G
Guest
Guest
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Skilling isn't the problem. The offline game has skilling. Why would you make the online versions 100% different??? Skilling is what it has always been, skilling and boring.
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I'm glad you can finally see why eating a ripe to fill a lock is much better than watching a toon read a book for several hours. Skilling being such a boring thing is what gives ripes their value. Make skilling more interactive and fun and trees become less popular.
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Sorry, I don't see why eating a ripe to fill a lock is better. I sit endlessly for hours skilling my sim in TC3. I don't eat fruit. If I had my own tree(which is coming up in a couple of months)I would eat off of it. The way any anniversary gift should have been, non tradeable and non sellable. Most games that give you anniversary gifts or even holiday gifts for that matter, you can't trade those gifts off or sell them. I think the same should be done in this game.
edit: grammatical correction
<blockquote><hr>
Skilling isn't the problem. The offline game has skilling. Why would you make the online versions 100% different??? Skilling is what it has always been, skilling and boring.
[/ QUOTE ]
I'm glad you can finally see why eating a ripe to fill a lock is much better than watching a toon read a book for several hours. Skilling being such a boring thing is what gives ripes their value. Make skilling more interactive and fun and trees become less popular.
[/ QUOTE ]
Sorry, I don't see why eating a ripe to fill a lock is better. I sit endlessly for hours skilling my sim in TC3. I don't eat fruit. If I had my own tree(which is coming up in a couple of months)I would eat off of it. The way any anniversary gift should have been, non tradeable and non sellable. Most games that give you anniversary gifts or even holiday gifts for that matter, you can't trade those gifts off or sell them. I think the same should be done in this game.
edit: grammatical correction