Ulitma Online was created with the freedom to become just about anything you want. Catering too alot of play styles. I don't think I have ever seen anything about catering to pessimistic comments.
So now constructive criticism becomes pessimistic comments ?
I see.......
Well, I can understand that to some, yesmen people are more convenient than voices who chant out of the choir but, as I see it, criticism can help seeing things that were oversawn, it offers a different perspective which may help get something actually bettered.
Since I love the game (I would not be still playing it still when it is in a status where I hate many aspects of it if I didn't...), my posts all tend to find that pattern of changes which can try to deal with what I see as the most crucial aspects of it.
The game needs more brand new players. It has been needing this for a long time but this does not happen.
My take, is that one of the aspects which puts down perspective new players who initially try it out, but then back off seeing the quest as too much up hill climbing and too much time consuming for their time at hand or liking, is the huge GAP between the the "Haves" and the "Haves Not" of the game.
This is why I fight changes which make the "Haves" get to have even more and the "Haves Not" struggle even more to catch up.
It has nothing to do with not having and wanting stuff on a silver platter "per se", it has entirely to deal with the fact that good, challenging PvP needs PLAYERS, and the more the better, all being at the same level of gear, armor, scrolled skills, in order for the game to be truly challenging as PvP goes.
Having a uber suit makes it easy to win a fight versus someone who cannot be a match.
Is that a fun fight ?
I don't think so.
Hence, if people wants to have fun and challenging PvP, I think they MUST ACCEPT the idea that players should catch up with them and cover the GAP in a reasonable time.
I hear talks and claims of people who said it took them years to get to where they are.
Well, the problem is that most likely a good chunk of the new players will just quit the game after they realize how long it takes to cover the gap to be effective in PvP, truly, and migrate to other games where they can be top matches in a lesser time.
And when the game looses subscriptions, we all loose because less revenues means less resources to bring new content to the game.
So, in the end, while I can understand the reluctancy of those at the top wanting to maintain their privileges, from the developers' point of view letting these privileges stay untouched does not seem a very good idea for the best sake of the game.
It is much better if they hurt those privileges a little at a time and help those lower base players to catch up and cover that GAP to ensure a more challenging and fun to play PvP.
That's at least how I see it.