K
Kinks
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I check these forums every few months for the sole purpose of seeing if a classic shard will be implemented. So, reporting in to show my support.
Thats why I said, the people want T2A, they just want britannia.You understand that T2A did not include Trammel, right?
But the T2A lands weren't part of Britannia. Cromwell and his party discovered them later. They are part of Sosaria, but not Britannia.Thats why I said, the people want T2A, they just want britannia.
No, what Im saying is, one can PvM to ones hearts content, just be ready to, at some time or another, expect to have to deal with PvP due the fact that the game is PvP. Adapt, learn, survive, not whine, cry, and complain to the devs and GMs.So what you are saying is there should be one playstyle only, and if you don't want to be involved in that playstyle...don't play.
Do you know why there are so few PvPers left in Fel? Have you taken a look at how the game is set up recently? Its all about what artifacts and speed hacks you have. The PvPers of old have long since left because the PvP isnt based on skill or knowing your character and how to properly work the skills.We have that setup now with the Tram/Fel split. The people that want to be involved in PvP stay in Fel...all dozen or so of them. Everyone else is in Tram.
Yeah thats.......thats wonderful....... good for them.......Because back in the old days of UO, unlike today, the community was strong enough that many players actually met one another and got to know one another outside the game.
No, its a fact. Perma-death in an MMO is a horrible idea. Thats why no one, not even Darkfall, which claimed it would be uber hard core, would even consider it for their servers.And that is your opinion...but not your decision to make.
Hey, Spock was quite possibly the greatest Vulcan of all time. Seriously, who else but Spock could have kept bailing Kirk's fat but outt of the plasma fire for all those years?And so the thread degrades into name calling...
Why is it going to get locked? Compared to the other threads there have been on this topic, this one is a purring kitten....well, if it doesn't get locked, it might as well be for me. I am not going to trade insults with you...I am done here.
No, what WAS the perfect example of "short-sighted" and "me me me me" was the people who couldnt handle PvP bugging the GMs and devs with constant complaints and phatom tales of getting constantly killed and getting the game completely and utterly changed to suit their specific needs and alienating the rest of the player base. Now there is a perfect example of selfishness.Looks like a short-sighted "me,me,me!!" red will ruin the thread as they did the game...
...what a shame.
Britannia is Sosaria. They just called it Britannia after Lord Cantabrigian British, aka Lord British, came to Sosaria from Earth and first defeated Mondain.But the T2A lands weren't part of Britannia. Cromwell and his party discovered them later. They are part of Sosaria, but not Britannia.
Again, you miss the point.No, what Im saying is, one can PvM to ones hearts content, just be ready to, at some time or another, expect to have to deal with PvP due the fact that the game is PvP. Adapt, learn, survive, not whine, cry, and complain to the devs and GMs.
So you would consider Tokuno to be a part of Britannia by that token? And Trammel, and Fel, and Ilshenar, and even Malas?Britannia is Sosaria. They just called it Britannia after Lord Cantabrigian British, aka Lord British, came to Sosaria from Earth and first defeated Mondain.
So, if its part of Sosaria, its part of Britannia.
Well, according to this poll http://vboards.stratics.com/showthread.php?t=185375 I wouldnt be playing with, as you put it, a half dozen of my closest PvP friends, I would be playing with 108 other players who prefer a pre-trammel, open PvP experience. Now, unless my math is wrong, 108 is significantly more than a half a dozen. And that poll has just started a few days ago. Give it more time, that number will go up.Again, you miss the point.
Personally, I am totally fine with a free-for-all, no consequence, PvP shard. The problem is, 99% of the UO population isn't. So unless you want to be on a Classic Shard occupied by yourself and about a half dozen of your closest PvP friends, it is in your best interest to understand why they "whined, cried, and complained"...otherwise they won't waste their time joining a Classic Shard. They will stay right where they are, and consider this entire discussion a "waste of resources". Because that is exactly what happened when they got a chance to go to Trammel. Get it?
Okay, Ill say this one last time. Players want T2A, the Second Age, and everything that came with it.So you would consider Tokuno to be a part of Britannia by that token? And Trammel, and Fel, and Ilshenar, and even Malas?
