<blockquote><hr>
They are an unbalanciing force in the game, the object was not well thought out, and we would like to find a way to tune it.
Lee
[/ QUOTE ]
Let's borrow this thought from Lee...
In my opinion this object does not unbalance the game any more than giving a player the ability to purchase simoleans with cash. It is merely a short cut or something to be used to save time spent in game in order to attain what you are after. Players eat fruit to speed up the process just as a player would purchase simoleans instead of earning them.
There have always been players that prefer to play the game and earn simoleans instead of using more real life cash purchase them. There have always been players in game that will spend the time to skill rather than spend money on them.
Time vs money has been a part of TSO since the beginning of time. If you want to spend more money you can buy what you want and spend less time doing it.
Skill locks and skill decay have been the only balancing force keeping this commodity in check. Without skill decay the overskilled population will be left to flood the economy with simoleans.
Many new players use fruit to get to the fast track of crafting in game or to the top payouts on money objects. Why do they want to craft? Because they believe selling crafts may be fun and a faster way to make money that other opportunities offered in game.
Botters surely will pay for fruit to skill their sims faster so they can get their bots running at full simolean production levels as fast as possible.
Isolating trees to a skill lot will do nothing to stop the sale of fruit for skill. The demand for faster skill points has already proven to be a viable market in the economy. If anything, it will just open the door for more unsecure trading and the possibility of scams.
Taking away the ability of the tree to give skill points is the only way to put an end to this market. Now if the goal is just to slow down or discourage the use of trees for this purpose many things could be done.
Re-tuning Option 1-
Trees could be restricted and only used by the owner of the tree.
I don't like this option because viewing the tree for fun is something many of us do together. Especially while teaching. I've often let my roomies eat mature fruit for it's greening properties. For those of us that have all the skills we want or need, the greening aspect of the tree is more valuable and we like to share it.
Edited to add: This would end the sale of fruit but open up a big market for selling trees.
Re-tuning Option 2-
Random rotten fruit could be added to the tree that would kill anyone that ate it.
This would cause the purchase of fruit to be more of a gamble. I know I would be less likely to pay if the result could be my untimely death from bad fruit. As an owner of the tree, the death gamble would be more of a hassle but could also be fun. I could actually offer free fruit to new players after they died repairing one of my lights