Just tested about the new system.. I think it have many flaws and will just drive people out of the game.
#1. It is really quite annoying to reset all characters currrently wearing the faction arties (well unless I stay at home whole day long to look at UO)... how about the ones paying the same monthly fee and not having so much time to play UO? As mentioned, 1 char should be okay.... 2 char also no problem, 3 chars also can handle, but what if people have 10+ chars???? So you're saying everyone should have only 1-3 chars to play pvp??? <-- again limitation of pvp acts.
This means telling them to rework what they earned and try again.....
#2. The point systems again is screwed up. Point system in faction is utterly useless. I dont see a point of keeping it. No matter how you do it, there are people who gonna exploit it. Why not just remove it and make it similar gear for everybody to compete about the towns/sigils? Why still so stubborn that wanted to keep faction points? Does it really do anything benefit to factions??? All I see is people whining about how kill points sucks etc... And this new system is even more worse.
#3. The main point of factions should be focussed on participation and controlling towns. Controlling towns should have some kind of award to the controlling faction. Say increase the number of days (1 week) time corruption time for the control status and during that (1 week), there will be some daily event exclusive only for the controlling faction.
Whilst some daily event could be participated by ALL the factions:-
Fixed Daily Event schedule : Say 7pm to 8pm everyday.
EXAMPLE:-
Such as rescuing (some NPC belongs to TB) in whatever dungeon.. So a message will be presented to all the factions at that time. If TB is able to rescue that NPC out of the dungeon during the "daily event time limit", then they will be rewarded. Other factions successfully stopping the TB from rescue will get all the loots from the dead TBs, and the dead TB NPC items...
NPC will die in dungeon if TB cannot safely take him/her out of the dungeon during the event period..
#4. Sigil function should be reworked.
Instead of total of 8 sigils, we should reduce the number of sigils to 3 only.
Sigil corruption process only starts when ALL "3" sigils are placed in the same stronghold.
3 sigil doesnt mean 3 towns... # of sigils and # of towns should not be related at all. After a faction corrupt those 3 sigils, they will control 8 towns same as now.
#5. transparency of sigils corruption status.
The point of having faction in the first place is create "Participation" right? Or do we want some thief steal and hide there to wait for 10 hours to complete the stupid job??????
Upon the "3" sigils are placed in the same stronghold. First faction message should be showed to all faction members (that are online) that the sigils are currently in which stronghold (after 1 hour of corruption in that stronghold).
Why 1 hour? So the people who stole the sigil could prepare their items, etc... to defend.
So every hour, faction message will continue to tell, how long until "TB/CoM/SL/Minax" will corrupt those 3 sigils.
Again, in my opinion, we will need to make this corruption process seperated into 2 parts to avoid a exploit of time for this:-
Why? If some thief just go by 1am to start corruption of 3 sigils, I dont think rarely will have ppl so patient to stay up until 6am to take those sigils back
To avoid this coward act happening, we will seperate this corruption into 2 parts.
1st corruption: 5 hours time (anytime available as long as the sigils are not being corrupted by any other faction)
2nd corruption: 2 hours time (can only choose the shard's peak hours; say every night 8-10pm shard's local time.
The 2nd corruption time will be noted to all faction members upon their login. The location and time it will be taking place.
If the 1st corruption are during example, 6pm to 11pm on Monday. The 2nd corruption will then be on 8pm to 10pm on Tuesday.
#6. Faction New Reporter NPC should be added. To report the town status every 1-2 hours upon asking by the faction people.
#7. Enhance the Finance Minister and the Sheriff system.
The number of Minister and Sheriff should be increased to 2 from original 1 per town. Although having only 1 also okay.
Finance Minister could access the town trading portfolio (which is a totally new system which I could not think of at the moment)... this trading portfolio will have effect the controlling faction total income per day on that town. This income can then be benefit to the faction stronghold "main stone"
Sheriff could access the current town security level (which is again a totally new system which I could not think of at the moment)... this security system will be related to the outcome of income the faction can earn per day. If security level is too low, thieves/crimes/monsters will increase etc...
#8. Faction stronghold "main stone" function. It should have something to do with the silvers earned by controlling the towns right?
The silvers in the main stone can be used by the Commanding Lord for the following:-
1. purchase faction stronghold guards (limit to 6) can only place every 24 hours. Cannot place more than 6 even after 24 hours.
2. purchase faction stronghold merchant (limit to 2)
3. upgrade faction stronghold guards equipments
4. upgrade faction stronghold guards abilities
5. increase the quality and quantities of items selling by faction stronghold merchants
6. upkeep fee for faction stronghold guards and stronghold merchants
7. upgrade faction stronghold utilities for generate faster income for the faction stronghold "main stone"
etc...
Anyways, these are part of my idea that I've been suggesting with only "ONE" purpose.
Its to rid the barrier for all players and increase participations.
Faction arties should be treated as same as those artifacts you could get in UOSA, Trammel etc... it should NOT be limited only to those who pvp better or who can play 24 hours UO.
I think UO having the point system are just telling people the several things:-
1. You have not as much time to play UO, so you cannot enjoy this part
2. You have not got a faster connection, so you deserve to die and rest in peace and not enjoy the benefits
3. Your pvp skill sucks, so you dont deserve this. You just shouldn't come back to faction anymore.
4. You cannot have real life. Because you can be rank 5 on today, but next week you will become rank 4 and find out that your newly customized suit dropped in your bag.
WAY TO GO. Good thinking EA.
Again... barrier to players and participations. Honestly, this system will just drive people out of UO because it is indeed very annoying.