They all exist in the world of Sosaria...but according to the original map, they were not part of the continent of Britannia...same as the Lost Lands.
Now, if memory serves, Path A, the, fel only path you seem to think they should have taken would have failed.Path A is the path of a true mature gamer.
Path B is the path of immaturity and childishness. This is the path that ruined UO.
I think you can argue for or against any aspect of this discussion you want to, as long as you don't start ripping on or insulting the poster of whatever your commenting on.Now I didn't read everything before this, but this stood out to me. If anyone considers this a troll just PM me what you find offensive and I'll edit it out. I don't want to cause this thread to be locked due to someone thinking this is an attack, which this isn't. If I see a flaw in someones point, I'll point it out.
I just brought up the CC and checked the shard latency list. The European & Asian shards are close to double the latency of the American shards to my location in America. There would have to be at least two to avoid lag problems for some of the players. PvM wouldn't be real bad, but PvP & PK sure would be.Just as a side question to this discussion...what about the location of this server?
Should it be in the US, in Europe or should there be 2 servers with classic rules, one in both places?
The reason why tram was invented was because the "Path A" people weren't mature. Exploits, griefing, abusing the notoraty system. The idea is appealing, yes, but saying that one way is mature or not really isn't true. In fact, you contradict yourself, "the mature gamer adapts" Path A isn't adapting, Path A is no change and leaving people to be mass murdered and essentially griefed without restraint (originally).
This I don't agree with 100%. AoS really was the result of a EA trying to compete with newer games. They had lost what made UO unique (the open PvP aspect) and had to try to find a way to make UO more like modern MMOs. Personally, I think they failed.Path B was corrections taken (originally) to stop Path A "abusers" which eventually lead to Tram. (too extreme in my opinion) The less risk was then rewarded with changing gameplay, AoS. So if a mature gamer adapts and doesn't complain, you wouldn't be asking for a classic shard or complaining that AoS ruined your beloved UO.
Dude, keep playing on your current shard, no one needs you on any other server, if you get pked , you stay closer to town, you bring buddies, its what made UO so fascinating , you can go out and cut wood, but at the cost of getting PKed, PKing made everyone more aware of there surroundings, you just don't get it do you buddy?Yes Devs! Kick back and read these and take notes! Particularly on the 4th link. They pretty much tell why you had to make Tram.
You can set up a Classic Shard for them they will come back to, get bored out of their minds because there is no one but the weaker PKers to do what they say they loved doing to other players, and then go back where they came from because they don't have enough other players to do what they say they loved doing to.
After they have come & gone, throw the tram ruleset on the Classic Shard and make many of the loyal paying customers who hate AOS happy, and many of those who posted at the links above who posted AOS as why they left, happy as well if they return.
I'm to amused by this to be ticked any more. Made for a great start to my day.
Actually I think it is you who doesn't 'get it'... buddy. rolleyes:Dude, keep playing on your current shard, no one needs you on any other server, if you get pked , you stay closer to town, you bring buddies, its what made UO so fascinating , you can go out and cut wood, but at the cost of getting PKed, PKing made everyone more aware of there surroundings, you just don't get it do you buddy?
Yup...sounds like fun!! I can see the box now!!Dude, keep playing on your current shard, no one needs you on any other server, if you get pked , you stay closer to town, you bring buddies, its what made UO so fascinating , you can go out and cut wood, but at the cost of getting PKed, PKing made everyone more aware of there surroundings, you just don't get it do you buddy?Yes Devs! Kick back and read these and take notes! Particularly on the 4th link. They pretty much tell why you had to make Tram.
You can set up a Classic Shard for them they will come back to, get bored out of their minds because there is no one but the weaker PKers to do what they say they loved doing to other players, and then go back where they came from because they don't have enough other players to do what they say they loved doing to.
After they have come & gone, throw the tram ruleset on the Classic Shard and make many of the loyal paying customers who hate AOS happy, and many of those who posted at the links above who posted AOS as why they left, happy as well if they return.
I'm to amused by this to be ticked any more. Made for a great start to my day.
Not everyone went RED, in the Stormreaver Orcs on Atlantic it was forbidden to go red, as was many RP guilds, which made a huge population on most servers. I would say only 7-10% of the population was red back when I played.
