I thought EA was going to put an entire new faction system in,
Based on activity, so everyone just cant wear rank 10 items
I'm not sure what system they have in store. The problem will not change if it is based on silver.
You can afk farm silver and stock up on suits. Then you have an issue of "haves and have nots"... and thats really an issue of who has and has not taming.
If the point of collecting silver was to cause faction fights at the hot spots, that just isn't happening on Siege... instead we have afk farmers and not enough players to care to hunt them down and kill them.
If faction gear were changed to being purchased with faction points, then it would put a real value on the sigils, as that would be the only way to introduce more points into the system, though points can be moved from player to player by killing or honoring leadership as always.
Suits would be more difficult to obtain, as the sigils only give out 80 points if you capture them all ( which could be adjusted sure ), and you'll see less full suits on the field in a short matter of time, and eventually would see more GM leather suits with just one or two faction pieces, thereby leveling the playing field again.
There would be no more buy back, as I propose to remove the names on the items too. Killing your enemy should allow you faction points and USABLE gear.
If the names are not removed, I propose the items can be dropped into your Faction chest for more faction points, maybe 1/4 the cost. That would help clean up the hording of faction gear.
Also, having your purchasing power tied directly to your toon makes dying more risky... and that's what this shard is all about, right?
I dont see how this would interfere with EA's plans of equip related issues based on activity, they actually work hand in hand.