If the atlas can be the same resolution, I suppose it would be ok, but if I zoom in as far as I can, it's still waay too blurry and wide to see the area around a single house. It wants to show me my house and all the surrounding houses, and in poor detail.Maybe the radar has a better zoom as default, but now is equal as zoom and detalis. Other than that the atlas has much more functions.
All the textures pack must be fixed to the last version or the atlas scale doesn't works.
I am using Pinco 3.7 and Decor 1.6 alt 2 as far as i know the correect ones ad wen i copy mods and icon to pinco, which as you instruct over writes thefolders i lose ALL of the pinco new iconsMaybe the radar has a better zoom as default, but now is equal as zoom and detalis. Other than that the atlas has much more functions.
All the textures pack must be fixed to the last version or the atlas scale doesn't works.
as I said, make sure the decors package is the last one that I've updated on my site or it not works.
However for tomorrow I think I'm able to upload the new version of my UI and decors package and will be much easy to install
for scale the atlas enable the scale modeIf the atlas can be the same resolution, I suppose it would be ok, but if I zoom in as far as I can, it's still waay too blurry and wide to see the area around a single house. It wants to show me my house and all the surrounding houses, and in poor detail.
I only downloaded your UI. Do I have to get textures too for the resolution to be good in the atlas?
try without the decors texture pack and let me knowI am using Pinco 3.7 and Decor 1.6 alt 2 as far as i know the correect ones ad wen i copy mods and icon to pinco, which as you instruct over writes thefolders i lose ALL of the pinco new icons
sure, is the same thing I though, I'll made the following extra icons for default (in addition to all the decors one in default style):any chance there can be icons made for summon pets, we have a few in the pack, but i would REALLY love to see summon beetlem pack horse and pack lama icons!!!
I'm unable to replicate this problem.ok what am I doing wrong or have set wrong I go to open a container it is blank i than have to click to get list than have to click again to get extra brightness alternative grid . if i close it it then does back to blank when i open it .
3.7a
- Changed the party members icon on the map. Now is a blue dot.
- The map window now will stay closed correctly.
- Added a toggle for the War/Peace shield.
- Added the casting speed to Magery, Necromancy, Spellweaving and Mysticism Spells.
- Added new actions:
* Cannons
+ Contains a store target for 9 different cannons
* Equipment
+ Equip Items (default function)
+ Unequip Items (default function)
+ Dress Up (equip)
+ Best Gears (equip)
+ Skill Bonus Gears (equip)
+ Luck Gears (equip)
+ Invisibility Charge Item (equip)
+ Lower Reagent Cost Gears (equip)
+ Equip Gears 1 (equip)
+ Equip Gears 2 (equip)
+ Equip Gears 3 (equip)
+ Equip Gears 4 (equip)
+ Equip Gears 5 (equip)
+ Equip Best Weapon (equip)
+ Equip Weapon 1 (equip)
+ Equip Weapon 2 (equip)
+ Equip Weapon 3 (equip)
+ Equip Weapon 4 (equip)
+ Equip Weapon 5 (equip)
+ Equip Best Book (equip)
+ Equip Spell Damage Book (equip)
+ Equip Mana Regeneration Book (equip)
+ Equip Faster Casting Book (equip)
+ Equip Book 1 (equip)
+ Equip Book 2 (equip)
+ Equip Book 3 (equip)
+ Equip Book 4 (equip)
+ Equip Book 5 (equip)
+ Default Quiver (equip)
+ Quiver Pink (equip)
+ Quiver Green (equip)
+ Quiver Blue (equip)
+ ASH +10
+ ASH +15
+ ASH +30
+ ASH +60
* Worker's Talismans
+ Contains an equip for every crafting skill talisman
- Added new icons in addition to all the ones used into the new actions:
* Arcane robe
* Cornucopia
* Lobster
* Fukiya
* Smoke Bomb
* Snake Charmer Flute
* Logs to boards
* Dig graves
* Dig Ore
* Dig Sand
* Mortar and pestle
* POF
* Pruning Clippers
* Rose of Trinsic
* Sow Seeds
* Use Bowls
* Unlimited Pitcher
* Fill bottle from keg
* All kind of potions
* Cure -> Heal potions
* Strength -> Agility potions
* Petball Dragon
* Petball Cu sidhe
* Petball Hiryu
* Petball Nightmare
* Petball Bake Kitsune
* Petball Bane Dragon
* Petball Boura
* Petball Raptor
* Petball Skree
* Petball Vollem
* Petball Fire Beetle
* Petball Blue Beetle
* Petball Pack Horse
* Petball Pack Llama
* Cannon F (front)
* Cannon L (left)
* Cannon R (right)
* Load Cannonball
* Load Grapeshot
* Repair Ship
* White Container
* Orange Container
* Fucsia Container
* Blue Container
* Green Container
* All slayers with a musical note (for bard instruments)
* Rune -> Moongate
* Rune -> City
* Rune -> Town
* Rune -> Guild
* Rune -> Bank
* Rune -> Stable
* Rune -> Tailor
* Rune -> Blacksmith
* Rune -> Home 1 to 5
* Rune -> Soulforge
* Rune -> Queen Soulforge
* Rune -> Tower
* Rune -> Castle
* Rune -> Ship
* Rune -> Ankh
* Rune -> Friend 1 to 5
* Rune -> Dungeon 1 to 5
* Rune -> Battle Ground 1 to 5
* Rune -> Vendor 1 to 5
* Rune -> Hag
* Rune -> Solen Hive
* Numbers 0 to 29
the corpses use the cascade mode like 2d, and they start to open in 1 position then start to movePinco is there a way to change where the monster corpse's pack opens on screen or lock it to a area? I keep my mobiles bars on left side of screen and the corpses backpacks always open in the same spot overlapping with the bars.