Comments like this one are indicative of the attitude of red players that caused Tram to be forced upon us.Dude, keep playing on your current shard, no one needs you on any other server
I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.Comments like this one are indicative of the attitude of red players that caused Tram to be forced upon us.
You need to understand that now that there are alternatives to being victimized, the only people you will have on a Classic Shard that caters to this attitude is a handful of PvPers. Why bother with it? Why don't you just stay on your current shard in Fel??
Oh, I know why...cause its empty.
Right. No hate. Just name calling. No sweat.I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.
To Surgeries
The game has gone to crap, it all started with the carebears wanting trammel. First you had to have a stone to switch facets, then they changed the Gates which used to be random, which was exciting, then they made the gates where you could select where you wanted to go( took the randomness, scary part out of switching towns) It was a slippery slope, first you get trammel,then you get powerscrolls, then you get runics, then you get different colored horses, differnt colored weapons, reds running through towns, blessing items. You tell me that those items and changes helped UO?
That is not Ultima Online, and was not Richard Garriots goal when he opened the world of UO.
But posts like this would have been locked / banned / deleted over the years for even mentioning anything against EA and what it has done, just let us have our server, you have yours with all those shiney mounts and powerscrolls, blessed items, believe me NO one wants that on this server, trammel included.
Why do you think people really call the classic days of UO, the golden age? You are so delusional man.(no hate)
Reading comprehension FTW - Morganna, and many others, including myself, have stated we don't want a Trammel facet - we want a pre-AoS facet with serious controls, checks and balances as they concern the PK's.I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.
OK... since you still don't 'get it'... a classic shard is MUCH more than just a pvp/pk playground.I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.
Server stability, GM's who are not corrupt the list can go on and on, I pay for 2 accounts, but I still play a free server due to the fact they offer what EA/Mythic cant. The Devs I am sure know about these servers and have logged into them, Ideas have made it into game where they were first on free servers. I am sure they see a demand as stated before about the sheer numbers of people who play that server type(Fel only pre Aos items/combat/skills).As far as ALL those players who will flock back to UO...? Many/ most play the game for FREE right now, what's going to be incentive to come back (and pay monthly) for this?
Neither was rampant thievery and pk'ing. It was just an unintended side effect from there not being a proper system in place to keep such behavior in check. If you think otherwise, you obviously don't know your UO history.That is not Ultima Online, and was not Richard Garriots goal when he opened the world of UO.
I could live with that but delete trammel 2 lands with the same dungeons is not a cool idea and never has been, make tok the new trammel.But for example, PvP could be in Fel, Ilshenar and Tokuno facets, while PvM in Trammel, Malas and most of SA.
I agree 100% If a split of the playstyles(NOT PvP vs PVM but Trammie vs Felucian) was not at all possible then a 50/50 split is what should have been done.Just Trammel/Fel with T2A is too small, imo. Pre-ren Brit/t2a with all PvP would not interest me. However, I think the current prodo setup with only one PvP facet is lame. I would aim for half and half.
yesI would say no to insurance.
Yes, but I would say no X-fers except from like shard's, Mongbats should give at least 5gp, ehh I wouldn't mind the UO:R Loot values.Start with 100gp, mongbats have no loot. Ettins have 25gp.
Would be a lot of work, But necro has been on the table since launch-t2a and was something the original devs saw as a viable skill thats where the oldschool necro reg rares for the most part came from.Some people want the classic mage combat without the necro / SW/ Chiv and other additions. I can see this and would be okay with it. I assume pre-AoS means the old resist spells and AR system. It would be more work to update all the various spell systems to this, anyway.
Having all the virtues finished and able to do something is always great.!Things I remember from pub 15:
Compassion quests. These were new for pub15, I think. No one has discussed whether they would prefer the various virtue systems on or off. I could live with them.
Would not be needed, being able to recall into t2a was a bug in the first place, recalling into dungeons was turned off for champspawns, Though I would not appose Champspawns remaining in T2A that do not give PS just gold and Loot = to the critter killed or the boss.Recalling into Fel dungeons and T2A. I think this was turned off with pub16.
yesRandom specials per melee weapon-type. This was LBR-ish.
