YOU ALREADY HAVE WHAT YOU WANT!! WHY STOP OTHERS FROM GETTING WHAT THEY WANT WHEN THEIR SUBSCRIPTION DOLLARS WILL GO TO FUND THE GAME YOU PLAY??
The issue here isn't that I have what I want and I don't want you to have what you want. My only concern in this topic is the long term survival and prosperity of Ultima Online. What you don't seem to "get" is that developer bandwidth is limited.
I don't think you have the faintest notion of exactly how much effort will be required to implement a classic shard. Even if we could come to some sort of consensus on what the term "classic shard" means, it isn't just a matter of finding the code from ten years ago, fixing a few bugs, compiling it, installing it on some spare server box somewhere, and firing up the classic shard.
Not only is there are really good chance that they simply don't have a copy of the code from ten years ago, it wouldn't matter even if they did. So many bugs have been fixed since then, bugs that were a problem ten years ago, and so many changes have been made to the client since then that there is absolutely no practical way that I can imagine that they would be able to do that.
That means they would have to start with the code they have available today, and basically create an entirely new server engine, and then modify the clients so that they will run with both the new "classic" server engine, as well as the regular server engine. Either that or they would have to create an entirely new classic server client to run on the classic shard(s).
I'm not saying it can't be done, I'm just saying the effort involved will be far from trivial, and they will have to be damn well sure that it will actually accomplish it's objective, that of bringing back old clients, and helping keep the ones they have. A few dozen very active and insistent posters on Stratics won't form the basis of a viable business plan, the kind of business plan they will need to present to their managing directors before something like this will get the green light.
And at the same time they have to continue to maintain, support, and develop the core Ultima Online product, which is, like it or not, the product available on the regular shards. Even if a classic shard were to be wildly successful, it would still not replace that core game, and I very much doubt would ever draw, and keep, the number of clients that the core Ultima Online game does.
A game which is, in my opinion, light years ahead of what the game was ten years ago, in just about every way imaginable. That doesn't mean I support every decision that was made between now and then, but Ultima Online, the Ultima Online available on the regular shards, is still the game that I, and thousands like me, keep coming back to, no matter where else they may wander.