flamestrikes?
yes i would rock resisting spell in all it glory of 120 skill points if it had any bearing on more then two spells in game poison and para. and para is only half effective due to trap boxes.Random thoughts.
One excellent reason to keep the high apple timer: It is a back door boost to resist spells, in both PvP and PvM. Given the long history Resist Spells has in this game, and the shameful way it has been treated over the years (still useful to be sure but nowhere near as it once was), that alone may be good reason to have it.
-Galen's player
I can give you my opinion and feedback just from reading over the proposed change list.These proposed changes are being put up well in advance of Publishing them to all production shards. We do look forward to your opinions and feedback.
Thanks everyone
Mesanna and Logrus
lol reaper you just still havn't learned to play your dexxer beast mode style yet! newbie*puts on scottish accent* ill crush you like a worm. lol
It wouldn't double the damage....percentages do not work as multipliers.yes i would rock resisting spell in all it glory of 120 skill points if it had any bearing on more then two spells in game poison and para. and para is only half effective due to trap boxes.
but the fact is they are not planing to make any changes to resisting spells. how bout this for the skill resisting spells make it actully able to resist spells hmm that sounds dumb. dont give me you resist sleep (shh dont mention that mass sleep doesnt work ). i want it to actully work with all spells curse/ strangle/ any of the cureses and lower the amount of dmg that dmg ing spells do example this 100 point flamestrike that they propouse with this 50 %sdi my scribe mage does what a 45dmg flamestike with only 25% ouch you wanna double that? come on
reaper
im sorry to intruput you from filling your bag of regs to cast you spells oh wait mages got that too. sorry that the game has been so kind to from the begining the most op template and since it creation of uo dexxors have suffered all the way. here a feather for your hat mysticism is uo new "thing" why would i buy it? oh becuase it thrumps all the previous things you think it doesnt that laughableCloak‡1977432 said:So how does a mage have more skill points available than a dexxer? I mean...over all it is fair to say a mage "NEEDS" as in HAS TO HAVE more props than a melee type NEEDS. All the ones you would add on as a requirement are ones that benefit both classes equally. Also disarm works wonders against the majority of mages with mage weapon (argue them running away and I will say you can equally run away just as easy.)
With out a warrior (most prefered) or possibly a pet to tank for you, all casters are near useless in pvm. Save for things that can not hit you from a distance and things that can't freeze you for extended periods of time. And arguing that you can't miss in pvp is slightly laughable...I guess if you cast harm the whole time you might never fizzle. Sure a "hit" might be based on the rng and thus a miss from a mage is based on the same rng, but that's just how the game works no? RNG rules all?Hey everybodys talking about all the changes, How this hurts a vamp, How this helps a mage. With all the changes that are on test now I think that us as players of many years will find a way to still come out on top. Buy what i seen on test I dont see them letting it go live like this, The one change I would like to see will never happen, We all have a archer, swordsman, and mages. And now throwers. I love the way in pvm and also in PVP how 3 out of theses guys seem to miss alot when the one thats getting a big shot of 40 sdi never misses even when you have 70 dci
Well written.Cloak‡1977085 said:It might be well written, but just because a change comes to the game some 5+ years after it was needed does not make it a bad change. I am neutral to the changes, I can understand wanting to leave them as is, and I do not see the affect they have on pvp (only talking about the Chivalry changes here) but at the same time I am an advocate of innovation and the fact that this is suppose to be a game that you should have to cooperate with other players to accomplish some tasks.
I agree with you that this is Testing, and while some people like to believe they ignore our input putting it in will in no way harm what comes out. People like to focus on the negative events and not on the positive ones, IE the example given of the HS changes but no regard for when do/did stop/change production of a publish.
The new higher SDI cap will allow pure-necros and pure-mages to compete vs the one-sided hybrid templates out there. More classes = more fun and versatilty. I applaud this change.... just saying.To me, this is the EXACT OPPOSITE route PvP should be taking.
What happens when somebody gets poisoned? They bolt from the screen. What happens when somebody get mortally wounded or hit with a necro curse? They bolt from the screen. Higher SDI means when you get to 50% life you're going to need to...bolt from the screen to heal.
Combat needs to last longer and yo need to find a way to keep this game from becoming about screen jousting.
This. I think their intent was to even out the effectivess of PvP templates and make some of the old templates viable again. I think we will see a return of the scribe mage with 29 poisoning. Same with the tactics mage now that they can have 40 SDI.parry... hah, scribe nox!
Hey everybodys talking about all the changes, How this hurts a vamp, How this helps a mage. With all the changes that are on test now I think that us as players of many years will find a way to still come out on top. Buy what i seen on test I dont see them letting it go live like this, The one change I would like to see will never happen, We all have a archer, swordsman, and mages. And now throwers. I love the way in pvm and also in PVP how 3 out of theses guys seem to miss alot when the one thats getting a big shot of 40 sdi never misses even when you have 70 dci
a pure mage is allowed 120 med. If they have over 30 focus/necro/ss/mystic/weaving/chiv, they do not get the SDI bonus.Maybe Im wrong here but IF you survive the initial mana dump from one of these so called OP mage templates (SDI/EVAL/MAGE) wont that mage just be done. I mean that mage sullied their sdi cap if they had med or focus over 30?
eval med and focus are all support skills?
You are just really bad. How does one cast curse, explosion, spell plague and hail storm in 2-3 seconds? Secondly are you just standing there not disrupting them what so ever? Are you healing/using pots/apples? That combo would not kill someone just sitting there drinking one pot. If you do ANYTHING in game you would not die to that. Bad PvPers input is pointless.mages are op to the max. i let any good pvper say different. nothing like getting insta stated by a mystic mage curse explosion spellplague hail storm trigger or something of that manner. on more then one ocassion i have been at the bad end of this nasty combo only to be dropped within 2-3 seconds.
not sure if my bush dexxor is glitched or something but my evade doesnt work for anything and i only get a critcal strike maybe once every 20 shots
and i know this is stratics so we will just say some of the so called "better pvpers" have "better connections (wink wink) " which makes it almost impossible for us dexxors to see someone all the way through till they are dead.
Ditto keep it on subjectWe are NOT doing board PvP here, thank you. Keep it in game. These threads are for feedback, not a running bicker about who pwned who.