Naa, Factions, Chaos/Order, RED's vs Blues,Guildwars would be enoughGood vs Evil system was on Siege (only?). Can't remember, but I know I used it a little. Played on Siege around LBR. Gave up PvP with AoS, couldn't keep up with the item chase.
Although it was a cool system the wait took away from gameplay I dont think it is a needed system.Moongates based on the phases of the moons. Cool!
I would say No to this too, Not allow reds/murderers use of the blessed property of spell rune books(anyother blessed/newbie item for that matter) as a drawback to being a murderer.Runebooks? Hmmm, no.
Have a nice day!
Did you bother to actually read any of the posts in this thread...I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.
Originally Posted by Morgana LeFay (PoV):
Even though I said I would not participate in this discussion, I feel it necessary to clarify some things I have posted here in this thread because some of the things I have said, and ideas I have presented, are being purposefully misrepresented. I am not offering anything new to do the discussion with these remarks:
1 - I am totally against a Classic Shard that includes Trammel in any form. If there will be a Trammel option, either on a seperate server, or via facets, then it is my opinion that a Classic Shard will fail in the long term because players will become bored.
I agree with everything you just said, except that it was "carebears" wanting Trammel that caused it. You are focusing on the result, not the cause. The cause was reds that wouldn't show any self control, which then led to the so-called "carebears" quitting the game en mass.The game has gone to crap, it all started with the carebears wanting trammel. First you had to have a stone to switch facets, then they changed the Gates which used to be random, which was exciting, then they made the gates where you could select where you wanted to go( took the randomness, scary part out of switching towns) It was a slippery slope, first you get trammel,then you get powerscrolls, then you get runics, then you get different colored horses, differnt colored weapons, reds running through towns, blessing items. You tell me that those items and changes helped UO?
Has anyone else noticed that it is always someone advocating for full-on, no limits, PvP only that results to name calling and flaming.? Yet they call the people that want some limits placed on their behavior "immature"...it says a great deal about what happened in the past, and why it happened.You are so delusional man.(no hate)
All of the lands together are too big for such a small populations. You seem to be overlooking the fact that every single shard is under populated.. not because the amount of people but because there is way tooo much space...But for example, PvP could be in Fel, Ilshenar and Tokuno facets, while PvM in Trammel, Malas and most of SA.
Just Trammel/Fel with T2A is too small, imo. Pre-ren Brit/t2a with all PvP would not interest me. However, I think the current prodo setup with only one PvP facet is lame. I would aim for half and half.
What you are describing is something other than a Classic Shard. No offense, and I agree with you on most of what you are saying here, but this type of shard would fall well outside what most people, and I would dare say that includes the devs, would consider to be "Classic".But for example, PvP could be in Fel, Ilshenar and Tokuno facets, while PvM in Trammel, Malas and most of SA.
Just Trammel/Fel with T2A is too small, imo. Pre-ren Brit/t2a with all PvP would not interest me. However, I think the current prodo setup with only one PvP facet is lame. I would aim for half and half.
There is no way you can say that because there is no proof to back it up. The developers didnt even take the time to try and make it work. All they did was hurry up and make trammel to silence the whiners who didnt like PvP, instead of trying to actually balance things. No, they did what parents do when two of their kids are fighting because one broke the others crayons, shoved them in different rooms and seperated them.Now, if memory serves, Path A, the, fel only path you seem to think they should have taken would have failed.
Oh, right, the path A people werent mature. Sure they werent. Thats why the path A people learned to deal with the PvP and actually played the game while the path B people incessantly cried to the devs and GMs.The reason why tram was invented was because the "Path A" people weren't mature. Exploits, griefing, abusing the notoraty system.
Mass murdered my arse! Jeeze, you make it sound like the servers were overrun with PKs and no one could do anything but die. Tone down the exaggerating mellow dramatics and I might take you seriously.The idea is appealing, yes, but saying that one way is mature or not really isn't true. In fact, you contradict yourself, "the mature gamer adapts" Path A isn't adapting, Path A is no change and leaving people to be mass murdered and essentially griefed without restraint (originally).