Thxn for the excellent work! Love your latest ui !
i realy like most of decors icons,would be nice if you use them still
I think there's a problem with the Decors iconpack alt 3. I went back to alt 2 and it worked fine, so I'd suggest you go back to alt 2 if you still have that.unpack to get pinco UI and Decor iconpack, open icon pack and drag the "icons" file to pinco and over write the icon file?
if so sadly it did not work for me properly?
I'll second that. I realize I've said this before, but it is worth saying again, thank you so much for all the hard work you've put into this Pinco, and to Decors as well for the terrific icons, and to all the other modders who have, in my opinion, made the EC the clearly superior client.but when i get it right this is TRUELY amazing stuff
super impressed, with the new icons i think it will be perfect, though i do like to see what you clever lot come up with new
PLEASE! keep up the great works here
i will never go back to CC again!
They must works because are only an overwrite of imagesSorry, I'm trying to use the new Decor's iconpack with your UI and it isn't working. I installed the same way I used to with the old iconpacks, am I missing something?
The casting speed is shown as a tooltip on the spellbook (when you put the mouse over a spell) like the spell damage and the success chance.midnight here,but couldnt resist to install the latest pinco ui
the casting speed doesnt work..
made a macro with 2spells lvl4 casting speed in book 1 sec.
macro :gr.heal(1s)a.cure(1s) repeating 5x
message you are already casting a spell
equiped jewelery 1/2 (0,75s)then 3/5 (0,5s) and 4/8 (0,25s)
everytime it i get the already casting message
do i something wrong ?
icons:
the yellow icons should be reworked,to much yellow icons on the screen and the clear view is lost.....i realy like most of decors icons,would be nice if you use them still
a good mix of decors icons,and the original skill icon color and yellow icons would be ok
the slayer icons are nice
There is "claim pet" in pet commands...2 icons would like is balance and claim list to get bank balance and to see what pets stabled so you can decide which ones to select.
the spelbook says casting speed 1 sThe casting speed is shown as a tooltip on the spellbook (when you put the mouse over a spell) like the spell damage and the success chance.midnight here,but couldnt resist to install the latest pinco ui
the casting speed doesnt work..
made a macro with 2spells lvl4 casting speed in book 1 sec.
macro :gr.heal(1s)a.cure(1s) repeating 5x
message you are already casting a spell
equiped jewelery 1/2 (0,75s)then 3/5 (0,5s) and 4/8 (0,25s)
everytime it i get the already casting message
do i something wrong ?
icons:
the yellow icons should be reworked,to much yellow icons on the screen and the clear view is lost.....i realy like most of decors icons,would be nice if you use them still
a good mix of decors icons,and the original skill icon color and yellow icons would be ok
the slayer icons are nice
The icons are default style, fore more decors style you must wait he does it... maybe I can do a temporary version with a gray background ...
good question... have you tried to dye the petballs with the plants dyes? with musical instrument the color fix the problemGreat that works
Now...........................................
can you show me how i can creat a macro for summoned pets, Jack flash uses several pack animals, if i drag one of the four summonballs i use it drops all 4 into the macro slot and will only target and summon one of the four pets, how can i target individual pet balls without it bunching them all together in the gump?
I took the basic spell casting time values from stratics, if they are wrong speak to petrathe spelbook says casting speed 1 s
i set the delay in the macro to 1s, but after the first spell the message is
you already casting a spell....
even if i waer more casting yewelery.
the context menu is automatically generated by the client, try to move the setting window to fix it...questions:
a)if i open the user settings window and then customize,the list mostly appears on top,so half of the settings are out of sight...but if i open pincos ui ,that window always shown in the right direction(downwards)
possible to fix this?
The icons are pictures, if you want different colors you have to draw it in different colorsand a suggestion for icons... is it possible instead of all has greyish color to use
light blue for possitive spells and light red for attack spells and the skill icons should stay in original(light green ) color
i think you have to use the petball item id´s..... there is somewhere a post how you to do this...Great that works
Now...........................................
can you show me how i can creat a macro for summoned pets, Jack flash uses several pack animals, if i drag one of the four summonballs i use it drops all 4 into the macro slot and will only target and summon one of the four pets, how can i target individual pet balls without it bunching them all together in the gump?
it's not a good solution, in this way you lose your current target by using this macro...i think you have to use the petball item id´s..... there is somewhere a post how you to do this...
found it
<Petball Macro Example.>
1. Create Item-ID Macro
Befor to make petball macro You must make macro to get Item-IDs.
