...
I see a few issues that I'm going to work on on my texture pack tonight...
- Non-Legacy view containers not showing the title (could be a font call mismatch)
Fixed... I was right... font miscall.
- Title Bar font in general needs to be raised 1pt (easy)
Fixed
- Right Arrow (seen in the Character Sheet where the Resists and mods are) is picking up one of the other textures on the left
Fixed
- Inner tabs on windows such as Skills, Paperdoll, etc need to be changed to the 'Xxxxx' format instead of allcaps. User Settings tabs are correct.
(Pinco, could I have the code and location(s) to add it in for this?)
- Still need to move buttons on mobile health bars a bit to the right (Heal/Cure/Close)
This is what I get for the Mobile Health bar (I have added in a small texture and called it accordingly for the close button):
When I try to add in an AbsPoint call on the close button it breaks the health bars so that they do not show up at all for some reason. I need to get it to the top right corner, but it seems "topright" and x=0 put the elements where you see them in the pics.
Further edit: Ok, this is weird but the above issue with the health bars only occurs on one character, the others all have the placement correct. Not sure why this could be.
Extras:
- Did a little format tweak to the Character Sheet window. Probably won't even be noticeable without a comparison.
- Changed the texture for window tabs to match the rest of the UI, going to see if I can get the rest of the tabbed windows to work like the paperdoll window.
I have sent the update to Pinco's site, I still have a couple of unresolved issues, but they aren't "gamebreaking" merely formatting issues.