But unlike those from the past, those of us who want a classic server arent asking for something that is going to completely change the game for everyone. We arent saying "Change all of the AOS servers to suit our tastes". We're saying, "give us a couple of servers set in pre reniassance."Path B was corrections taken (originally) to stop Path A "abusers" which eventually lead to Tram. (too extreme in my opinion) The less risk was then rewarded with changing gameplay, AoS. So if a mature gamer adapts and doesn't complain, you wouldn't be asking for a classic shard or complaining that AoS ruined your beloved UO.
Ok but thats why I asked a question, theres so many posts in here and didn't know where you stood.Did you bother to actually read any of the posts in this thread...
I agree with everything you just said, except that it was "carebears" wanting Trammel that caused it. You are focusing on the result, not the cause. The cause was reds that wouldn't show any self control, which then led to the so-called "carebears" quitting the game en mass.
And right there is another major reason why pub 16 shouldnt even be considered, it was worked on by the same people who brought up AOS. No AOS, nothing even remotely close to it should be in a classic server.Let's tell the truth here. From EA's perspective, Trammel didn't ruin the game. The day it was introduced, UO had 185,000 subscribers, according to the EA press release. They had a habit of releasing subscription numbers every few months back then, and 3 months before AoS was released, subscriptions were "over 250,000". That means that UO actually picked up more players after Trammel was introduced. They were still holding steady at 250,000 at the time of the press release 2 weeks after the release of AoS. The next time that the numbers was released was several months later, and subscriptions were down to just 175,000. This was attributed to competition from DaoC and FF. There were several other reasons given as the lead designer left for a junior position in the yet-to-be-released WoW.
However, the fact is that, while competition, not the crappy AOS got the blame for the decline in subscription post-AOS, both DaoC and FF were released years before AoS, and neither had negatively impacted UO's subscription numbers in the months before the release of AoS.
Unfortunately, instead of saying "we screwed up royally. People in all the forums are calling AoS the Age of (censored). It's almost universally hated. Let's revert to the old, successful combat and item formulas" , Stratics banned people from even mentioning a return to the old, successful model. All of the Devs scrambled to cover their *censored* and blame the massive drop in subscriptions on everything but AOS; anybody who had admitted that he screwed up would have been "thrown under the bus".
The fact is that PK'ing did go out of control, but the fact is that it was because all of the penalties for murdering other players were eliminated by that same Dev crew that brought us the crazy item system, wrecked skills, wrecked crafting, etc.; nobody was going to admit that when they removed all of the penalties for PK'ing, it was an open invitation for PK'ers to abuse the rest of the population to the point of frustration, any more than they were willing to admit that the "coincidence" that subscription numbers plummeted by 1/3 immediately after AOS was released might have anything to do with the fact that most of the player base HATED AoS.
You would think that, when EA saw that the AOS Dev crew had managed to lose over 1/3 of their player base after AOS was released, and it was shedding more players every week, it wouldn't have just been the head designer who left. Most companies would have fired everybody down to the janitor and reverted to the old system before it was too late. Instead, EA stuck by AoS until the player base has now shrunk to about 75,000.
The truth is that today, there are still over a half-million people playing UO. It is one of the most popular of all of the online games. They just aren't playing on our official OSI shards. Only a few thousand of them outside our official OSI version of UO are playing on shards with post-AOS rulesets, even though the post-AOS free shards are just as free as the pre-AOS ruleset ones. Among players who can choose between rulesets, pre-AOS shards have many times as many players as post-AOS ruleset ones, even though they can play either ruleset for the same lack of price. It would only take 1% of the people playing on the pre-AOS free shards to return to the official OSI servers for a classic shard to be successful. If they could convince 10% of them to return, it would almost double the 75,000 or so of us who are still playing the official game.
All online games have a few players who are on free shards. WoW has several thousand players on free shards, as opposed to the millions of paid subscribers on the official servers. All of the rest of the online games have small populations who play on free shards, mostly because they can't afford to play on the more reliable production shards, which also have new content, less lag and better servers. In most cases, the number of players on free shards is just a small fraction of the playerbase on the official shards. Only UO has about SEVEN TIMES as many players on free shards as on the official game servers, and those servers have larger player capacity, more new content and events, and less lag and bugs than the ones used by the official game. I was also a little dismayed to find that one of those free servers is advertising for 8 new staff members while EA is downsizing. You would think some executive at EA would figure out why UO is the only game that is thriving, while the official servers that should be making them a profit are practically empty. Unfortunately, that lack of executive supervision over what should be a highly profitable game with a large, extremely loyal player base pretty much illustrates why EA lost over $600 million dollars last year.