- Create "ItemID" Macro
- Drag Command action into ItemID macro
- Type this script into Command action
script _itemID = WindowData.CurrentTarget.TargetId
- Drag One more Command action into ItemID macro
- Type this script into Command Action
script Debug.PrintToChat(L" <TargetID> ".._itemID)
2.Get Petball Item-ID
Once you create ItemID macro, you can get Petball-ItemID.
- Drag your Petball on the ground.
- Click Petball and target it.
- Use ItemID macro. You'll see the ItemID of your petball in the chat window.
- Once you get ItemID you can pick your petball into your backpack.
3.Create Petball Macro. For example "Petball_Greater_Dragon"
- Drag Command Action Into Petball Macro. And Paste below line.
script WindowData.CurrentTarget.TargetId = 1122334455
(Replace 1122334455 to your Petball-ID)
- Drag one more Command action Into Petball Macro. And Paste below line.
script TargetWindow.UpdateTarget()
- Drag one more Command action Into Petball Macro. And Paste below line.
script TargetWindow.OnLClick()
- Drag "Use Targeted Object" action into Petball Macro. And set it to "Current"
4.Finished. Let's try your Petball macro.
Thank you very much!UPDATE:
I found the problem with the decors pack 1.6 alternative 3. Decors uses spells name different than default. I've just uploaded the alternative 4 that works perfectly
3.7b
- Added the communication action: "Balance"
- Fixed the boat commands "Start" and "Continue" (bugged by default in EC)
- Added the spell speed counter. Now if you cast a spell with target cursor you'll be able to see the real casting speed as a system chat message.
- Changed the server line maps with the version without snow.
- Changed the icons for bard slayers.
no, can't be done...I wonder
with UORudder there is a set of arrows outside of the direction arrows so you can highlight which way the boat is pointing, so u can use the direction arrows accordingly, ie forward is not up down etc so it makes it easy to navigate is there a way to replicate that with the EC?
I have to wait an idea on how fix iti trust you are also working on a fix for mutli pet summon ball set ups
super stuff
no pain, press esc, open action and make a new hotbar and make your own action barHELP!!!!!!!!!!!! Where is my action bar!?!!?!?!?!?!
No nothing at the bottom of my screen no shield where is it!?!?!? CAn't do anything!!
There are 2 ways to do that:I found a way to make works the petball, I'll upload a working version for this evening if all goes well
amazing..simply amazing your effort for uoCode:3.7b - Added the communication action: "Balance" - Fixed the boat commands "Start" and "Continue" (bugged by default in EC) - Added the spell speed counter. Now if you cast a spell with target cursor you'll be able to see the real casting speed as a system chat message. - Changed the server line maps with the version without snow. - Changed the icons for bard slayers.
holy xxxx. and i thought 21 characters are muchand a painNO PAIN!!!!
Pinco please remember everytime you change something major like this..... I have to fix over 350 characters.
Trust me there is MAJOR PAIN!
unfortunately very few people appreciate the menu bar with the context menu so I had to take a radical decision...NO PAIN!!!!
Pinco please remember everytime you change something major like this..... I have to fix over 350 characters.
Trust me there is MAJOR PAIN!
unfortunately very few people appreciate the menu bar with the context menu so I had to take a radical decision...
However, I have to do the same work now
Ya, I agree it was a good change, and it will be better in the long term, but in the short term recreating menus on all the characters is a pain...But really everything is awesome now I can custom my tasks to my characters... but oi! What a pain.
I actually figured out how to do that already using a command macro. But if you can offer a simpler way, then by all means.I was thinking about a new function...
What about some actions like the petballs for store the mounts and make a mount macro without the risk to target the wrong pet?
yes, I think I can with related iconsI actually figured out how to do that already using a command macro. But if you can offer a simpler way, then by all means.
Aren't reptalons, rideable llamas, fire steeds, and the two types of hiryu also mountable? Or are you talking about pet icons that you haven't added to the UI yet?yes, I think I can with related icons
Horse
Nightmare/dread mare
Swamp/Bane dragon
Cu Sidhe
Ridgeback
Ostard
I think that's all
To simulate the "disable offset gump" you have to edit the ContainerWindow.lua file.Pinco is there a way to change where the monster corpse's pack opens on screen or lock it to a area? I keep my mobiles bars on left side of screen and the corpses backpacks always open in the same spot overlapping with the bars.
Thxn for the excellent work! Love your latest ui !
yes, I forget about themAren't reptalons, rideable llamas, fire steeds, and the two types of hiryu also mountable? Or are you talking about pet icons that you haven't added to the UI yet?
thanksI see Pinco's head hasn't been swollen by the mutitude of praises yet
So let me pile on more praises - Pinco you are doing a great job! Your efforts are greatly appreciated! I really admire your enthusiasm! The EC has really been given a fresh breath of life.
Not forgetting Dermott either, great work there IRL treasure hunter!