I say no when it's a ******** idea. Like 30 second invulnerable recalls and completely public, enterable-by-anyone, housing (defeats the point having having a house)
Aside from that, any educated, well-though-out, logical idea is fine with me. I'm just bothered when people who don't have a clue about 2010 UO drill their opinions relentlessly like they have something to prove. Totally defeats the purpose of the thread in the first place. Do some research or at least play the game before relentlessly spamming an idea if you don't know what you're talking about, else it ends up as a huge flame thread. Swallow your pride. You may have known what UO was about in 1999, but the fact is, you don't know jack about it today.
Alright, done with that.
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Anyways,
Simply lowering the faction artifact prices would be a "quick-fix," as there is a lot that needs to be done in order for a non-insurance shard to work properly in this day and age. Unfortunately, this seems to be the only thing EA may be capable of doing, which is why a lot of us are pushing for it go to through.
The rest of this post is roughly what needs to be done in order for a non-insurance shard to flourish in UO2010. YOU CANNOT COMPETE IN GM ARMOR IN 2010 UO!!!!! Unfortunately, this is wasted time because there isn't a chance in hell it would ever happen, but sometimes it's fun to dream...
Let me know what you think!
I definitely feel like cursed arties should drop somehow.. perhaps make them drop off gauntlet monsters, but with increased rates? They are doom artifacts after all...
increased loot intensity and less loot items should have been on EVERY SHARD since the day EA took over. Loot has always been a joke.
Faction artifact prices should be dropped,
and/or the name should be removed.
Rank should scale based on active faction players. Currently the 2,000+ inactive accounts at 0 punkte due to point decay cause everyone at 1 punkte or more to be rank 10 on siege.
Also, you should not lose punkte for killing your own faction mates. That's ********. It's not on prodo, it shouldn't be here... Especially if the ranking system is changed to scale off active players rather than including inactives.
I like faction items being purchased with silver, because there is PvP at silver hotspots. I get raided sometimes when farming blighted. Plus people can take over a faction and change the tithing rate to disable silver farming, which can encourage same-faction fights. No one organization realistically has a perfect relationship with itself, no? (This relates to the "not losing punkte for killing your own faction" idea) It all ties into the never-ending faction struggle.
particular imbuing ingredients shouldn't be next-to-impossible to obtain.
treasures of tokuno should continuously drop on siege (we can't xfer to or from, so why the hell not?)
summary:
Non-faction players:
-Have the ability to farm up good suits, comparable to faction suits, without wasting ridiculous amounts of time
-Will not be at a complete gear-disadvantage when fighting a rank 10 factioneer.
faction players:
-Have a gear advantage on non-factioners, but MUST obtain rank, aka, MUST play factions in order to maintain those suits, in-turn sparking up tons of faction PvP for those who wish to play with the gear advantage, which IMO was the original intent of implementing the gear
benefits to the shard
-Killing farmers at gauntlet, tokuno, SA dungeon, Ilshenar(paragons), ML dungeons(ML arties) - That covers EVERY EXPANSION, and there will be a reason to farm all of these places to create suits.
-faction PvP will need to take place in order to keep rank up to maintain a desired gear advantage, as well as the desired life of constant PvP
-factions can also have power struggles and same-faction fights just like any real organization has
-silver pvp hotspots
BTW, if certain parts of this were to be implemented (like fixing the rank system to work off ACTIVE accounts), cursed arties and tokuno arties would need to drop again, and particular imbuing ingreds need to drop more too, or all PvP on siege would immediately die.