If I was in charge of UO, I would first add one T2A shard, one Felucca-only Pub 15/16 shard, pre-power scrolls, with the pre-AoS ruleset, but all of the lands, custom housing, plants, etc. that players like in the current game, and a pub-15/16 era shard with Trammel. I don't think anybody really wants power scrolls in a classic shard. My poll showed that, of all of the people who wanted the pub 15/16 era in one form or another, only 3 of them wanted the power scrolls included. And Petra's poll doesn't break that era down ito separate the several major revisions done by the AOS crew before the actual introduction of AoS.
Wouldnt work.As part of the deal, I would make it clear that all 3 shards would be considered "test centers" for 3 months. If the population was below a threshold of 5,000 players per shard, substantially more than the average number of players on most production shards, it could be wiped at any time. If the population stayed much higher than production shard levels, it would remain open. If population reached 10,000, which is about 3 times the average population of a production shard, then I would make it permanent and maybe even convert one of the practically empty prodo shards into a classic ruleset. If it was above prodo shard levels, but not a raging success, it would be reviewed again after another 3 months. In the meantime, players could set up houses without them affecting their prodo-shard houses, just like on a regular test shard, with the knowledge that the house, and the whole shard, for that matter, could be deleted at any time if it didn't reach the population goals. If the classic shards survived, those houses would follow the old rules: They would have to be manually refreshed every 3 weeks, or they would go IDOC and collapse.
No publish 16. Publish 16 introduced runic crafting tools. With those tools, blacksmithes could make vanq runic weapons and invul armor. It put fishermen and treasure hunters out of business. Not to mention to gave a monopoly on the runic tools to all of those who could bot script the BODs all day. It was unfair and hurt the crafters and tradesmen.If I'm right, people would come and check out all three classic shards, but the pub 15/16 era fel-only shard would be where most of them would stay, maybe to the point that players on some of the deserted shards might need to begin preparing for the rule change to classic. The T2A shard would probably have enough players to survive as a single shard. But the pre-AoS with trammel probably wouldn't make it past the first 3-month review.
The only red thing you currently are seeing is via your rose colored glasses, imo.I think people are over exagerating how bad reds were
Wow, really? 9? Youre kidding... you gotta be kidding.Ok but thats why I asked a question, theres so many posts in here and didn't know where you stood.
I think people are over exagerating how bad reds were, i played back when I was around 9 years old, the only time I died was when I was gated to Bucs Den, hoping to find and kill some reds, turned out I got ganked by the people I got gated in by. If you are actually smart, and aware of your surrroundings, theres no reason you should ever get pked, unless you bother not to run or hide.
Oh boy, here we go again. More of the rose colored glasses nonsense. Anytime anyone speaks positively about the open PvP days, here in flies the Canary with the rose colored glasses tired response.The only red thing you currently are seeing is via your rose colored glasses, imo.
No, the red problem wasnt bad. Trammel exisited for the following 2 reasons:Yes, imo the red problem was bad. You might 'think' people are over exaggerating, but you'd be wrong. It was a very glaring problem within the game. If it wasn't, Trammel would never have had a reason to exist.
I don't understand your postion, you want a classic shard with a trammel? But you have trammel now, so whats the point of opening a server when there is already servers with trammel/fel.
18 now, I played on my brothers account before school, I remember getting PK'ed with shadow armor on and crying my eyes out, getting jumped by orcs in yew, UO is the only game where I actually have vivid memories from, kinda gives you impression that it was a special game.Wow, really? 9? Youre kidding... you gotta be kidding.
Wow. You really didn't play much in the old days, did you?If you are actually smart, and aware of your surrroundings, theres no reason you should ever get pked, unless you bother not to run or hide.
First, I don't think I saw him suggest that these test shards should behave the exact same as test center.Wouldnt work.
For one, all those who oppose classic servers would log on all of their alt accounts to that server and complain they didnt like it.
Two, the test servers wouldnt be accurate because of the fact they let players set their skills to GM in a matter of seconds.
Three, a full fledged server would inspire more confidence as it would be a sign of solid commitment by the devs, not some 3 month guessing game as to where their thoughs are. People wouldnt come back just to test and see. People know what they want, they've been saying it for years.
Actually, you are half right here. The devs made a mistake with Trammel, but it wasn't people whining that made them do it...#1.) People complained, incessantly, to the devs and GMs. Instead of doing something constructive to balance things out, they just slapped trammel together to shut them up.
#2.) EA/OSI wanted to try and cash in on the new "kid friendly no PvP" mainstream hype raised by EQ.
And that, people, is the truth as to why trammel existed. Whiners, weak developers who caved, and the EQ hype.
I was thinking good thoughts about your post right up to this last paragraph.If I'm right, people would come and check out all three classic shards, but the pub 15/16 era fel-only shard would be where most of them would stay, maybe to the point that players on some of the deserted shards might need to begin preparing for the rule change to classic. The T2A shard would probably have enough players to survive as a single shard. But the pre-AoS with trammel probably wouldn't make it past the first 3-month review.
Well with anything involved such as going to a dugeon for reward there should also be a risk, I remember hunting Stone Golems or whatever near the Orc fort without any problem because there were so many Blues, that any Red would get destroyed if they even stepped into the dugeon, if you have numbers it would be fine, if you talk to anyone that used to play UO, they would talk about how fun the game was and how exhilarting it was, not how unfair it was because the Pkers would always kill them. The people that complained about Pkers are the ones still playing UO, or the joke of UO that exhists. And it is a complete jokeWow. You really didn't play much in the old days, did you?
Here are some memories I will share with you:
- PKs used to gank anyone that crossed the bridge between Trinsic and Britain to the point that no one even used the bridge. At one point, a GM was stationed there all the time to make sure that PKs were not griefing anyone with trash talk. I personally watched at least 10 people get taken to jail by GMs for offensive language involving ****, racism, and sexism...just at that one spot, in one day.
- A group called the Trinsic Borrowers which at the time consisted of Lice, Scar, and some other players who's names don't come to me at the moment used to steal from pretty much anyone on the ground at Trinsic bank one at a time, and then gank the person that followed them out of the front gates of the city with odds more like 5 to 1. I personally killed them on several occassions, and died to them as well.
- Covetous Crew (a PK guild named after a dungeon) would pretty much kill anyone in the rocky maze that led into that dungeon...and a favorite tactic, before it was rightly nerfed, was to wait for a screen full of people to show up, and have a hidden mage cast earthquake, which at the time was instant to death to EVERYONE on the screen except the caster.
- AoD (Army of Darkness) would routinely seal off the orc fort near Cover with a minimum of 20 reds, killing anyone and everyone that was not an AoD member that was inside or approached the orc fort. PoV fought them there many, many times.
- PKs would hide in the water elemental room in Covetous, and wait until players there would reach almost half HP, then attack that player 3-1. That is, unless CC found them first.
- The moongate around the back entrance to Trinsic was more or less unusable if you had less than 10 people with you due to Vader's and Dr. Deth's gank squads.
- The crossroads were pretty unusable by anyone...ever.
- Wrong was a PK haven, often, PK thieves would steal the reagents out of a person's pack and then attack them. This was a favorite tactic by some PK groups that frequented there.
- The woods near Yew were pretty much unusable to anyone due to Zodiac and his gank squad.
- PKs in Deceit used a great tactic of energy fielding players in with the Poison Ele there.
Just because YOU didn't experience it, didn't mean it didn't happen.
My guild specialized in finding, killing, and looting PKs. I can tell you, it was a full time job. There were more PKs than most people are willing to admit, at least on Atlantic.
Interesting, seeing as 9 years ago there WAS a Tram.18 now, I played on my brothers account before school, I remember getting PK'ed with shadow armor on and crying my eyes out, getting jumped by orcs in yew, UO is the only game where I actually have vivid memories from, kinda gives you impression that it was a special game.
Amazing! Because, as we can plainly see on this very thread, it is still going on....It was people quitting because reds refused to acknowledge that other people didn't want to participate in PvP.